With this build, you just slice through the Atlas with Cyclone and Dodge everything that comes your way. That's it! Atlas Cleared! Everything else is automatic! It's easy 1 button fun!

Quick Jump

Skill Tree

Ascendancy

1st Two Points - Quartz Infusion - This gives us Phasing on kill and while at maximum Frenzy Charges (which comes with a different ascendancy node), and also 10% chance to Dodge Attacks.

2nd Two Points - Avatar of the Veil - While Phasing, this gives us 10% Movement Speed, 10% chance to Dodge Spells, we're immune to Elemental Ailments, and enemies are less accurate around us. Gooooo PHASING!

3rd Two Points - Way of the Poacher - This is where our Frenzy Charges will come from. We have a 20% chance to gain a charge per kill and when we hit a Rare or Unique enemy. We also get an increase to our maximum Frenzy Charges and 10% increased Attack Speed.

4th Two Points - Avatar of the Slaughter - This is exciting (and also nauseating). We get increased Evasion, Movement Speed, Attack Speed, and Attack Speed per Frenzy Charge.

Bandit: Side with Kraityn. It's for the extra Dodge Chance. It's not important though, feel free to choose whatever you want.

Passive Tree & PoB

Tree Focuses

  • Dodge - Every node that I could reasonably select in the tree that gave us dodge was selected. It also determined that we were going to use a channelling skill (Unpredictable Offensive).
  • Phasing - Our Ascendancy will have us phasing pretty easily. But I selected the nodes that gave us perks while phasing...cause I love phasing.
  • Life - You need it to live. :)
  • Damage/Accuracy - Once our life was high enough, I took the best nodes I could find.

Path of Building Link: https://pastebin.com/Zges1AqJ

 

Gems Setup

Don't leveling gems past level in (). For example: "Cast when Damage Taken (Level 1)". You should keep this gem level at 1.

5/6 Link - Main Skill (Socket in your chest)

-Cyclone - Our main skill, is a channelling skill that constantly attacks enemies in a small 360 radius around you. It doesn't hit hard but its attack speed is crazy...so our DPS comes from attack speed. It's also a movement skill. So you can move around as you're holding down the Cyclone button. Keep in mind we get our mana via leech, so you'll have to be hitting enemies to sustain channelling Cyclone.

-Fortify Support - This skill gives us bonus melee damage and also gives us Fortify. Fortify gives us 20% damage reduction to ALL Hits (not Damage Over Time).

-Infused Channelling Support - WHILE CHANNELLING, this skill gives you more damage and you also take less damage.

-Rage Support - This support gives us Rage when we hit an enemy with Cyclone. Rage is a buff that can stack up to 50x. This support gives bonus damage based on the amount of Rage we have. Rage itself also provides us with more damage, attack speed, and movement speed. So both Rage AND Rage Support give us perks based on the amount of Rage we have stacked.

-Close Combat Support - Gives Cyclone a huge damage bonus based on how close the enemy is. The farther away the enemy is, the less damage Close Combat gives us. The closer the enemy is, the greater. Our AoE will always have us in the proximity of Close Combat's max damage.

-If you get a 6 link - Melee Physical Damage Support - This gives lots of extra melee damage.

4 Link - Auras (Socket in any 4 Link)

-Pride - An aura that reserves 50% of our mana. It makes enemies take extra damage from physical damage, and bonus damage, the longer the enemies stay near us (capping at 4 seconds).

-Blood and Sand -

and

-Flesh and Stone - Blood and Sand combines with Flesh and Stone. They work cohesively. Once you turn them both on, switching one will switch the other. When both are active, you can choose between Blood or Sand. While in Sand stance you'll Blind enemies that in the aura, take less damage from those that aren't blinded by the aura, you'll have more AoE, and you'll deal 5% less damage. While in Blood Stance you automatically Maim nearby enemies, make Maimed take increased physical damage, you'll have 5% less AoE, but deal 15% more damage. Switch it if you like. I stick to Blood Stance (the red one) with this build.

-War Banner - This skill actually does a lot, but I don't use the "lots" it does ;). I only use this as an aura. As an aura, it increases the accuracy of you and your allies and also makes enemies take increased physical damage. Use this as your 4th aura. It gives the least amount of "bonus damage" between the 4 auras. Equipping it will mean that you have almost no spare mana to use Cyclone when enemies aren't nearby. So I actually have this off unless I'm fighting a boss...and I never remember to turn it on.

 

THE FOLLOWING SETS OF LINKS ARE OPTIONAL

This build focuses on maximizing/increasing our Dodge chance as much as possible. The next four sets of links, though they have very beneficial support skills linked to them, are all attached to CwDT gems. Even though our Dodge is really high, we will get hit. But we may not get hit enough for you to think that these links are worth too much focus. So feel free if you think they're worth the investment or not.

 

4 Link - Curse (Socket in any 4 Link) 

-Cast When Damage Taken (Level 1) - Automatically casts linked spells. Linked spells can't be self casted. (For this set of links, gem order doesn't matter.)

-Ball Lightning (Level 4) - You can use any spell you want. I like this skill because it "pierces" enemies and has a good reach.

-Curse on Hit Support - This is needed to be able to apply your chosen curse via Ball Lightning.

-Any curse you want - Pick a curse that pleases you. I like Temporal Chains, but your preference is best :).

4 Link - Life Regen (Socket in any 4 Link)

-Cast When Damage Taken - Automatically casts linked spells. Linked spells can't be self casted. (For this set of links, gem order doesn't matter.)

-Summon Stone Golem - A minion that gives you life regen.

-Summon Holy Relic - Once active this minion will give us life regen everytime we hit an enemy with Cyclone. It'll also do an explosion in a pretty large 360 degree AoE that'll hit enemies. This minion follows us pretty closely so the explosions linked to Culling Strike are always around us.

-Culling Strike Support - When either of the linked minions Hits an enemy that are at 10% life or less, the enemy will be killed instantly.

3 Link - Bonus Offense (Socket in your sword or shield)

-Cast When Damage Taken - Automatically casts linked spells. Linked spells can't be self casted. (For this set of links, gem order doesn't matter.)

-Berserk - This consumes our Rage faster than we can earn it and gives us a huge buff (giving more attack damage, attack speed, movement speed, and less damage taken) until all our rage is consumed.

-Blood Rage - This skill actually makes us take physical damage over time...it hurts us. But in exchange, it gives us attack speed, a chance at earning Frenzy Charges, and life leech. The life leech is actually pointless cause we'll already be maxed with our life leech rate (which isn't invested in much) and our ascendancy already gives us easy Frenzy Charges. So we really only use this for the attack speed bonus. But it's worth it. Killing an enemy refreshes the duration of the skill.

3 Link - Defence (Socket in your sword or shield)

-Cast When Damage Taken (Level 2) - Automatically casts linked spells. Linked spells can't be self casted. (For this set of links, gem order doesn't matter.)

-Purifying Flame (Level 12) - Purifying Flame is a cool skill on its own, but we only have it here for the Consecrated Ground it gives. 6% increased Life Regen just for fun? Why not eh?

-Immortal Call (Level 4) - Immortal Call will reduce the amount of incomming damage for 1 second when active. It'll have a 3 second cooldown. But you'll see this activate often.

 

Gear Setup

ANYTHING YOU WANT! - You'll want to use a one-handed sword and shield and then any other gear you like. There is one sword and two shields that have dodge implicits. As a result, I didn't shy away from considering nodes on the passive tree that require an equipped sword or shield for benefits.

Weapon - Any one-handed sword you like. (For min/maxing, you'll want a Tiger Hook. It has an implicit to Dodge Attacks.)

Shield - Any shield you like. (For min/maxing, you'll want a either a Mirrored Spiked Shield which has an implicit to Dodge Attacks, or a Supreme Spiked Shield which has an implicit to Dodge Spells.)

Your goal on your weapon(s) is

  • Anything that improves physical damage on attacks.
  • Anything that improves attack speed.
  • Any other minor thing that helps (resists, leech, attributes...). This isn't important. It's just a bonus.

Your goal on the rest of your gear is

  • Increases to Maximum life
  • Increases to Resists
  • Increases to Movement Speed (Typically on Boots)
  • Dodge chance
  • Any mods that you were looking for on your weapons
  • Ensuring you have high enough attributes for your skills