The War for the Atlas expansion is only a few days away plus the complete patch notes are ready to reveal! That suggests it is time to commence planning your builds and generate strategies for overcoming the trials ahead, Now Poecurrencybuy will share What exactly is Updated for Poe The War for the Atlas Balance.



Character Balance
Intimidate now causes enemies to take 10% improved Attack Harm (instead of 10% increased Damage).
The expertise penalty at very high levels has been improved. This Update predominantly impacts characters at level 95 and above.

Skill Balance
Current Vulnerability Skill gems are now Despair gems. Despair curses all targets in an area, generating them less resistant to chaos harm, and causing them to take high damage more than time. Sworn enemies also take added chaos harm when hit. There is a new red skill gem known as Vulnerability.
Your minions (and their minions) will no longer deal or take harm when you are dead.
Dark Pact no longer gains bonus radius when working with your life. The damage bonus from making use of your life grows less promptly as the gem levels up, dealing 76% a lot more harm at level 20 (down from 95%).
Detonate Dead now deals spell harm based on the degree of the skill gem, also to damage depending on the corpse's maximum life. The base fire damage dealt with the spell aspect of the explosion has been considerably elevated. The talent now gains more region of effect radius as it levels, and its important base likelihood has been improved from 5% to 6%. The cast time has been lowered to 0.6 seconds (from 0.eight).
Raise Spectre now grants more accuracy to Spectres based on the amount of the gem.
Bear Trap and Vaal Rain of Arrows now take away all movement speed, as opposed to decreasing it by 300%.
Raging Spirits now possess a 15% much less Added Damage multiplier, up from 30%.
Summoned Skeletons now have a 50% far more added damage multiplier, up from 30% less added harm.
Raging Spirits, Spiders made from Arakawa's Fang, and also the spirit skulls from the Essence of Insanity can no longer taunt their enemies.
The quantity of burning harm dealt with the burning ground designed by a Burning Arrow on a character with the Pitch Darkness threshold jewel is now determined by the degree of the Burning Arrow skill gem.
Orb of Storms can now trigger lightning strikes from channeled skills.
Desecrate: Now creates five corpses (up from 3). The cooldown has been lowered to 3 seconds per stack (down from 5), as well as the cast time has been lowered to 0.8 seconds (down from 1). Desecrate's maximum corpse level now grows a lot more steadily as the talent gem levels up. It can now produce larger level corpses at most levels, except level 19 in the gem, in which the maximum corpse level has been lowered from 100 to 81.
Lightning Tendrils has been reworked. It is now a channelled skill and bargains far more harm on every single 4th pulse. It has also received a visual overhaul. The new version hits slightly much less regularly than previously but has larger sustained harm overall.
Minion Life Assistance now impacts Minion Life multiplicatively (it now supplies 30% More Minion Life as opposed to 30% enhanced Minion Life) at level 1 of the gem (up to 49% far more life at level 20).
Dark Pact now counts as getting a Minion skill gem, and can, as a result, interact with effects such as the one located on Cloak of Tawm'r Isley.
Ruthless Help can no longer help Channelled skills.
Cyclone can no longer be supported by Ruthless Assistance.
Iron Will can now support Summon Skeleton and can impact the harm dealt by Skeleton Mages if you are employing the Dead Reckoning threshold jewel.
Arctic Armour's chilling effect now slows enemies by 30% whenever you are hit (up from 10%).
Melee attacks supported by Multistrike now a lot more accurately take attack variety (which includes a region of effect modifiers) into account when checking for targets for subsequent attacks. This has negatively impacted some skills and positively impacted other people, but in general melee skills supported by Multistrike will target monsters that much better fit the behaviour with the attack.
The blade falls area of effect was wider than intended close to the caster. The area of effect now superior matches the region the blades visually land. The total width of Blade falls area of effect has been enhanced slightly to compensate for the now-narrower early stages.
Storm Burst is now properly modified by factors determined by the state with the projectile (such as Effective Precision's "Projectiles have 100% boost Vital Strike Chance against Targets they Pierce").
Charged Dash is now restricted to a maximum of 15 strikes per talent use, along with limited by distance traveled.
Static Strike's radius has been improved from 19 to 20, bringing its total radius to 24 at gem level 20. Static Strike's explosion now properly applies ailments with 40% much less impact. It was previously applying ailments with out taking the less-damage modifier into account.
Ice Crash's radius has been increased from 8 to 9 for the very first stage, from 16 to 18 for the second stage, and from 24 to 26 for the third stage.
Earthquake's radius has been enhanced from 25 to 28 for the second stage.
Reave's radius has been increased from 17 to 20, bringing it up to 24 at gem level 20.
Wither now increases Chaos harm taken by 6% (down from 7%), and stacks up to 15 times (down from 20).
Vaal Energy Siphon's radius has been decreased to 70 units (down from 120).

Item Balance
Divination Cards: The areas, drop rates and needs for many Divination Cards have been reworked, in portion because of the alterations to the Atlas in this patch, and in the element to superior integrate Divination Cards into regions introduced in the Fall of Oriath.
Life regeneration mods have been slightly renamed and reordered as two higher tiers have already been added.
Life regeneration mods on uncommon items happen to be buffed across the board, using the current highest tier mod now granting as much as 20 life per second. Existing items may be updated to these new values working with Divine Poe orbs.
When utilized on a belt, Essence of Insanity now grants 10% improved Movement Speed through any Flask impact, up from 5%.
Atlas-only item base types can no longer be found in Vaal Side Places.

Distinctive Item Balance
Atziri's Acuity: No longer instantaneously leeches Life from critical strikes, and rather grants Vaal Pact in case you have dealt an Important Strike Recently. This does not influence existing versions of the item. See the Passive Tree Alterations section for extra data relating to alterations to Vaal Pact.
Witchfire Brew: Now creates a Despair curse aura overuse. This impacts all versions of your item.
Doomfletch: Now adds 100% of Physical Damage as Harm of a random Element (down from 110%). No longer has improved Vital Strike Opportunity, and alternatively has (12-16) to (20-24) added Physical Harm. Divining an existing Doomfletch will adjust the added physical harm plus the added damage of a random element, but won't remove the important strike likelihood.
Doomfletch's Prism: Now adds 100% of Physical Damage as Damage to each and every Element (down from 110%). This modify is often divined.
Kongming's Stratagem: No longer creates a smoke cloud when a socketed trap is triggered. Instead, grants the "Fog of War" ability, which creates a smoke cloud when any of the traps are triggered. This talent has a cooldown.
Lion's Roar: Now only grants knockback to melee attacks during flask impact.
Lycosidae: Opportunity to drop from monsters has been drastically reduced. This item was becoming applied to an important portion of melee characters across all levels as a particularly inexpensive way to get about accuracy requirements.
Bisco's Collar: Chance to drop from monsters has been tremendously decreased.
Queen of the Forest: Now has 200 to 240% elevated Evasion Rating (down from 240 to 380%). This change is usually divined. The movement speed bonus this item can deliver has been capped at 100% for all versions. Modifications to evasion base types in the Fall of Oriath both pushed the evasion rating of this item too high and took the movement speed this item granted to extremes.
The rise of the Phoenix: Maximum Fire Resistance granted has been reduced to 5% (from 8%). Life regeneration has been increased to 15 to 20 per second (from six). These modifications are often divined. New versions now also grant 40 to 60 Life (this can't be divined).
Omen on the Winds: Now makes it possible for Ice Shot to pierce three more targets (down from five). This can be divined.
The Dancing Dervish: Even though Manifest Dancing Dervish is active, the Dancing Dervish now features a 25% opportunity to grant you a Rampage kill when it hits a special enemy. The minion developed by this exceptional can no longer cross unwalkable gaps. These adjustments impact all versions of the item.
The Pandemonius: The chilling impact now slows enemies by 30% after you are hit (up from 10%). These modifications affect all versions of the item.
The Baron: Now adds half of the Strength for your Minions (instead of all your strength). This impacts all versions of your item.
Dead Reckoning: Now properly replaces quite a few Skeleton Warriors with Skeleton Mages when making use of Vaal Summon Skeletons.
Death's Oath: Now effectively updates its behavior when items, passives or skills adjust it in some way.
Auxium: Clarified that Freeze Duration (not Impact) is determined by Energy Shield. The functionality has not changed.

Monster Balance
New monsters have been added to regions all throughout Wraeclast and Oriath, which includes newer, far more difficult versions of your Parasites identified all through Acts 6 and 7, and Kitava-fixed versions of your Blackguards discovered all through Act five.
The number of monsters identified in locations all through the campaign has been adjusted, plus the number of monsters found throughout the game should be much more consistent across various situations. This specifically affects The Old Fields, The Vaal Ruins, The Sewers, The Marketplace, The Battlefront, The Ebony Barracks plus the Crystal Veins, but is just not strictly restricted to these areas.
The following special monsters are no longer Immune to Freeze, and instead have a minimum action speed that they'll be set to if they may be frozen: The Shaper, Guardian of your Chimera, Guardian from the Minotaur, Guardian of the Hydra, Guardian from the Phoenix, Vision of Justice, The Goddess, Argus, Abaxoth, the Finish of All That is certainly, Haast, Unrelenting Frost, Atziri, Queen on the Vaal, Vessel from the Vaal, Atziri's Devoted, K'aj A'alai, K'aj Y'ara'az, K'aj Q'ura, A'alai, Y'ara'az, Q'ura, Tormented Temptress.
Monsters which trigger skills depending on the damage they take can now trigger these skills from taking damage more than time.
Infested monsters which can spawn parasites when slain now grant improved encounter and drops when shattered or exploded, to compensate for them not releasing their parasites on death.
Shield Crabs now give more knowledge if destroyed before they would unleash their final type.
Crimson Scholars also give added expertise if shattered.
Monster mods "Reflects Physical Damage" and "Reflects Elemental Damage" have been reworked. They now appear as Nemesis mods. Attacking a monster with Physical or Elemental Reflect now triggers a mortar spell targeted at your place. This spell includes a cooldown.
Both versions of Reflect now only appear on Nemesis uncommon monsters.
The effects developed by Flame Bearer, Frost Bearer and Storm Bearer Bloodlines monsters now appear a lot more immediate and should be extra visible.
The Ryslatha fight in Act six has been drastically changed: Ryslatha's eggs now explode and make damaging patches on the ground, and Ryslatha herself is considerably more mobile. The monsters spawned by her pods are possessed by a lot more hard Parasites. Ryslatha herself is now immune to Knockback.
The Lightning Thorns skill (applied by the Blackguard Mages in addition to other folks) no longer bargains a flat quantity of reflected Lightning damage to attackers. Alternatively, it triggers a nova of lightning projectiles having a brief cooldown.
The parasite infesting Hollow skull, the Willing Host is now named Encephalophage.
Encephalophage can now Leap Slam.
Parasites that drop off of slain monsters will now match their host's rarity.
Riptide now better signals when it'll use its harmful skills, and creates fewer vortexes.
Captain Arteri and Captain Aurelianus can now drop items -- just not quite a lot of.
Carrion Burrowers are now visually distinct from their surface-dwelling counterparts.
The life and damage of numerous Warbands monsters have been adjusted to make them appropriate map bosses.
The beams in the Avarius Reassembled encounter now have extra pattern variations. Additionally, they deal less harm. However, the harm persists to get a duration following you've got been touched.
The beams within the Cato, Defiler of Light encounter have had the same treatment.
Maligaro's Slam attack in Acts 7 and nine now often Poisons and Maims on hit.
Sulphuric Striders and Undying Operators can no longer appear in Essence monoliths.
The Bloodstained skeletons found inside the Blood Aqueducts have already been produced slightly much harder.
Effigy of Fear's crows now deals more harm.
Improved the Tolman encounter in Act 8. Tolman plus the Ankh can now use some added skills.
Catarina missions which need you to find, raise, and kill an undead monster now use different on-death effects.
Decreased the amount of harm dealt by the Pillars of Carnage rune explosion.
Shavronne's Ball Lightning in Acts 6 and nine now bargains additional harm and has a clearer location of effect. The ability also deals less harm at the close variety.
Shavronne's Stormburst in Act 9 now fires an additional projectile. It might no longer stun, and it bargains much less harm to players at close range.
Shavronne's summoned books now have extra life and deal about 35% much more harm.
Anacuacotli, Death's Worship now deals physical damage with her projectile nova. Her Raging Spirits now deal more harm at reducing levels.
Great's bandit allies now flee when he dies.
Doedre's spirit is now a bit quicker at raising zombies in Act 9.
Doedre in Act 9 no longer repeatedly summons a large number of stone pillars. The pillars now die when the encounter ends.
Important portions of your Depraved Trinity encounter have been reworked. In specific, Maligaro's Bladefall and Shavronne's Ball Lightning have undergone massive modifications.
The damage of Kitava's X-Blast (the ability shaped like an X!) has been lowered slightly in Act ten.
The Bear Acolytes in Act 6 now move extra immediately.
Brinecrack now features a sweet suite of cracking new skills.
Clockwork Golems will no longer just flee. Rather, they may move about you and to you depending on distinctive circumstances.Their harm has been improved by 25%.
Decreased the harm dealt by the Harbinger of Disorder's Holy Mortar, and the duration of its Holy Spark.
The Augmented Dead in Chamber of Sins in Act 7 no longer has a possibility to launch a lightning soul on death.
Dawn can now throw his shield, and it's going to explode into smaller projectiles.
Dusk features a new projectile talent referred to as Carpet Bomb, and it doesn't make your floors extra comfy to stroll on.
The Window Shard monsters in Act ten now deal far more damage, have more life and resist all Components (as an alternative to just cold). They spawn in fewer numbers and are larger. They now have altered behaviour to become less probably to all use their rolling attack promptly.
Plague Retch within the Chamber of Sins now has some good friends he can hang out with.
Sin and Innocence are now a little bit far more dynamic through the Act 10 finale.
The Basilisk now features a Stone Gaze capability. In the event you face one another in the course of this ability, you become petrified. Petrification is equivalent to freeze but is removed in case you are hit numerous instances, or the duration runs out.
The Bloodsoaked Fallen in the Blood Aqueduct now explode on death, sending corrupted blood projectiles in all directions.
Yokohama's Vanguards no longer summon several totems at a time when spectred, along with the duration of their totems has been lowered to five seconds (from 10). They may be less likely to spot added totems while they have at the very least 1 totem.
Wickerman Righteous Fire damage has been lowered even though spectred. These monsters had been applying a version of Righteous Fire not intended for spectres and had been dealing drastically much more damage than intended consequently. This modify brings them in line with other spectres who use Righteous Fire.

Map Balance
The whole Atlas has been reworked. Several map names have changed, as have their balance, tier and position on the Atlas. Several maps have also had their boss fights swapped or totally reworked.
The rules made use of to produce monsters in endgame maps happen to be substantially reworked and rebalanced about the rate at which we expect players to reliably clear out the map. Generally, narrow, linear maps will contain fewer total monsters than maps with complicated layouts. We'll be closely monitoring and adjusting the balance of this modification and anticipate to produce further changes and improvements over time.
Map mods have also been rebalanced, and every mod now delivers elevated item rarity, increased item quantity, and improved monster pack size, even though the magnitudes are dependent on the difficulty of your mod.
Mao Kun: Monsters no longer gain Power and Endurance charges every 20 seconds, as this was consistently causing performance challenges. These monsters now possess a possibility to acquire these charges on hit. The amount of monsters that seem within this map has been decreased, however, the region now grants a rise in knowledge gained to compensate.
Added a new map prefix: Feasting -- Region is inhabited by Cultists of Kitava.
Quite a few monsters which appeared in Acts five by means of 10 but didn't appear in Maps have been added to Maps.
Map bosses which have several types or phases no longer count as numerous map bosses for the sake of achievements and challenges.
Suncaller Asha's Leap Slam ability has been rebalanced, and now features a four-second cooldown.
Rek'tar can now smack about players who're standing too close to walls.
Purge Hounds now come out of their gates from farther away and can pursue players for longer distances.
Water Elementals and their variants now appear in packs as a mix of visible and hidden monsters (as opposed to all hidden or all visible).
The boss of the Death and Taxes distinctive map now moves 35% more rapidly even though immune to damage.
Twisted Effigy monster corpses can now be Desecrated if you bring a single into a map with you.
Rhoa map bosses now regain 33% of their maximum life whenever you break one of their nests.
Added a pack of weird monsters towards the boss rooms of maps that were missing them.
Monsters can now seem closer to the entrances in Oba's Cursed Trove.
The Hallowed Ground unique map is now on the Cemetery base type.