PoE 3.9 will bring the biggest update of the year, including new map mechanism - Conquerors of the Atlas, and new skill gems and boss. PoeCurrencyBuy, as always, brings the latest PoE 3.9 Duelist Builds, Champion, Gladiator, Slayer to players. There are starter builds for beginners, these builds are cheap. There are also very powerful builds that can easy kill uber, so just choose your favorite build to enjoy PoE 3.9!

 

 

Quick Jump

 

Duelist Champion

[3.9] PoE Tornado Shot Champion Starter Build

[3.9] "Digital vibrance" Impale Crit flicker champion - fast map farmer

 

[3.9] PoE Tornado Shot Champion Starter Build

  • + Clear speed
  • + Defense
  • + Single target
  • + Stun immune
  • + Great league starter
  • + High absorption Molten shell / Vaal molten shell
  • - Predictive mode is a must once you get fork, limiting HC viability
  • - Cant use Queen of the forest
  • - Laggy on lower end PCs
  • - Min-maxing can be expensive
  • - Arborix bow effect makes a lot of mtx look weird

 

Gems Setup

Barrage

Barrage > Impale > Brutality > Maim > Vicious Projectiles > Slower Projectiles

Tornado shot

Tornado shot > Mirage Archer > Greater Multiple Projectiles > Impale > Chain > Brutality
the 6th link can be changed for fork if you do not have rigwald's quills and also for maim if you have headhunter.

Useful 4 links

Dread banner > Enhance > Blood rage > Dash
enhance grants more damage for dread banner, attack speed for blood rage and cooldown for dash

Pride> Precision (level 1) > Flesh and Stone > enlighten

Chances are your character will be too dumb for enlighten, mana is fine without it

CwDT (level 6) > Vaal Molten shell (level 13) > increased duration

I use a level 6 cwdt because if you press vaal molten shell when molten shell is not on cooldown it can proc while you still have a large vaal molten shell active, having level 6 atleast lets you get 5-7k damage from the VMS before it procs.

You can not use cwdt and self cast molten shell, I actually advise it for things like shaper and hall of grandmasters.

 

These trees are assuming you have some currency to put into the build, leveling uniques and atleast 1 lioneye's fall. If you are starting fresh with 0 currency check the google doc at the top of the page for league start trees

level 45 tree -> level 70 tree -> level 90 tree with lioneyes falls + abyss jewel for onslaughtlevel 70 tree: You should either take a mana leech node on the right side of the tree or have a craft/jewel with it by this point

 

Path of Building Link: https://pastebin.com/GNjPPABR

 

 

[3.9] "Digital vibrance" Impale Crit flicker champion - fast map farmer

  • + Top tier clear speed
  • + Super easy to use
  • + Pure physical damage
  • + Base items are cheap
  • + Lots of armor to help with the incoming knockouts
  • + Good damage against bosses thanks to impale, so you don't have to switch skills/weapons
  • - Not a lot of health
  • - Because of this, it's not a shaper/elder farmer. I recommend sticking to T15 or lower maps.
  • - Delving is risky
  • - No physical reflect maps
  • - Hard to choose what to drop if you only have a 5link.
  • - Leveling to 51 can be painful.

It's pretty much as easy as it can get. You go into a map, run/jump around until you see some enemies, then you just have to hold down your flicker button. Optionally you can close your eyes for a lower chance of a headache from all the screen movement.

If you see a bigger group, or you get to a boss/abyss encounter, or something similar that has some tougher enemies, pop your totem(s) and flasks for some extra DPS and protection.

If you're running the low HP max DPS version, you're going to have to dodge the big boss attacks.

 

Flicker strike - main attack

Flicker - Increased critical STRIKES - Multistrike - Fortify - Impale - Brutality/Melee splash for bosses/clearing.

I'm usually too lazy to switch to brutality for the bosses, but I never really had trouble with damage even with the splash setup. If you're not used to swapping, don't worry about it. 
Close combat support can be a good addition, but I can only see it replacing brutality, pretty much losing its purpose. I can't give you exact calculations with it either.

Leap slam - movement

Leap slam - Faster attacks - Close combat - Melee Physical damage

Faster attacks is the only one that really matters. I use the other two slots to level some gems I find and might need for another build, or are high quality rolls. This is a good place to put some skills you want.

CWDT - defense + extra frenzy charges

Cast when damage taken (lvl11) - Steelskin (lvl16) - Cold snap (lvl14) - Blood rage (lvl1) - Increased AoE (lvl11) 

The first 3 skills is what you need. Blood rage is a good optional choice, since it gives us some extra chance to gain a frenzy charge (although, usually we're at 100% already), and it also gives us some extra leech and attack speed. Also, if you choose Arakaali as your major god, you get some extra-extra leech once you stop losing health (although I'm not 100% sure about this still being true). 
If you have a 5 link, you can add increased AoE for the Cold snap, increased duration for Steelskin, or you can add your ice golem here if you're tired of having to recast it.

Watch out for the levels of your gems. You can crank your Blood rage up to lvl 14 for extra DPS, but that means longer life degen, so do it at your own risk.
You can play wit the levels in PoB according to your needs, but Steelskin is one of our main defenses, and the higher level it is, the better. I think it's not worth going under lvl 14 Steelskin.

Don't forget to remove BR if you're doing labs.

Since I have an extra slot here, I added a frenzy skill here. It was mostly useful in the early game, but if you're a paranoiac it's a good idea to use it to get your frenzy charges up at the start of a map, so you can go even faster.

Totems and other - DPS boost for bosses

Ancestral protector - Vaal ancestral warchief - Dread banner - Summon Ice Golem

Obviously they don't need to be connected.

While the build can really be played only using flicker, it's a nice and easy way to get a big DPS boost against bosses. Throw down your totems and enjoy them being melted while you act like you drank 10 liters of coffee.

Dread banner is needed to get 100% impale chance, ice golem is for extra crit chance. 
With the dread banner, you might get into some mana troubles, especially on no regen maps. If your worried about it, you can ditch the banner, and get a watcher's eye jewel, with mod '25% chance to Impale Enemies on Hit with Attacks while using Pride' (it's about 1 ex). This however will mean, you'll lose crit chance and life from your jewel.

Auras

Pride - Punishment - Blasphemy - Enlighten

Unfortunately we need to use enlighten, and I don't think lvl2 is enough. In standard it's not a big investment, but in league I know it can be expensive. If for whatever reason you use this build as a league starter, you should probably forget about impale, and just get the DPS that shows up in PoB. 
Currently I use Assassin's mark instead of punishment, this way I can safely flicker without using blood rage. I'm 99% sure that it's not necessary, but it's better to be safe.

 

Path of Building Link: https://pastebin.com/JEDU83sV

More Details: poeurl.com/cCNr

 

Duelist Gladiator

[3.9] PoE Lacerate Gladiator Tanky Build

[3.9] PoE Gladiator Build. Let them kill themselves! UBER ~2 min! BOSSES AFK

 

[3.9] PoE Lacerate Gladiator Tanky Build

  • + Can do all content
  • + Budget
  • + Good survivability (Alot of Evasion/nice armor/a lot of damage reduction)
  • + Solid clearspeed (Reave looks like top tier, Double Strike a bit slower)
  • + Based on interesting and unusual mechanics
  • + Great Lab Farmer
  • + Amazing feeling and the pleasure of playing
  • + Possibility to choose a skill we like, build works with virtually any physical melee that can be used with a sword.
  • - Hard to Check real DPS (Impale or Bleed, don't work well in PoB)
  • - This is not a facetank, we have to be careful about the toughest contents.
  • - Reading the guide is very important. Itemes must be very carefully and carefully selected. It's easy to make the build work poorly when you pick items wrong.
  • -A lot of possibilities, it's hard sometimes to decide where to go. 

 

Lacerate / Double Strike (6 link)

Main Skill -> Rage -> Multistrike -> Brutality -> Melee Physical Damage/Fortify -> Ruthless

However, at the early stage of the league and the development of the character itself, when we do not have Ascendancy and other important keystone may be useful games such as Chance to Bleed / Maim / Faster Attack (instead of Multistrike/Ruthless which needs a lot of attack speed to run smoothly) will work very well and help us go to maps.

And Fortify, the difference between using Fortify or Melee Physical Damage is not significant. So you can easily use these games alternately, Fortify in the main setup is an interesting option. But that does not change my mind about the Ramparts wheel. I think it is overrated, it will give us 4% more reduction from Fortify and attack speed but you must have 6 passives, better go in Soul of Steal if you think about def (3 point need) and Berserking (3 point need) if you think about Attack speed.

We also do not know how Rage will behave in practice (keeping stacks, stacking him on the boss), but this gem looks amazing on paper. If it comes out differently in practice, it will be replaced for Fortify / Chance to Bleed or Maim

Auras/Buffs (4 link*)

1. Grace 50% (when you set up a dreamfather, you do not need it before

2. Flesh and Stone + Maim Supprot 28% - Amazing DPS boost in Blood, a lot of additional survival in Sand, you only need to be well positioned on bosses in blood.

3. Blood and Sand 10% - (necessary to change stance)

4. Vulnerability Curse Aura – Free (when we have Impresence Amulet dont use it bifore You can make a setup with CWDT and curse on hit on early game)

5. Arctic Armour - Free (when we have Perfect Form, dont use it before)

If we can afford, we buy Enlighten 3/4 lvl, our links look like this:

Arctic Armour - Blood and Sand - Blasphemy + Vulnerability (4 link)

Mana reserve 3 auras, Grace, Flash and Stone and Blood and Sand total 88% or 82% if we have Enlighten. If you feel that you are weak with mana and you need a little more, it can be felt at the beginning we give up Blood and Sand.

Vaal Grace (Grace on, Vaal Grace for use when we need) + Flesh and Stone + Maim* + Enlighten (4 link)

Flesh and Stone can be combined with Maim Support for a total increased damage taken of 30% (16+14) on enemies.

And it works, Maim Support only affects Flash and Stone in this boots, as they are the two biggest auras they are linked with Enlighten (Flash and Stone + Maim takes 28%, with Enlighten 26%).

Movement (4 link*)

Whirling Blades/Leap Slam - Faster Attack - Fortify - Blood Magic

Free slot if you use Fortify in your main skill

CWDT Setup (3 link)

CWDT - Summon Flame Golem - Increased Duration - Immortal Call

It seems the best option, we have almost all the time 3 endu charge, so the duratuion its nice, but if you prefer, you can easily use Steelskin or Vaal Molten Shell (Molten Shell will proc from CWDT and Vaal you can use when you need!)

Utility (3 link)

Berserk - Ancestral Protector

Path of Building Link

https://pastebin.com/tR7L06t9 -> Starter PoB (pre Perfect Form regular Dreamfeather, progress trees - 35/55/75/95/115)

https://pastebin.com/2UJGCSJ0 -> End game PoB (Perfect Form, Corrupted Dreamfeather)

 

 

[3.9] PoE Gladiator Build. Let them kill themselves! UBER ~2 min! BOSSES AFK

  • + Insanely tanky
  • + High damage against everything
  • + Fast enough for mapping
  • + Can do anything
  • + Great league starter
  • + Super cheap (Facebreaker 1 alch, Shield = 40-100c and you are done)
  • + Even if both impale and cyclone will be nerfed it has no impact whatsoever.
  • + can do Hall of the Grandmasters (one of the VERY FEW builds that can!) 
  • - Very small cyclone aoe, because this is not really a Cyclone build and it's UNARMED build as well.
  • - Need to watch chaos damage from time to time

 

3L Reckoning in Shield: Brutality-Pulverize-Melee.Phys

6L Cyclone: Cyclone-Melee.Physical.Damage-Brutality-Rage-Fortify-Impale

5L Cyclone: Cyclone-Melee.Physical.Damage-Brutality-Rage-Impale (can use Shield Charge or Slam to get Fortify)

For bosses switch Sand Stance to Blood Stance. 

 

Path of Building Link: https://pastebin.com/KAPWqufU

More Details: poeurl.com/cCNs

 

Duelist Slayer

[3.9] PoE Cyclone Slayer Endgame Build

[3.9] PoE Elemental Hit Crit Slayer | 5-8k Life | 4-10m DPS | Overleech + CC Immune | All Content

 

[3.9] PoE Cyclone Slayer Endgame Build

 

Generic Cyclone

Main 6 Link

Cyclone, Infused Channelling, Fortify, Melee Physical Damage, Pulverise, Increased Area of Effect/Concentrated Effect (Swap for Single Target)

Secondary 6 Link

Vaal Ancestral Warchief, Multiple Totems, Concentrated Effect, Maim, Melee Physical Damage, Bloodlust

Auras/Buffs

Hatred, Flesh and Stone, Blood and Sand, Blood Rage

Defensive Cast when Damage Taken

Cast when Damage Taken, Vulnerability, Summon Lightning Golem, Steelskin

Movement Skill

Leap Slam, Faster Attacks, Blood Magic, Endurance Charge on Melee Stun

Impale Cyclone

Main 6 Link

Cyclone, Impale, Infused Channelling, Fortify, Melee Physical Damage, Pulverise

Secondary 6 Link

Vaal Ancestral Warchief, Multiple Totems, Concentrated Effect, Maim, Melee Physical Damage, Bloodlust

Auras/Buffs

Pride, Flesh and Stone, Blood and Sand, Enlighten

Dread Banner, Blood Rage

Defensive Cast when Damage Taken

Cast when Damage Taken, Vulnerability, Summon Lightning Golem

Movement Skill

Leap Slam, Faster Attacks, Blood Magic

 

Path of Building Link: https://pastebin.com/fPNP6HtW

 

 

[3.9] PoE Elemental Hit Crit Slayer | 5-8k Life | 4-10m DPS | Overleech + CC Immune | All Content

 

THIS IS NOT A BUDGET BUILD! However, you can easily make this better than the Resolute Technique build without having to spend much more. You can then build from there; the ceiling is very high.

 

Single Target: Elemental Hit - Combustion - Damage on Full Life - Elemetal Damage with Attacks

AoE Clear: Elemental Hit - Mirage Archer - Greater Multiple Projectiles - Damage on Full Life - Elemental Damage with Attacks - Combustion (Power Charge on Critical Strike)

For Kaom's Heart Users
Gloves: Cast when Damage Taken - Immortal Call | Blink Arrow - Faster Attacks

Boots: Anger - Precision - Blood Rage - Dash

For Farruls or other 6S Chest Users

Chest: Cast when Damage Taken - Culling Strike - Summon Ice Golem | Faster Casting - Portal | Anger

Gloves: Blink Arrow - Faster Attacks - Dash - Blood Rage

Boots: Cast when Damage Taken - Immortal Call - Increased Duration - Precision

 

Path of Building Link: https://pastebin.com/KB6fEhB6

More Details: poeurl.com/cCNe