PoE 3.11 Harvest has arrived! Come and plant your seeds, kill the harvested monsters and get rich rewards! Here is the latest PoE 3.11 Witch League Starter | Endgame | Fast | Cheap Builds brought to you by PoeCurrencyBuy. With those Elementalist, Occultist and Necromancer popular builds, you can can check the skill links, equipment affixes and passive skill tree in detail.

 

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Witch Elementalist

[Harvest] PoE 3.11 Witch Summon Ice Golem Elementalist Easy Endgame Build

[Harvest] PoE 3.11 Witch Summon Arc Elementalist Beginner Build | SSF & All Content & Mapmod

 

[Harvest] PoE 3.11 Witch Summon Ice Golem Elementalist Easy Endgame Build

  • + Sirius died on 8th awakening :)
  • + Guradians deleted
  • + Uber Elder
  • + Uber Atziri
  • + Catarina monster lvl 83 (T16) deleted / deathless
  • + Shaper fight is a joke - deleted
  • + Tons of defensive layers also absurd life regen (1000hp+/second
  • + Uber lab farmer (not fast as deadeye etc but u can do it easly like playing Thicc Jug - u can afk on traps , go to kitchen , back in 15min and u are still alive)
  • + If you are lazy like me , u can do all content without any problems thats a build for u
  • + Pure fun
  • + You will never get bored
  • + All content (everything deleted)
  • + lvl 100 is a piece of cake
  • + Headhunter will make huge smile on ur face :)
  • + All map mods can be done (physical reflect is tricky because you need to swap gloves (Triad Grip) but im just rerollng it thats why i put this into pros and cons)
  • - Min-Max is VERY EXPENSIVE
  • - Some people dont like lazy builds (u do nothing, golems delete everything)
  • - Physical reflect can and also cant be done :) to finish physical reflect map you need to swap gloves (Triad Grip). Im not doing it , just rerolling mods on map. Other map mods doesnt matter just go. 


KEEP IN MIND AWAKENED GEMS are expensive so you start with normal version :)

Helmet: Summon Chaos Golem lvl 20 (lvl 21 high end), Summon Stone Golem lvl 20 (lvl 21 high end), Summon Lightning Golem lvl 20 (lvl 21 high end), Empower lvl 3 (level 4 - high end) "this is our buff helmet"

Chest: Summon Ice Golem lvl 21 (lvl 20 is fine too but lvl 21 gives us more dmg also got more life) - Awakened Minion Damage Support 20 - Impale Support - Awakened Melee Physical Dmg - Awakened Multistrike - Empower 3 (level 4 gives us big dmg boost!)

ALTERNATIVE : We swap Impale support for Ruthless

Weapon (Clayshaper): Phase Run (level depends on ur dexterity) - Vaal Haste (level depends on your dexterity - quality very important) - Incrueased Duration lvl 20 = ALL QUALITY 20% GEMS Or Dash + Vaal Haste

Or if you use Convoking wand: Desecrate - Convocation - Flesh Offering

Shield (Clayshaper): (dread banner - generosity (linked) , flame dash) = ALL QUALITY 20% GEMS or (if you have Awakened Curse on hit lvl 5

ALTERNATIVE: We swap Dread Banner for War Banner if you are using Ruthless

 

Ring: Essence Worm -> Hatred

Boots: Flesh offering 11 -Convocation 9 - Steel Skin 13 - CWDT 6 or we use here 2 curses + storm brand + awakened curse on hit 

ENCHANT : Life/Mana regen BIS but you can use others too :)

Gloves: Depends on what u choose

Clayshaper -> punishment or vulnerability - curse on hit - storm brand - culling strike
or Convokation version below

 

KEEP IN MIND : If you use Clayshaper mix gems to make it work or if you use Convoking wand with autocast we use a bit changed setup. Everything will be in Path of building link if you somehow are confused. I use Vaal Haste for extra dmg , Phase run for fast running maps , Dread banner + Generosity for extra impale/dmg too.

Clayshaper Version

  • cwdt 6 - steelskin 13 - flesh offering 11 - convocation 9 put it into gloves or boots
  • weapon -> vaal haste - phase run - increase duration (all linked)
  • shield -> dread banner - generosity (linked) , flame dash
  • boots or gloves -> punishment or vulnerability - curse on hit - storm brand - culling strike

 

Path of Building Link

1) Convoking wand version with 2 curses - (2.5mln meele hit + 4mln slam) x6

https://pastebin.com/TvEe4SM9

2) BIG YOLO version max dmg (NOT HC viable)(very expensive) - (3.3mln meele hit + 5.3mln slam) x6

https://pastebin.com/DQY7SYAJ

 

 

[Harvest] PoE 3.11 Witch Summon Arc Elementalist Beginner Build | SSF & All Content & Mapmod

  • + cheap & fully SSF-capable
  • + smooth gameplay & progression
  • + capable to do all bossfights & mapmods
  • - no Life Regeneration with base build
  • - not the best boss DPS potential
  • - Golems are effing useless

Main Mechanics in this Build

‣ Chaining: Arc is a lightning-based spell with the ability to chain from monsters and destroyable objects, even around corners and out of your line of sight! Each time it chains, it will also split to 
a second nearby enemy from where it can't chain further. The amount of times Arc can chain depends on its gem level and can be increased by enchantments.

‣ Crit: An effective way to increase damage which consists of two parts, Critical Strike Chance and Critical Strike Multiplier. The former decides if your hit crits or not, the latter decides by how much its damage is amplified. Crits also have a 100% chance to apply Elemental Status Ailments if all other conditions are met. It takes some investment to work properly however, so until reaching maps we use Elemental Overload instead.

‣ Mind over Matter: This mechanic redirects 30% of damage we take to our mana. We couple this with Eldritch Battery to redirect it to Energy Shield instead, which allows us to fully reserve our mana for auras. To make this effective, we want atleast 43% of our lifepool as Energy Shield. Same as above, we keep this for maps to keep investment low during early game content.

‣ Golems: A type of minions that grant buffs to the player while active, once per type of golem. With our Ascendancy and the Golem Commander notable we can summon a total of 4 golems.

Gems Setup

Spark -> Arc + Arcane Surge (Lv1) -> Energy Leech + Added Lightning Damage -> Spell Echo + Lightning Penetration

Orb of Storms -> Storm Brand + Elemental Focus + Lightning Penetration

Frostblink -> Flame Dash + Arcane Surge (Lv1)

Steelskin + Cast when Damage taken

Summon Lightning Golem + Summon Stone Golem + Summon Chaos Golem

Clarity (Lv5), Herald of Thunder, Zealotry

Flesh and Stone

Act 1 Passives -> Act 2 Passives -> Act 3 Passives -> Act 4 Passives -> Act 5 Passives -> Act 6 Passives -> Act 7 Passives -> Act 8 Passives -> Act 9 Passives -> Act 10 Passives

Path of Building Link: https://pastebin.com/r3EEZjCa

More Details: poeurl.com/zlMPPhs

 

Witch Occultist

[Harvest] PoE 3.11 Witch Vortex Cold Snap Occultist Starter Build

[Harvest] PoE 3.11 Witch Bane Occultist Starter Build - SSF Viable, All Content

 

[Harvest] PoE 3.11 Witch Vortex Cold Snap Occultist Starter Build

 

Vortex, Controlled Destruction, Elemental Focus, EfficacyHypothermia, Swift Affliction

Vaal Cold SnapHypothermiaBonechill, Efficacy

Note: This setup is designed to increase cold damage taken by bosses and to use the Vaal version to speed up the map clearing speed.

3L TRIGGER weapon

Storm Brand, Frost Bomb, Orb of Storms

Note: It is VERY important that they are linked in the order described above, the craft "Trigger socketed spell when you use a skill" puts the ability on a 4 second CD and will be cast in the order of the links. This is used to provide cold resistance exposure (-25% cold res) debuff on enemies via Frost Bomb whilst the Storm Brand & Orb of Storms are consistently hitting enemies with Lightning damage making sure the enemies have lower Cold resistances via Elemental Equilibrium this makes it very important that you do NOT, EVER, get any sort of FLAT added cold damage on your tree or gear (%increased is fine, just not # added cold) as that will ruin this setup.

Cast When Damage Taken, Immortal Call

Note: The lvl of CWDT is suppose to be low, this comes down to a matter of taste, I prefer to keep it at lvl 3 with the Immortal Call at lvl 5, if it's higher it won't work. It also does not require Endurance Charges to function though the duration will be rather low without which is still enough to keep you from getting instantly killed by Porcupine packs that dies!

Mobility

Flame Dash

Phase RunIncreased DurationEfficacy

Auras

Malevolence, Discipline

Extra

If you play a high budget version you can run Blasphemy + Temporal Chains if you have a Solstice Vigil equipped!

 

Path of Building Link: https://pastebin.com/rbPvyfbT

 

 

[Harvest] PoE 3.11 Witch Bane Occultist Starter Build - SSF Viable, All Content

 

+ Beginner and League Starter Friendly. Virtually no gear requirements. Can be done on all rares. 4-link is enough to complete the story and progress into maps. Like all spells, the power comes from the level of the skill gem so progression feels smooth.

+ Never reroll a map. There is no combination of mods this build cannot do. Choosing from a Zana inside your map becomes matter of what layout you prefer.

+ Mind over Matter. Eldritch Battery. This particular combination allows you to get some good value from both health and energy shield on your items and a few specific nodes in the tree become super valuable when scaling both of these stats.

+ Not that many buttons to press. I list this as a pro because I can't be bothered to keep up multiple buffs, golems, and whatnot. This guide is supposed to be new player friendly. You have your Bane, Flame Dash, and... that's it. For newer players this really helps manage flask usage. Advanced players can work in supplemental skills or vaal auras but are not necessary for the build to function.

- Uniques. A couple uniques really "turn on" this build for the endgame. Devouring Diadem and Vixen's Entrapment aren't 100% required to get this build off the ground but I will mention how some of the interactions of these items can make it easier to tackle the endgame.

 

This is a beginner-friendly, league-starter viable, solo-self-found viable, and comprehensive Bane Occultist guide. The leveling section in this guide is meant to take players with a fresh install or in a fresh league and get them into maps and started on a powerful character. Interested readers can find gear priority, stat suggestions, mechanics explanations, and a whole bunch of links that might be useful for newer players.

 

Bane

Bane - Despair - Swift Affliction - Efficacy - Controlled Destruction - Void Manipulation*

*NOTE: Consider Empower depending on what Path of Building deems appropriate for your build.

Other Curses

Temporal Chains - Enfeeble

Poacher's Mark

Auras

Malevolence. It's a more multiplier for damage.

Aspects/Arctic Armor/Clarity/Vaal Auras 

Utility

Cast When Damage Taken – Immortal Call - Desecrate - Spell Cascade

Shield Charge – Fortify – Faster Attacks – Blood Magic – Culling Strike

Flame Dash/Lighting Warp/Illusory Warp/Frostblink

Chaos Golem

Decoy Totem

Other Nice to Haves

Vaal Haste

For all the speed demons.

Vaal Grace

Great all around Defensive buff in sticky situations.

Quality Priority

Bane > Damage Supports (All give .5% increase) > Curses

 

Act 1 Passives -> Act 2 Passives -> Act 3 Passives -> Act 4 Passives -> Act 5 Passives -> Act 6 Passives -> Act 7 Passives -> Act 8 Passives -> Act 9 Passives -> Act 10 Passives -> Final Skill Tree

Path of Building Link: https://pastebin.com/PnY9aSa5

More Details: poeurl.com/cywC

 

 

Witch Necromancer

[Harvest] PoE 3.11 Witch Volatile Dead Necromancer Facetank Build

[Harvest] PoE 3.11 Witch Raise Spectre Necromancer League Starter Build | Full Levelling Guide

[Harvest] PoE 3.11 Witch Zombies & Skeletons & Spectres Necromancer League Starter Build

 

[Harvest] PoE 3.11 Witch Volatile Dead Necromancer Facetank Build

  • + tanky. Can face tank at least 95% of the game with ease.
  • + good clear.
  • + uses a lot of synergies
  • - to feel good, needs significant tree progression and with it higher level (at least 80)
  • - strong gear requirements. Not SSF friendly.
  • - without Corpse Pact rolling, roots the character in place for at least 1.3 sec, when VD is used.
  • - boss dps is not top tier

Gems Setup

Volatile Dead - Spell Echo - Arcane Surge - Concentrated Effect Elemental Focus - Fire Penetration

CwDT lvl 20 - Bone Offering - Curse of choice(Flammability, Elemental Weakness(if playing with poeple who use other elements), Enfeeble)

CwDT lvl 1 - Unearth max lvl 8 - Greater Multiple Projectiles - Greater Volley

CwDT lvl 1 - Desecrate max lvl 7 - Wave of Conviction max lvl 7 - Combustion

Leap Slam - Faster Attacks - Fortify

Clarity, Vaal Righteous Fire, Desecrate, Herald of Ash.

Optionally Aspect of the Spider from gear. If it is used, Clarity should be lvl 1 extra HP pool is more important, then gained mana regen. 

Path of Building Link: https://pastebin.com/Cjzg10fZ

PoB minimum base tree - https://pastebin.com/XMazHVLe

 

 

[Harvest] PoE 3.11 Witch Raise Spectre Necromancer League Starter Build | Full Levelling Guide

 

About this build

League Starter / SSF

This build is designed as a league starter and SSF build.

It will take you from a fresh league start all the way to endgame bossing on cheap or self-crafted gear.

It is focused on having high survivability while still having good DPS.

Required Uniques: none.

 

Gems Setup

Body Armour

For Slave Drivers: 6 blue sockets.

Raise Spectre + Spell Echo + Elemental Focus + Minion Damage + Feeding Frenzy + Deathmark

For more DPS, swap Feeding Frenzy for Concentrated Effect

Please see Recommended Spectres section below for Awakened Gems and gems for other spectres.

Helmet: 1 red & 3 blue

Raise Zombie+ Summon Stone Golem + Meat Shield + Elemental Army + 

1. Stone Golem gives life regen.

2. Zombies + meat shield take incoming damage.

3. Elemental Army: -10% lightning res exposure.

Boots: 3 blue, 1 red

Wrath + Generosity + Summon Skitterbots + Convocation + 

1. Wrath + Generosity gives minions more lightning damage.

2. Skitterbots chill and shock enemies.

3. Convocation teleports your minions to you and heals them.

Gloves: 4 blue

Armageddon Brand + Curse On Hit + Elemental Weakness + Flame Dash

1. Armageddon Brand is used to apply Elemental Equilibrium (-50% lightning res).

2. Armageddon Brand applies Elemental Weakness curse (-50% elemental res).

3. Flame Dash to teleport away from danger or over terrain.

NOTE: Arma Brand is not needed for damage, so level 1 is enough.

Weapon: 1 green, 2 blue

Desecrate + Bone Offering + Summon Skeletons

1. Desecrate spawns corpses.

2. Bone Offering consumes corpses to increase block chance for minions and necro.

3. Skeletons add extra minions for Bone Barrier buff and pulling agro.

NOTE: You can use Vaal Skeletons.

NOTE: Keep Desecrate at level 1.

Shield: 2 red, 1 green

CWDT + Immortal Call + Phase Run

1. Cast When Damage Taken + Immortal Call will reduced damage taken by 28%.

2. Phase Run gives +40% movement speed, phasing (run through monsters) and reduced visibility (monsters won't attack you).

NOTE: The green socket must be unlinked.

NOTE: Cast When Damage Taken should be level 15.

NOTE: Immortal Call should be level 16.

Path of Building Link: https://pastebin.com/JJ1VEGjn

More Details: poeurl.com/cCta

 

 

[Harvest] PoE 3.11 Witch Zombies & Skeletons & Spectres Necromancer League Starter Build

 

  • + The Greatest Summoner Build in the History of POE
  • + Fast clear
  • + Fast farming
  • + Easy Sirus
  • + Easy Shaper
  • + Easy Uber Elder
  • + Easy all content
  • + 90 minions doing everything for you
  • + Minimal buttons
  • + Can play POE while watching Netflix
  • + Can play POE with one hand (mouse only)
  • + Feels as smooth as butter
  • + Versatile, can go more offensive or defensive with easy gem/gear swap to suit any playstyle
  • + All map mods (except Phys reflect)
  • + Cheap (can do T15 on a few chaos... simply upgrade your gear as you progress)
  • + Extremely high damage (Fastest Uber Elder kill in the history of POE)
  • + Tanky (15000+ life, overcapped resistances, physical mitigation, leech, defensive minions, fortify, meat shield, and more.. and of course, extremely fast)... just watch me absorb a Shaper Beam in the Uber Elder gif at the top.
  • + With late game setup you will reach over 15,000 eHP!!
  • + Never die
  • - People will get jealous of how you can farm three times as much currency as them and take down all content so easily on such a cheap starting build without pressing buttons

 

There are various options of setups (did I mention that this is one of the most versatile builds?). Use these as a starting point and then as you learn the build and how it all works, flex it to suit your own style!:

BUDGET STARTER SETUP

POB Link: https://pastebin.com/Xx3EAYWC

Ignore gem levels in the setup. You do NOT need level 21 gems etc.. just get a level 1 gem and start leveling it up as you go. Same with Enlighten, just start leveling one and get it to level 3. If you can't run all auras (which you won't be able to initially), simply drop Flesh and Stone.

TANKY END-GAME SETUP

POB Link: https://pastebin.com/ByZBVHFj

This is a solid all-round choice that most people transition to after starting with the Budget Setup. It doesn't have the Speed or DPS of the SPEED FARMING or RANGED SPECTRES versions, but it's the safest way to level to 100 if that's what you want to do.

For Thread of Hope, allocate Ravenous Horde and Cruel Preparation.

DUAL WAND + DUAL OFFERINGS SETUP

POB: https://pastebin.com/SxwQ9y4H

Ok guys so you wanna just run around without cycloning and just watch everything die around you?

You wanna run with two wands? Why? Because your a WITCH and that's what witches use.

And you wanna run with not one, but TWO OFFERINGS (or THREE if you REALLY want)?

I got your back! Just grab yourself this baby: Leash of Oblation. And also a trigger wand:

Convoking Wand

Can roll Minion Modifiers
+1 to Level of all Spell Skill Gems
+1 to Level of all Minion Skill Gems
Minions deal 35% increased Damage
Can have up to 3 Crafted Modifiers
Trigger a Socketed Spell when you Use a Skill
Minions have 14% increased Attack Speed
Minions have 15% increased Cast Speed

and then just watch your offerings get auto-triggered as you just run through and around packs while things melt around you. And YES, we take Mistress of Sacrifice with this setup so YOU also get the benefit of the offerings. YES, you CAN run all three offerings at the same time.

SPEED FARMING SETUP

POB: https://pastebin.com/SZmdnv4A

So you like clearing maps faster than those Ranger guys with bows?

And you still like having the fastest boss killing capability in the game?

And you like farming Conquerors and Sirus faster than any other build in the game while making shitloads of $$$?

Then this setup is for you!

RANGED SPECTRES SETUP (SPECTACULARLY FUN)

POB: https://pastebin.com/YHXmyzR4

So you wanna shoot massive beams or balls or missiles out at enemies?

And you like clearing fast and wide and demolishing all content?

And you still like killing Conquerors in 2 seconds?

Well then this setup is for you!

 

More Details: poeurl.com/cCTF