The new unique items added in 3.17 Siege of the Atlas have considerable potential, some are very powerful, some are distinctive. Before starting the game, let's get acquainted

 

 


Ashes of the Stars Onyx Amulet

+(10–16) to all Attributes
(5–10)% increased Experience Gain of Gems
(10–20)% increased Reservation Efficiency of Skills
+1 to Level of all Skill Gems
+(20–30)% to Quality of all Skill Gems


Black Zenith Fingerless Silk Gloves

(12–16)% increased Spell Damage
Socketed Projectile Spells deal 150% more Damage with Hits
Socketed Projectile Spells have +4 seconds to Cooldown
Socketed Projectile Spells fire 4 additional Projectiles
Socketed Projectile Spells fire Projectiles in a circle
Socketed Projectile Spells have 80% less Skill Effect Duration
(140–180)% increased Energy Shield


Ceaseless Feast Spiked Gloves

(16–20)% increased Melee Damage
Adds (2–3) to (22–26) Physical Damage to Attacks
(100–150)% increased Armour
(20–30)% chance to inflict Corrosion on Hit with Attacks
(20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour
(20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating

(-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)


Crystallised Omniscience Onyx Amulet

+(10–16) to all Attributes
Modifiers to Attributes instead apply to Omniscience
+1% to all Elemental Resistances per 10 Omniscience
Penetrate 1% Elemental Resistances per 10 Omniscience
Attribute Requirements can be satisfied by (15–25)% of Omniscience


Dawnbreaker Colossal Tower Shield

+(10–20) to maximum Life
(150–250)% increased Armour
+(20–25)% Chance to Block
-1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
(10–20)% of Cold Damage taken as Fire
(10–20)% of Lightning Damage taken as Fire
(10–20)% of Physical Damage taken as Fire
Scorch Enemies in Close Range when you Block
(Recently refers to the past 4 seconds)
(Scorched Enemies have -10% to Elemental Resistances)


Dissolution of the Flesh Prismatic Jewel

Removes all Energy Shield
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 2 seconds
(20–30)% more Maximum Life


Divine Inferno Crimson Jewel

With at least 40 Strength in Radius, Combust is Disabled
With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal (40–60)% more Damage with Ignite


Forbidden Flame Prismatic Jewel

Allocates 1 if you have the matching modifier on Forbidden Flesh
Corrupted


Forbidden Flesh Prismatic Jewel

Allocates 1 if you have the matching modifier on Forbidden Flame
Corrupted


Inextricable Fate Fugitive Boots

+(13–17)% to Chaos Resistance
+(80–100) to maximum Life
30% increased Movement Speed
You gain 3 Grasping Vines when you take a Critical Strike
Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)


Melding of the Flesh Cobalt Jewel

(-80–-70)% to all Elemental Resistances
Elemental Resistances are capped by your highest Maximum Elemental Resistance instead


Polaric Devastation Opal Ring

(15–25)% increased Elemental Damage
(15–25)% increased Global Critical Strike Chance
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)


Sudden Dawn Steel Circlet

(300–350)% increased Energy Shield
+(50–70) to maximum Mana
(10–20)% chance for Energy Shield Recharge to start when you Kill an Enemy
(30–40)% less Energy Shield Recharge Rate


The Annihilating Light Quarterstaff

+18% Chance to Block Attack Damage while wielding a Staff
(60–70)% reduced Elemental Resistances
Deal Triple Damage with Elemental Skills


The Gluttonous Tide Citadel Bow

(120–160)% increased Physical Damage
(16–20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike