This PoE 3.13 Mauarder Berserker Blade Flurry Starter Build is funny and engaging, not cost an extraordinary amount of currency, and have the ability to be a league starter with the ability to do all content later on as you upgrade and invest into your character.

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Pros & Cons

  • + Very fun and engaging build to play
  • + Demonic Reave MTX looks sweet
  • + Very fast pace build
  • + Incredible movement speed with whirling blades + blitz charges
  • + Very big aoe clear
  • + One of the best single target dmg gems in the game
  • + Imaple adds a whole new level of damage (does not show in game or in POB)
  • + Great evasion/dodge/dmg reduction
  • + Free 100% accuracy with a couple easy crafts
  • + Free fortify on 100% of time
  • + Can do almost all map mods (avoid any reflect phys OR ele)
  • + Able to do all content (all maps, uber atziri, all labs, shaper and guardians, elder, uber elder)
  • + Amazing defensive capabilities
  • + Easy/Cheap to gear with room for lots of improvements as you get more currency
  • - Ele Reflect OR Phys Reflect maps are NOT possible
  • - Can be pretty expensive to fully min/max yourself for end game gear

 

Skill Tree

Ascendancy: Aspect of Carnage - Crave the Slaughter - Flawless Savagery - Blitz (Please note that the 3.13 update)

Pantheon: Shakari and Soul of Solaris

Bandit: Help Alira for the 5 mana regen/s, 15 to all resists, and 20% crit multi. Respec in the endgame to get the +2 passive points as it outshines alira.

Passive Tree & PoB

Path of Building Link: https://pastebin.com/vZjTdrKe


 

 

 

 

Gems Setup

Helmet 4L: Vaal Reave - Awakened Multistrike - Impale - Fortify.

Body Armor 4L: Blade Flurry - Awakened Melee Phys Dmg - Awakened Brutality - Fortify

5L: Impale

6L: Conc Effect

3L Setup: Whirling Blades - Faster Attacks - Blood Magic

3L Setup: CWDT (lvl 1) - Immortal Call (lvl 3) - Increased Duration

4L Setup: Pride - Blood & Sand - Flesh & Stone - Enlighten 3 (4 is better if you can afford)

4L Setup: Vaal Ancestral Warchief - Blood Rage - Portal - Dread Banner

 

Gear Setup

Helm

Rare Shaper helm is the way to go. Get Inc aoe level 18+ and hypothermia level 18+ then go for high life, a couple resists if you can or res + high intelligence. Helm is a good place to get a good intel roll to help with requirements for your blue gems. Then craft +1 melee gems.

Weapons

High phys/attack speed. Then multi mod and add crit/quality + hit's can not be evaded.

Chest

Rare phys explody/attack crit chest is best way to go here. Get as much life as possible besides. Any extra res is a bonus and craft on % max life/%max mana if you can.

Gloves

Rare Spiked gloves is the way to go here. Tombfists with intimidate still give slightly more dps, but once you add in life and res's along with 2 much needed gem slots spiked gloves are the way to go.

Boots

Good rare pair of boots is the best option here. Whirling blades is used for 99% of your movespeed. So in actuality movespeed on boots matters very little if at all. I like to get a bit just because if I click to pick up item or something I move normally for a second or two. Two Toned base is also a very good idea for even more res. Can also roll these yourself with pristine + prismatic or even a shuddering if you want to try for movespeed.

Belt

Another Good rare piece is the best bet here. Easy to get remaining resistances and super high life & %Phys dmg. Having open prefix to craft % dmg on top of it is the icing on the cake. Stygian Vise is the best choice but can be very expensive. HEADHUNTER is great on this build and you are more than welcome to use it if you want to spring for one, or if you get lucky.

Jewelry

Jewelry is kind of specific. For rings you need a high life + high attack dmg mark of the elder. Other ring should be a shaped ring. Steel is best but getting a shaped steel ring is very expensive. Diamond ring works fine or any kind of res ring if you need the resistances. Make this ring your assasins mark on hit (level 12 is much better than level 8 unlike with warlord's mark rings which didn't really matter at all.) Multimod on ring what you want after getting assassin's mark. For amulet get a solid T1 phys dmg as extra XX roll at the very least. 2x rolls would be the best. Then multimod and add life/crit/global phys. Lapis or something with int is good.

Jewels

8% increased Attack Speed with Claws
+15% to Melee Critical Strike Multiplier
7% increased maximum Life

Watcher's eye with pride mod. You want to go for +2 impale stacks. Getting % chance to deal double damage would be godly but they are REALLY expensive.

Rare jewels should ALWAYS have life % on them and then w/e dmg mods you can get. Preferably all crit multi stuff as it will add the most damage.

For Abyss Jewel get flat fire damage so you can ignite with crits, high life, and attack speed or something else. Only use abyss jewel for stygian, normal jewels are better for passive tree by a good bit.

Flask

Cinderswallow Urn (Critical Strike Chance), Lion's RoarBottled Faith

Those 3 are your main unique flasks and add a ton of damage. Diamond flask of heat for your utility and freeze immune and then a life flask of staunching to take care of bleed immune + healing. Feel free to swap this out for another utility flask if you want. Running 0 life flasks is getting more and more popular. Forbidden taste also might not be a bad idea but does not let you have immune to bleed. Gives 10% doge to attacks + spells and phasing though which is prty nice for delve.

Enchants/Implicits 

Gloves - Double corrupt gloves would be awesome. +1 frenzy charge is great, vulnerability/tempchains on hit if you got a 2nd curse from somewhere, +% crit for attacks and even % max life would not be bad. That being said if you go spiked gloves you would overide the 20% melee damage so you would need a good corrupt. Enchant can be w/e you want.

Boots - Two-Toned boots are one of my favorites if you can find a good pair, the extra resists really help. For Enchants... increased attack + cast speed or cannot be stunned are both good ones too but only work if you have killed RECENTLY so does not work with single target + bosses. Feel free to go w/e you would like though.
Helm - 40% increased blade flurry damage.

 

Quick Leveling Guide

Try any melee skill you want, melee was revamped in 3.7 so just use what you feel like doing

Set up a 4 link Blade flurry for single target with melee phys dmg, conc effect, fortify.

Use any 1 hand rare weapon with the most flat phys dmg on it. Crit/Attack speed don't matter much at this point though I hate slow weapons personally. Base does not matter at all here either. Claws, Swords, Daggers w/e is fine while EARLY leveling. Once you need leech, you need to have a claw for soul raker passive.

Use ornament of the east claw as soon as you can and upgrade to bloodseeker claw as soon as you can after that.

For armor pieces (helm/chest/boots/gloves etc) just try to get a good amount of res and any life you can.

Use a mana flask until your mana leech is good enough to sustain your skill. Especially for boss fights in which you will run out of mana quickly.

If it is not the start of a league jewelry with -mana cost to skills is wonderful. Along with your normal leveling uniques such as: Goldrim, wanderlust, tabula etc.