The Deadeye is definitely an offense-oriented class that focuses on projectile damage and area of effect. This class is definitely suited for bow attacks but the majority of its modifiers apply to any sort of projectile, which means most projectile attacks (including these fired from Wands) and some spell projectiles also advantage from them. Within this Post, PoeCurrencyBuy Will share 3 PoE 3.2 Ranger Deadeye Builds for you personally!

 

 

<>Poe 3.2 Skill Tree Changes:
<>Rupture: Now grants 30 Life gained on Hit against Bleeding Enemies.
<>Powerful Precision: No longer causes attack projectiles to return to you. Instead, Projectiles now Pierce 3 additional Targets.
<>Ricochet: Now requires Far Shot, rather than Fast and Deadly. Now grants 10% more damage with Projectiles for each remaining Chain.
<>Far Shot: Now grants 30% increased Projectile speed. Fast and Deadly: No more extended grants 30% increased Projectile speed. Now doubles your Accuracy Rating, and donations 100% increased Blink Arrow and Mirror Arrow Cooldown Recovery Speed.
<>Added a new notable - Gathering Winds: Grants the Tailwind aura to you and nearby Allies. This aura grants 1000 Evasion, 10% increased action speed, and 10% rose effect of Tailwind for each skill you've used recently, up to 100%.


NO.1 [PoE 3.2 Build] SPECTRAL SHIELD THROW DeadEye (100% phys and 90% ELE. 800k-1M DPS REALISTIC GEAR)

That is with all buffs up and with Frenzy charges of Blood Rage and Ancestral Protector up.
Even without Ancestral Protector and without potential Blood Rage still looks decent.
About attack speed: I know that it would feel slow comparing to crazy duel-wield raiders and gladiators as APS is relatively low as we cannot use insane double foils and such. But I believe the damage is still there, even though it's not super crazy.

The first version is a 100% pure Phy's version with potentially changing to Slayer for leech or Duelist (for bleeds).
PoB: https://pastebin.com/4rCYKJc2
2 Chains. 6500 life.

FOR 5L: Drop Added Fire
The second version base skill tree is not entirely mine, but I added items and extra nodes. It is a 90% Phys to Elemental Focus Support conversion with further ELE damage scaling (much like classic Frost Blades build). Elemental Overload is there for now, but crit chance is low, so I am still undecided if it's worth it or not.
Also has over 7k life as it goes to life wheel.
PoB: https://pastebin.com/7qTthusU
Three chains. 7200 life.

UPDATE 04/03/2018: Added Frost Bomb debuff on CWDT, Ancestral Protector, Frenzy Charges and Blood Rage as well as for as Lightning Golem. Added crit flask to Phys Setup. Switched gloves to Winds of Change.

I also confirmed with Openarl (developer of Path of Building) how correctly Gloomfang interacts with Chains and Richochet. It's all exciting, but PoB works correctly. The PoE Chaos increase per +1 chain on Gloomfang out damages 10% more damage for "unused Chain" from Richochet.

Creator: Angry_Roleplayer

Videos: https://youtu.be/hs1d599K3tA

PoB Link:
PHYS: https://pastebin.com/4rCYKJc2 (6500 Life)
ELE: https://pastebin.com/7qTthusU (7200 Life)

Example Link: http://www.pathofexile.com/forum/view-thread/2094220


NO.2 [PoeE 3.2 Build] Kinetic Blast Deadeye [Magic Find Speed Mapper]

Deadeye boosts every part of Kinetic Blast. The extra projectile works for both phases of KB, the additional area of effect is huge for creating overlaps in damage, accuracy, and projectile speed all help us in making Kinetic Blast the best it can be.

I'm curious, I have rerolled into KB because SST just..was not up to par, and I love it so far.
I have seen quite a few of the top (non-MF mind you naturally) KB'ers, run their KB in a Thunderfist and a single Barrage target in their Queen.
Any idea why? I might be missing something; I feel my KB does as much damage single target at level 83.

Pros:
Fast and Strong. One tap packs. Fly through maps. Kinetic Blast clears everything on your screen. And sometimes things around corners or off-screen.
Magic Find. Doesn't take much for this build to be sturdy. You can realistically use KB on as little as a 4-link or (most barrage-for-single-target-setups already do this). The combo of speed clearing and stacking Increased Item Quantity (IIQ) make this building ideal for chaining maps.
Single Target. When the boss is against a wall or around mobs, then KB shreds.
Evasion and Dodge. Without getting too much into the nitty-gritty, these things are similar but different defensive layers. If you want an in-depth explanation to go to the Questions section. The short of the long is that we rarely get hit twice in a row and when combined with a high leech and leech rate we top off before taking another hit.
Far Shot Playstyle. That is the opposite playstyle of Point Blank. By nature, standing further away from the damage will mean you die less.

Cons:
Not a good "all-around" build. This build is not designed to see all the content in the game. I made this build in 3.1 with the goal of being an excellent Shaped Vault farmer.
Have to reroll some map mods. Reflect is not possible and Avoid Ailments is doable but much less satisfying due to Herald of Ice shatters.
Single Target. If the boss isn't against a wall or not around other mobs, it can be a pain.
Have not tested Hardcore. Most likely not hardcore viable. I wouldn't want to roll a dodge based character in Hardcore. You'd probably want to go max block or life stacking at which point you're losing out on a lot of quality of life that this build is designed for.
Can be high budget. It depends on how high of content you want to farm. Balancing life pool, defense, and IIQ will dictate how high of maps you can run. Insane Jewels and Headhunter can min-max this build, and you could easily spend over 200 exalts.

Creator: thi3n

Videos: https://www.youtube.com/watch?v=Klrk7HQ6720

PoB Link: https://pastebin.com/8aDcWyse

Skill Tree: https://goo.gl/g2v4Fa

Example Link: http://www.pathofexile.com/forum/view-thread/2074126


NO.3 [PoeE 3.2 Build] Deadeye barrage attack speed shenanigans build

The real attack speed version with legacy barrage enchant, and some +1 arrow corruptions hit a max of 16 projectiles per attack with 32.47 attacks per second.
= 519.52 projectiles per second = 31,171.2 projectiles per minute = 1,870,272 projectile per hour

The mass projectiles per attack version with legacy +2 enchant, corrupted legacy +5 Reach of the council, and three volley fire jewels can get you to 32 total projectile per attack with 15.53 attacks per second.
= 496.96 projectiles per second = 29,817.6 projectiles per minute = 1,789,056 projectile per hour

if you go between the two and use the barrage jewels without the legacy reach, you can get 28 projectile per attack with 30.85 attacks per second
= 863.8 projectiles per second = 51,828 projectile per minute = 3,109,680 projectiles per hour

if you optimize the tree, you might get one more jewel in, but this seems beautiful as it is.

If you go with molten strike instead of the barrage and use Varunastra swords or Ngamahu's Axe and go multistrike + ancestral call that would be some significant numbers as well


Creator: malmal21

PoB Link: https://pastebin.com/VyPTZcpp

Example Link: http://www.pathofexile.com/forum/view-thread/2093661

 

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