We use the Spell Totem Support Gem (as mod in the body armour) to make totems fire Purifiyng Flame. With some sources of additional totems we can spawn 4-6 totems. Damage-wise we highly relay on the Chieftain ascandancy, which is also great for for totem playstyle and tankyness.

 

Quick Jump

Pros & Cons

  • + very tanky
  • + great single target damage
  • + good clear speed
  • + budget friendly
  • + easy to gear for
  • + well balance between QoL, Damage and Survivability
  • + cpapble of every content in the game
  • + easy to level, SSF, HC and league start viable
  • + off meta, makes it cheap
  • - sadly fps suck sometimes
  • - no shatter/herald effect, which was a pro for me tbh (after playing hundrets of HoI builds this one was a appriciated change)
  • - Wise Oak requires balnced resists
  • - no anti freeze flaks 

 

Skill Tree

Ascendancy

Ngamahu -> Arohungui -> Tukohama -> Tasalio, Cleansing Water (+Xoph's Blood Amulet)

without Xophs Blood: 4. Hinekora, Death's Fury (if you need the damage, if you want to go tankier, take the other 4. Option)

Pantheon: Soul of Lunaris, Soul of Tukohama

Bandit: Kill All

Passive Tree & PoB


 

Path of Building Link: https://pastebin.com/Sd7BUSag

 

 

 

 

Gems Setup

Body Armour: Purifying Flame, Elemental Focus, Controlled Destruction, Added Fire Damage, Concentrated Effect, Fire Penetration

Gloves: Immortal Call, Cast When Damage Taken, Cold Snap, Summon Lightning Golem

Boots:  Molten ShellCast When Damage Taken, Vaal Righteous Fire, Increased Duration

Helmet: Enduring Cry, Spell Totem, Multiple Totems, Wave of Conviction

Weapon1: Storm Brand, Increased Critical Strikes, Combustion

Weapon2: Flame Dash, Faster Casting, Elemental Weakness

 

Swap Multiple Totems and Incr AoE for Fire Pen and Conc Effect for bosses. Use Enduring cry in angerousSituations and to generate Endurance Charges with it. I use Cold Snap for frenzy charges while mapping.

 

Gear Setup

Weapon

A rare Wand or Sceptre. Look for combined about 100% Spell Damage, Fire Damage or Elemental Damage. Prioritise Spell Damage. Other Stats to that are almost mandatory are Added Fire Damage to Spells and Cast Speed. If you can get something like Phys as extra Fire, Ele as Extra Chaos or Non-Chaos as extra Chaos you are good to go with them. ANother mod (that you have to craft as suffix) that is a huge QoL buff but isnt mandatory is "Trigger socketed Spell when ou use a Skill". I highly recommend using it! Search: https://www.pathofexile.com/trade/search/Synthesis/Gg5goDib

Shield

Tukohama's Fortress: BiS, except you get a better rare shield. Its absolutly amazing for this build as we gain tonns of Life and Armour, Incr. Damage and an additional Totem. If you can find a Rare Shield that as the Additional Totem Mod, similar Life rolls and another good Damage roll, you can take it, but Tukohama's Fortress will be very likley a lot cheaper. Sadly it drops very rare so its not an option for SSF and its also quite expansive at teh start of a league.

Body Armour

Soul Mantle: BiS. We get a 7 link, Totem life and another Totem. There is no other unique or rare chest that can compete with a Soul Mantle (GGG fix this pls). The Draw back is the thing with the curses tho.
Ways to deal with this Problem: Curse Immunity Mod on Flaks, two Kikarazu Rings or a rare shield that has Curse Immunity. The latter of which would be a big damage loss,the rings too. I chose the Flask version which is the more inconsistent version, but it works too. More aboutthis in the Rings section.

Helmet, Gloves, Boots and Belt

Get at least 100 Life on every piece. Fill your Resists with these and get a Belt with a socket. Thats it.

There are some nice Enchants tho:

Helmet: Get one of the PF enchatments, choose what ever fits your taste.

Boots: Get the Life/Mana regen enchant!

Amulet

Xoph's Bood - Fire Pen, Covering in Ash, a bunch of Life and Strength, it is expansive tho

If you play without Xoph's Blood get a are amulet with about 100 Life, and use your Amulet to balance your Resists for the Wise Oak Flask. Other good rolls are Cast Speed and Phys as extra Fire. In this case you should take the Hinekora, Death's Fury Asacandancy Node if you want to go for a bit more damage.

Ring

Mark of The Shaper, if you get a good rolled Elder Ring for the other slot. This is BiS.

The Rare Elder Ring should have Life, Resists. The Opal Ring Base would be nice.

Flasks

  • Wise Oak: best defensive and offensive option.
  • Cinderswallow Urn: with the Life Regen mod.
  • Quick Silver Flaks: with Movement Speed mod.
  • Granite Flaks: with curse immunity mod.
  • Life Flaks: with anti bleed mod.

Swap the Quicksilver flaks for a Sulphite Flask with curse immunity mod for difficult endgame bosses.

Jewel

7% increased Life.

two of the following mods:

  • Area Damage
  • Totem Damage
  • Spell Damage
  • any fitting cast speed mod

Search: https://www.pathofexile.com/trade/search/Synthesis/Qv5v8vuw

Resists if you still didnt manage to balance your resists.

A Watchers Eye Jewel, check what mod is best for your setup

 

Leveling

You can level with whatever skill you want and swap to my build whenever you want. If you are playing this build in SSF or as league starter I will provide some Information. This isnt meant for absolute beginners tho.

  • after entering the Submerged Passage you have access to the Flame Totem Gem by talking to Tarkleigh
  • take the spell totem support gem as reward form the "the Caged Brute" Guest and level it from then on
  • from Siosa in Act 3 you get access to Purifying Flame. Depending on what oyu like more you can now swap to PF Totem
  • best links are Controlled Destruction and Combustion, take Infused Channeling for Flame Totem
  • I recommend to use PoB to calculate wheter it is worth to use Multiple Totem Support. I only use it for clearing
  • damage will feel not that great for the first few levels, as we get mainly life nodes from the starter area
  • therefore I recommed to rush to the totem nodes as following:
    1. Primal Manifestation
    2. Holy Dominition
    3. Ancestral Bond
    4. Elemental Overload 
    5. Divine Fury and Divine Justice
    6. Shamanistic Fury

travel throught the rest of the tree as it fits your needs.