The Poe Witch is Path of Exile's pure intelligence class, creating her an unmatched master of the elemental and dark arts. She wields the energy of raw magic to decimate her foes from a distance. Her strong will surrounds her using a shimmering barrier against physical and magical attacks, an obstacle that ought to 1st be pierced just before the Witch herself is vulnerable. Furthermore, to pure damage-based magic, the Witch also can cripple and kill her enemies with curses and ailments. She is a leery buddy and even a harmful enemy. Witch have three Ascendancy classes: Necromancer, Elementalist, Occultist, In this Post PoeCurrencyBuy will share Path of exile 3.1 Top-Best Build for Witch to you!

 


NO.1 [Poe 3.1 Witch Build] Spectral Gods: Disco - Life-Based Spectre Summoner | Clear Speed | End Game Bossing


The build this time will still be focused on clearing quickly while trying to incorporate some of the new toys. We will be mainly using Frost Sentinels/Solar Guards for their amazing AI, Tankiness, range, and damage.

Pros:
+ Fast Clear Speed
+ Safe Clearing
+ Does not require any expensive items to get going (most costly Item is 5L or 6L vis Mortis)
+ Fairly safe for Bossing(with proper positioning)
+ Flexible with aura choices, curses, gear, and passive tree choices
+ Going bossing mode gives us enough DPS to kill guardians in sub-20s or so. Enough DPS to melt shaper as well.
+ Can run most map mods except elemental reflect

Cons:
- Poor Physical Mitigation, when hit
- Does require some specific uniques(so SSF will be hard)
- Walls are too op; please nerf (can't do indoor maps well)

Offensive Mechanics:
► 4x Crit Spectre's with Victario's Charity power charge
► 7x zombies
► 1x Animated Guardian(aura bot)
► 1x stone golem

Defensive Mechanics:
► Good Mobility to dodge/ + fortify on shield charge
► Able to hit 7k+ life with right gear and optimized skill tree
► Life pots gives a considerable burst heal with blood grip unique amulet
► Ready to catch high regen values

-> Read Build Detail


NO.2 [Poe 3.1 Witch Build] ED Tri-Curse OCC | Hybrid, CI, LL - UberAtziri/Lab/Shaper


Its extremely durable and can do any content in the game. Reasonably cheap to get started.
This thread contains three versions of the build:
1.Hybrid starter(Life+ES+MoM)
2.CI
3.Low-Life

Procs
-High Chaos DoT output
-Very tanky
-Budget-friendly starting
-Can do ANY map mods
-Reflect immune
-HC Viable

Cons
-Not the fastest map clearer
-Weak in party play without expensive gear

This build got hit pretty hard with Fall of Oriath release.

Good stuff:
- Curses got the increase to the base radius.
- Contagion got increase to the base radius.
- Cheaper to get CI started due to the shift of meta.
- Essence Drain got the base damage increase.
- Leveling now easy as it never was before.
- Lots of good hybrid gear

Bad stuff:
- 30% ES loss
- Roughly 50% damage loss at high-end cus of double-dip removal(Poison is gone for ED, projectile damage doesn't work, decay does not scale with spell damage)
- No stun immunity for CI since we are forced to utilize Brine King's pantheon power together with rare amulet to get enough ES
- Boss HP increase makes fights slow at low budget.

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NO.3 [Poe 3.1 Witch Build] Burning Spectres - Torch the Atlas - AHC Shaper, Elder, Uber Atziri - 10k+ EHP, 70/70 block


Spectre based summoners plow through nasty maps and bosses with minimal investment. Defense is easy to scale, and offense scales with the level of your specters, the number of links you can provide them, and to a lesser extent your gear. Equip a Stone of Lazhwar and an Advancing Fortress, and watch your block and spell block max out when using Bone Offering. Does something hit you? 10k EHP soaks up all but the most devastating one-shot mechanics. Need a cheap 6-link? A Tabula Rasa can take you all the way to Shaper.

This build focuses on two types of specters that benefit from all of the same support gems:

Wicker Men are giant bears that use Righteous Fire to deal AoE damage to everything around them. Their RF auras do not stack, but they provide excellent AoE coverage for evident speed. They are beautiful for clearing out the trash mobs so the Vanguards can focus on the tanky stuff.

Tukohama's Vanguards cast a tanky Scorching Ray totem that deals massive damage if the burning gets to stack up. The Totems also lower the fire resist their targets by -1% per burn application, down to -24%. This stacks with the -50% fire resist from Elemental Equilibrium.
While the resistance penalty from the Tukohama's Vanguards' totems will not exceed -24%, regardless of the number of Totems, each Totem will contribute a separate damage over time system. So the more Totems, the more Damage.

Also, we use Animate Guardian wielding 2 x Dyadus Axes, which will make enemies take 200% more burning damage when chilled. Dyadus also has the effect of chilling enemies for 1 second or 2.5 seconds with the Icetomb chest piece.

Pros:
+ Cheap. Needs only Bones of Ullr, Skullhead, Advancing Fortress, and Stone of Lazhwar
+ Nice league starter
+ Extremely HC viable
+ Easy going on the FPS
+ 10k+ Effective HP with MoM
+ Excels at doing hard high-level content including Guardians, Shaper, and Uber Atziri
+ Can do any map mod
+ Reflect immune
+ Spectres are close to immortal due to their HP and boosted life regeneration
+ Max block and spell block, with 600+ life, gained on block
+ Can farm Uber lab with ease. But stay clear of the chopping block traps. The bleed is bugged and kills minions
+ No Zombies to worry about
+ Desecrate + Bone offering in a Cast when damage Taken setup for added comfort

Cons:
- The animated guardian can die if you play sloppy or neglect to give it the appropriate defenses.
- Chayula's Domain is a bit difficult due to specter mobility and pathfinding (3.1 status pending).

-> Read Build Detail


NO.4 [Poe 3.1 Witch Build] LL Classic Summoner - Shaper/Guardian Farmer - Have T16 Spectres WHENEVER you want

This build uses four specters as DPS source and 1 Golem + 10 Zombies as the meatshield. It also reserves most of its life and mana to use one Midnight Bargain, Arctic Armour, and 6 Auras. Ball Lightning is used to apply Elemental Equilibrium and 2 Curses.

Pros:
+ Can do any map mod except elemental reflect.
+ Excellent evident speed even in high red maps (not Vaal spark level tho).
+ INSANE single target damage when using Cannibal Fire-Eaters, which you do when farming Guardians/Shaper. I´ll explain below how to get them quickly on T16 Level.
+ Very tanky thanks to purity auras, stun immunity, decent ES pool, and a giant meatshield.
+ Mentioned Purities and the Shield we use (Prism Guardian) result in over 100% all resist already, making it extremely easy to cap resists.
+ Can do Shaper on a 5L.
+ You have the choice between different specters. If you can not see flame sentinels anymore, there are other, potentially even better options.
+ You can do the job of an aura bot in the party, you grant great DPS and survivability to your minions. I mean Party Members! However, some people might complain that the "aura bot" does more damage than they do.

Cons:
- Unfortunately, you need to resummon your specters whenever you start playing. However this should not take more than 2 minutes, and hopefully, GGG will fix this in the future.
EDIT: The future is here, Spectres are now persistent! :)
- Since this is a low life build, you need a Shavronne´s Wrappings, which is not cheap, especially at the start of a league, which makes this, not a good league starter.
- Playing an energy shield based character can be complicated to get used to because you can not rely on life flasks. But don´t worry, Vaal Discipline serves as the ultimate "I CAN NOT DIE IN THE NEXT 5 SECONDS"-Flask.
EDIT: Vaal Discipline was nerfed in 2.6, from my testing it is still worth it. Popping it plus the defensive flasks result in you being almost unkillable.
- You need a lot of Strength (111) and ability (155), so you need to get a lot of attributes on your gear/jewels.

-> Read Build Detail


NO.5 [Poe 3.1 Witch Build] Enki's Arc Witch - a beginner & SSF-friendly Caster


With this guide, I want to provide an affordable self-cast build for beginners and veterans alike,
that scales well into mapping and can even be played entirely self-found.
It's not meant to be an overpowered meta build to faceroll all content with, but rather a solid build to get into and learn the game with the intention to prepare you for your future Builds.

Pros:
+ extremely cheap to gear
+ fully SSF-capable
+ relatively fast mapping
+ flexible can run most map mods
+ high Block, Spellblock & Mind over Matter

Cons:
- can't reliably do Guardians, Shaper etc. (T15 & below is fine)
- Lightning has a very large damage range
- not the best single-target damage
- can't face tank everything

-> Read Build Detail


NO.6 [Poe 3.1 Witch Build] SRS LL Auramancer in-depth guide


Raging Spirits now have a 15% less Added Damage multiplier, up from 30%. - Should be a decent buff.
Witchfire Brew: Now creates a Despair curse aura overuse. This Build affects all versions of the item. - Can be a buff for the 1h+shield setup.
Desecrate: Now creates five corpses (up from 3). The cooldown has been reduced to 3 seconds per stack (down from 5), and the cast time has been reduced to 0.8 seconds (down from 1). Desecrate's maximum corpse level now grows more steadily as the skill gem levels up. It can now create higher level corpses at most levels, except level 19 of the gem, in which the maximum corpse level has been lowered from 100 to 81. - A minor QoL.
Your minions (and their minions) will no longer deal or take damage while you are dead. - Not that it did much for us anyway.
Abyss Items & Jewels, we'll have to wait and see if they're useful.
The Hungry Loop: Can be a nice addition if you want to squeeze in an extra 5L. Maybe Zombie Meatshields if you can find another slot for your stone golem.

3.1. Doesn't seem to change anything for the build, at least not until we know more about how the new unique and rare item looks. The damage has probably been slightly buffed, so that's a win after the 3.0. Nerfs.

3.1. PoB Links:
+3 Bow: Will be posted on Friday.
1h&Shield: Will be published on Friday.

Pros:
+ 7-9 Auras! You and your allies will gain tons of damage and utility.
+ One of the best builds in the game for Mapping (I'm not biased at all).
+ Can do all map mods (even if no regen is annoying before Vaal clarity is up).
+ Can solo all content as of 2.5.
+ Great evident speed thanks to buffs and auras.

Cons:
- Dependent on ES recharge (can be decreased by using Shavronne's Revelation).
- Without Vaal, Clarity ES will not recharge while casting.
- Not the Tankiest build in the game as we can't leech.
- Bosses with powerful AoE spells can wipe out all your minions.
- You'll be disappointed when playing with any other build.

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NO.7 [Poe 3.1 Witch Build] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, High DPS & Defense


This is the very detailed guide to Golemancy and Necromancer class in general. It will try to explain all gameplay mechanics easily and understandably so that build can be easily customized to readers own taste.
Necromancer is one of the hardest but most rewarding classes to play with and has multiple ways to balance between damage, survival and party support role.

Pros:
+ Cheap to start
+ Easy leveling build to play
+ Good Damage & evident speed
+ Great survivability
+ Room for customization
+ Strong synergy with cheap items and passive nodes
+ No lag and generate frenzy & power charges for everybody in party
+ Best Elreon AFK build

Cons:
- The Anima Stone and Primordial Might are expensive
- Endgame items are costly if min-maxing
- Requires knowledge of summoner mechanics or have to read the whole guide
- Play style is exceptionally inactive, you press one button every 5 seconds, and that's it

-> Read Build Detail

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