Are you looking for some suitable POE 3.3 Incursion builds? Do you always play Templar in the game, for example, Inquisitor, Hierophant, Guardian? Then you are in the right place, as one of the important of PoecurrencyBuy's POE 3.3 Build Collection, this article will show some really great Templar builds in the new league. Moreover, you can purchase PoE Currency here, we can offer Incursion league currency now.

 

 

Templar Inquisitor 

 

1. [PoE 3.3] Lightning Tendrils CwC Ball Lightning - Fast Clear / End Game Content / CHEAP!

 

2. [PoE 3.3] MoM Ice spear Inquisitor | No content viable | Hipster build


3. [PoE 3.3] Volatile Dead Inquisitor (or Elementalist) [HC/SC/Uber Izaro/Shaper]


 

1. [PoE 3.3] Lightning Tendrils CwC Ball Lightning - Fast Clear / End Game Content / CHEAP!


I started the league with Lightning Tendrils and realized that actually, CwC works better with LT, so tried with a few lightning gems and decided to go with Ball Lightning (it's my favourite lightning skill since 3.1 anyway).

 

Pros: 

+ Fast Clear Speed

+ Good Single target DPS

+ Good Leech

+ Cheap yes very very cheap. Cost me around 7 Exalted. (Without Chest because you actually don't need that chest and amulet in the build)

+ With full stat items you can cap your crit!! (I had 89% crit chance)

+ No Leech maps are easy with a mana potion

 

Cons: 

- Reflect hurts really bad

 

Gem Setup

Spoiler

Helmet: Faster Attack + Shield Charge + Fortify + Charged Dash

Glove: Immortal Call + Cast when damage took + increased duration + tempest shield

Boot: Orb of Storms + Increased Critical Strike Chance + Power Charge on Crit + Exalted Orb + Increased Critical Strikes

Weapon: Decoy Totem + Increased area + Faster Casting

Shield: Wrath + Herald of Thunder + Lightning Golem

Body Armor: Lightning Tendrils + Added Lightning Damage + Increased Critical Strike Chance + Increased Critical Strikes + Cast While Channeling + Ball Lightning

 

Bandits:

Kill all

 

The Panteon:

Major: Soul of the Brine King

Minor: Soul of Tukohama 

 

levelling: I did not write the levelling guide since you can begin using BL from level 28 which is really easy to obtain that much cla however if you simply actually need helpful information you'll be able to follow this

 

Level 1: Frostball until level 12.

Level 12: Firestrom until level 28.

Level 28: Ball Lightning until level 38

Level 38: Start to use Lightning Tendrils with CwC Ball Lightning until the very end :)

 

For starter gear you need to look for these stats : Spell Damage + Life + Resist

 

Passive Tree(PoB): https://pastebin.com/fBgTq69b

 

Full passive tree: https://www.pathofexile.com/forum/view-thread/2049190

 

 

2. [PoE 3.3] MoM Ice spear Inquisitor | No content viable | Hipster build


Essentially the worst skill hanging around. I do not recommend anybody plays this whatsoever, like whatsoever. However, I promised which I would listen to it like a league start even when it does not get buffed/reworked (I truly thought this is among the like 20 skills they reworked) so the actual. To date, I theory created a bit and attempted some stuff on standard also it switched out in addition to expected (awful).

 

I intend to play Incursion league nevertheless the build to date is extremely very glass cannon to ensure that will require some editing.

 

Main Links

Ice spear - Added Cold Damage - GMP - Spell Echo - Controlled Destruction - Hypothermia / Increased Critical Damage

 

Gear

Likely to be aiming for almost standard crit self-cast gear except for less concentrate on %crit chance. One saving elegance is the fact that ice spear comes with a lab enchant to provide 40% elevated ice spear damage but I will possess a hell of the time looking for that upon league start.

 

One unique which I believe is a huge buff to the simplicity of this build may be the staff Pledge of hands,

 

When I intend on using spell echo anyway, saving the socket feels huge when i can change it with another helpful link.

 

I'm thinking about using other uniques for example winds of change, however, might find how which goes throughout the league.

 

Utility - Gems/Flasks

Together with a sulphur and gemstone flask for that increase in DPS is essentially essential, I'm prone to incorporate a mana/existence and quicksilver flask. The skill felt very mana hungry after i "tested" it within the standard.

 

I intend to use herald of ice for the required dps, however, reserving that mana may prove painful to my Ehp because of Mother

 

For movement, I am made to use flame dash or lightning warp that is overall just awful in either case.

 

I intend to use immortal call - Cast when damage took - Elevated duration - summon the lightning golem to try and stay alive.

 

PoB link: https://pastebin.com/A3std4mx

 

Check full build: https://www.pathofexile.com/forum/view-thread/2150963

 

 

3. [PoE 3.3] Volatile Dead Inquisitor (or Elementalist) [HC/SC/Uber Izaro/Shaper]


Is this build for you?

 

1. If you are looking for a fast & smooth Volatile Dead build

 

2. A build that is not only viable in both hardcore & softcore but also Atziri, Uber Izaro.

 

3. Insanely high eHP with really good clear speed.

 

4. If you prefer a build guide that has a video linked to it.

 

Skill-gems Note

The jewel selection was created from my very own personal playstyle by using this build, this really is in no way the very best for those players. Some have listed a couple of issues they think they've used the build here really are a couple of other approaches will help to make it feel tanker:

 

Change Unearth Totem for a Decoy Totem or a Spell Totem + Summoner Skellies.

 

Fitting a CWDT setup can be quite Excellent, even considered adding it myself for that lazy comfort feeling, such setup would seem like this: CWDT   Immortal Call my own preference will be to use lvl 3 CWDT with lvl 5 IC. Though that's dependent on taste.

 

Ascendancy Nodes:

You need to begin by grabbing the Righteous Providence so that you can achieve the Inevitable Judgement that will insanely skyrocket your efficiency! Following this, you want to seize the Instruments of Virtue to later finish Uber Lab for that Augury of Penitence node.

 

Levelling Tips:

Simply employ Magma Orb or whatever other ability you want until you hit lvl 12 by which situation I suggest using Firestorm. This can then be utilized until you hit lvl 16 in act 2 and get the Desecrate skill jewel that will are now allowing you to return to act 1 and get Spell Cascade, individuals 2 linked together will permit you to switch entirely to the Volatile Dead setup which needs to be linked such as this in early stages: Volatile Dead - Spell Cascade + either Added Lightning or Added Cold (or both if possible) till you are able to get yourself Controlled Destruction & Elemental Focus which will replace those 2 when available.

 

In this area of the game it's strongly suggested to possess these 4 auras:

Clearness - Herald of Thunder & Herald of Ice Herald of Ash.

You may have less Skill it's this and so I recommend utilizing a Skill growing amulet like a Jade Amulet.

 

You will keep by using this till your lvl 41 by which situation you'll be able to equip the NYCTA's Lantern that will carry you to definitely yellow tier maps or even more. You need to move your Volatile Dead setup inside using Volatile Dead - Spell Cascade - Elemental Focus. You won't want to switch from this till you receive a 5L or 6L by which situation you need to relocate your Cremation within this (yes it's much better than an ordinary 4L) using these links: Cremation - GMP - Conc Effect. Make use of this till you really can afford the finish-game weapon which needs to be a higher spell dmg & crit supplying mace or dagger.

 

Finished skill-tree: http://poeurl.com/bOIv

 

The full build is here: https://www.pathofexile.com/forum/view-thread/2049797

 

Templar Hierophant 

 

1. [PoE 3.3] Pizza Sticks: Flameblast Totem Hierophant

 

2. [PoE 3.3] Freezing Pulse Totem Hierophant | Cheap, Starter, Guide, Guardians, Shaper


3. [PoE 3.3] ARC totem hierophant. Endgame bosses ready


 

1. [PoE 3.3] Pizza Sticks: Flameblast Totem Hierophant


3.3 Update: No changes. I understand many people are curious about the ignite changes however they don't matter whatsoever with this build. You can't really get decent ignite damage, like a) we're not scaling it anywhere and b) we emphasise rapid hits (because of being made to scale cast speed and getting four totems) over single big hits. Genuinely, you'd have only a couple of 1000 ignite DPS without them, and by trying to scale it more you'll shed more pounds hit DPS than you'd gain ignite DPS. Elemental Focus continues to be best.

 

Vaal Flameblast is not that exciting either because it occupies a totem slot to cast. Technology-not only, but an amount 21 Flameblast is more powerful.

 

BUILD CONCEPT

Flameblast charges up when you funnel it, growing in damage and AoE the more you possess it before releasing. Traditional Flameblast builds have battled using the clumsiness of standing still for this type of lengthy time period. This build eliminates that by getting totems get it done for all of us, letting us play at our leisure while our totems inflate the entire screen. We can engage in Flameblast's massive damage without compromise, and add-on a good defensive foundation through Mind over Matter and high quality of existence through Hierophant.

 

Pros:

High damage. 500k shaper DPS is achievable with reasonable gear. Every hit in a normal clearing setup deals >100k damage even with average gear, one-shotting everything without fail.

A large area of effect, enough to one-shot entire packs of monsters.

Can do literally all map mods.

Can do all content up to and including Shaper quickly and safely (see videos section).

Totems are naturally safe - you reflect immune, don't have to stand still to deal damage, and have extreme range. This build supports safety that with 8k EHP and huge amounts of regeneration.

No unique items required.

Straightforward, hardcore viable, beginner friendly, self-found friendly build. If you're new to Path of Exile and have any extra questions or don't really follow anything in this guide, PM me and I'll do my best to help!

 

Cons:

Very, very dependent on cast speed due to needing to hit 10 Flameblast stacks before the totem will release. Can feel quite clunky without sufficiently increased cast speed (pretty much anything under 100%).

A quite similar playstyle, stats, etc. to Glacial Cascade totems, but GC does not suffer from the cast speed problems noted above.

Totem playstyle is offputting to many people. Hopefully, I can win a few of you over with this build!

 

Recommended Skill Tree: https://bit.ly/2Ib9oMy

 

Full build: https://www.pathofexile.com/forum/view-thread/1730745

 

 

2. [PoE 3.3] Freezing Pulse Totem Hierophant | Cheap, Starter, Guide, Guardians, Shaper


3.3 Update: 3.3 gave Freezing Pulse a surprising big buff. We get just flat out more damage and the damage fall-off is limited to 50% at the end of projectiles and not 0%. In my opinion, Freezing Pulse was already the best Totem skill for mapping and now that shouldn't be in question anymore.

 

Due to less damage fall-off, it is not as vital that you scale projectile speed any longer. It's still nice to need to kill stuff off-screen. But we are able to most likely drop Karui Ward or even the projectile speed enchant. During league start, you could attempt not running the Faster Projectiles jewel, however, you might wanna have a minimum of some projectile speed, which Karui Ward could provide cheaply. (until we've 20% quality jewel)

 

I won't be able to experience or respond here throughout the first times of Incursion league start. I'll also most likely choose another league starter this time around (for variety). So it might be nice should you could report how comfortable you are feeling with scaling less projectile speed. If only all of you an enjoyable and effective league start.

 

Pros:

- NO gear requirements (except 2 threshold jewels), so cheap and SSF viable

- Transitions nicely from levelling to mapping without any problems and big investments

- Easy to cap resists

- Easy to reach 7k-8k EHP with 40% MoM

- Able to clear maps up to T15 comfort

- Very safe because we freeze all minions except bosses instantly

- Can go Magic Find

- Can run all map mods (I would reroll Ele-Reflect since your totems 1 or 2-shot themselves, but clearing the map is possible)

- Can reach 1.5 million Shaper DPS (300k DPS per totem) - this is specific damage gear, 80-100k DPS is enough for mapping

- Possible to kill guardians and shaper with some investments

 

Cons:

- No leech

- Totems

 

Bandits

Alira, since both CritMulti and ManaRegen are very good for us and resists are never bad.

 

Ascendancies

Pursuit of Faith - Ritual of Awakening - Conviction of Power - Divine Guidance

 

You shouldn't be frightened of labs. That you can do every lab once you achieve the needed level. For those who have a 6link and Freezing Pulse lvl18, you ought to be fine to solo Uberlab (on SC).

 

PoB link: https://pastebin.com/rYKRG8V7

 

Read full build: https://www.pathofexile.com/forum/view-thread/2102655

 

 

3. [PoE 3.3] ARC totem hierophant. Endgame bosses ready


[3.3] Ready. Note:

- Bear trap to be tested. Could be useful for end game bosses.

- Probably going for Vaal ARC.

 

Achievements:

- Red Elder (T15) DONE;

- Shaper Guardians DONE;

- Uber Atziri DONE;

- Shaper DONE;

- Uber Elder PENDING...

 

HIGHLIGHT

- We have MoM (4700hp + 2200 mana).

- We use ARC (160k+ DPS per Totem). Fast clear and comfortable play.

- We have 5 totems.

- We kite around for safety.

 

Pro:

- Fast;

- Cheap (without 6L soul mantle);

- Fun (if you don't dislike totems).

 

Con:

- 6L soul mantle is expensive;

- Primary defence is movement. We have low evasion and armour.

 

ENCHANTMENT

Helm: Arc chain. It's not mandatory but useful.

 

Gloves: No enchant or no damage enchant. Otherwise, you could crit with it and degen from Shimmerons.

 

Boots (Uber Lab):

1) 10% Damage penetration. The best vs bosses.

2) 1-160 lightning damage. Very close to "penetration" DPS and better for general mapping.

3) 120% crit chance.

 

GEMS

w/ Soul Mantle:

6L: Arc + elemental focus + light penetration + controlled destruction + added lightning + faster casting

 

w/o Soul Mantle:

6L: Spell totem + Arc + light penetration + controlled destruction + added lightning + faster casting

 

1L: Wrath (inside Essence Worm)

 

3L: stone golem + minion life + minion ele resistance

 

conductivity/enfeeble + increased duration + arcane surge

(or vaal haste + vaal lightning trap + increased duration)

 

4L: CWDT (6) + immortal call (8) + increased duration + enfeeble (9)

 

CWDT (1) + phase run (3) + increased duration + vaal haste

(or conductivity/enfeeble + increased duration + arcane surge + spell cascade/increased area)

 

flame dash + phase run + increased duration + faster casting

(or lightning warp + faster casting + less duration + swift affliction)

 

Level 94 tree: www.poeurl.com/bVOm

 

Example build: https://www.pathofexile.com/forum/view-thread/2115624

 

Templar Guardian

 

1. [PoE 3.3]PartyJesus: Tanky Aurasupport Leaguestarter/ALL Endgame/Cheap


2. [PoE 3.3] Demi's ONE MILLION+ DPS SAFESTLEMON Low Life Righteous Fire/Scorching Ray Guardian


 

1. [PoE 3.3]PartyJesus: Tanky Aurasupport Leaguestarter/ALL Endgame/Cheap


Forget the strength of loot-filter and poe.trade, for thus much continues to be forgotten, not to be relearned.

Your investment commitment of Atlas-progress and Challenge League Rewards, for within the harsh dark month's ahead there's just the grind.

There's no peace among the cost-fixer, only a very long time of 820-spamming and carnage and also the laughter of Chris Wilson.

I've taken the freedom of rewriting this informative guide to incorporate 30% More W40K Flavour.

To adapt using the Codex Astartes the Guide is separated into the next "Chapters":

 

Pros:

- a great League starter if you play with your friends

- can start with minimal Investment and support all Endgame

- purges the Atlas from Xenos for the Glory of the Emperor

- doesn't give a damn about physical Damage

- tanky

 

Cons:

- Playstyle is not for everyone (but you already knew that)

- vulnerable to Elemental Damage at the start of mapping

- not fun to level solo as this build

- lefthanded

 

Guardian vs. Necro vs. Ascendant Aurabot:

Here we have a little Rundown on the Features one can expect.

The Values are for 140% inc. Auraeffect on 6 Auras and 90% inc. Auraeffect on the other six.

All Buffs affect Allies (Partymembers and Minions)

 

Levelling

As this Build is specifically made to start a League and level with Friends.

Here are a few Items you might consider:

Lvl 04 - The Vigil socket Vigilant Strike and grant your Allies up to 26s Fortify.

Lvl 12 - Victario's Flight Use while levelling, later your Animate Guardian can wear 'em.

Lvl 16 - Shaper's Seed Very nice during Leveling and in Labyrinth.

Lvl 17 - Aurumvorax fixes your Resist's till Endgame.

Lvl 17 - Solaris Lorica gets one around Lvl 31. Once you ascended reserve an Aura with Bloodmagic Support gem and Beef up your Allies with tons of Armour. Be prepared to skill Zeloth's Oath here and run Disciplin. Your ES is now your effective health pool and you need to keep your Resistances maxed!

Lvl 52 - Victario's Influence as soon as you can, acquire a decent rolled one and dress up.

Fix your Chaos Resistance BEFORE!. Arrange your reservations in a way, that you don't reserve greater than ~50% HP. If necessary sacrificed minimal popular Dmg Aura.

Lvl 68 - Prism Protector greater Level and greater priority then Alpha's Howl. Switch Haste, Elegance and Determination in.

Lvl 64 - Alpha's Howl Enables yet another good Aura, have Discipline and Vitality here.

Over time you would like the one which has got the Mana-reduction Enchant for your Shield's Auras.

 

Official build: https://www.pathofexile.com/build/q0jNcz

 

Read the full build: https://www.pathofexile.com/forum/view-thread/1596467

 

 

2. [PoE 3.3] Demi's ONE MILLION+ DPS SAFESTLEMON Low Life Righteous Fire/Scorching Ray Guardian


3.3 Notes: Mostly unchanged EXCEPT all of the skills with a Vaal variant can now be used as Vaal and normal at the same time! You can spam Vaal RF all you want for boss single target! WOO

 

For those who have any queries concerning the build, look into the guide or read a couple of pages of questions and solutions. Probably it's recently been clarified on my own or another person. Should you still can't able to find it, join my Discord and get within the Help-desk funnel or arrived at visiting me on stream?

 

Please do not PM me in the game with build guide questions.

 

For those PoE players that enjoyed my strength based Righteous Fire sOOOO MUCH you actually desired to min-max it to hell and beyond, I'm very happy to give you this abomination of the tank :).

 

Gem Links:

6 Link Scorching Ray: 

Scorching Ray, Burning Damage, Elemental Focus, Efficacy, Swift Affliction, Controlled Destruction

 

4 Link: 

Orb of Storms, Curse on Hit, Flammability, Elemental Weakness

 

4 Link: 

Purity of Fire, Purity of Ice, Enlighten 4, Blood Magic 21

 

4 Link:

Righteous Fire, Burning Damage, Elemental Focus, Increased AOE/Concentrated Effect

 

3 Link: 

Shield Charge, Faster Attacks, Fortify

 

3 Link: 

Flame Dash, Vaal Discipline, Purity of Lightning

 

1 Link (+2/3 Unset): Discipline

 

1 Link (+2/3 Unset): Vitality

 

Passive skill tree: https://bit.ly/2JnsbYo

 

PoB link: https://pastebin.com/aY0T3NZq

 

Full build: https://www.pathofexile.com/forum/view-thread/1816656

 

Now you can start your Templar trip in Incursion league, which is the core of Path of Exile Content Update 3.3.0. If you don't like to play Templar, you can find the right builds for yourself on our website. Of course, you can buy Path of Exile Currency and Orbs from Poecurrencybuy.com, just like before. Have a nice day, see you next time.