Certainly one of the core goals of future Path of Exile skill development is going to be enabling new styles of gameplay. Comparable to how Essence Drain and Contagion introduced an entirely new style of play, we want additional skills to feel like a complete new playstyle. This will include taking existing skills that don't see significant use and giving them exclusive twists or mechanics that separate them from the rest.



Charged Dash was a skill intended to fill a primary attack role which has constructed in movement. Path of Exile only features a few Skills in this category, and only Cyclone and Flicker Strike see considerably use later within the game. Charged Dash was intended to fill a similar part for Elemental conversion attacks using a one of a kind twist on the gameplay. The skill was balanced toward getting an enemy in a position of maximum overlap, while rapidly moving back and forth across them. Complex end-game boss encounters and also the rapid precision targeting required within this situation created the skill a sub-par choice for a lot of essential boss fights. The damage output didn't feel worth the work and threat.

Poe Are trying out a brand new setup for this skill where the regions of harm do not overlap, so you don't need to have to be concerned about having enemies inside the zone of highest overlap. We can then also turn up the skill's hit harm. Poe Are experimenting with obtaining the skill pulse damage repeatedly when charged so that getting a higher movement speed doesn't result in you possessing to click repeatedly against enemies. This will include main alterations to how the damage output is modified by attack speed and movement speed, which we're nonetheless functioning on fine-tuning.

These substantial changes to the skill maintain the fast-paced movement style when fighting common enemies, though producing a combat style on bosses that lets you focus on avoiding boss abilities and delivering several very carefully timed moves as opposed to rapidly clicking and re-targeting. It is an excellent example of how we're trying to push exciting new approaches to play Path of Exile.

It is difficult to estimate precisely how a lot of skill revamps might be released in Content Update Poe 3.3, but our aim is always to renovate about nine skills within this update. It could be added if other prototypes pan out earlier than anticipated, or much less if we run into troubles. More than the coming weeks, we'll speak more particularly about changes we're experimenting with these new skill prototypes and how the progress is going.