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[Lake Of Kalandra] PoE 3.19 Witch Starter Builds

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In the Lake Of Kalandra League, you'll travel to the mirrored lake that granted Kalandra her powers of duplication. Here is the latest PoE 3.19 Witch League Starter | Fast | Endgame | Cheap Builds brought to you by PoECurrencyBuy. These Necromancer, Occultist and Elementalist popular builds are also leveling guides, you can check the pob link in detail.

[Lake Of Kalandra] PoE 3.19 Witch Starter Builds


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Witch Necromancer 

[Lake of Kalandra] PoE 3.19 Witch Ignite Detonate Dead Necromancer Facetank Build

[Lake of Kalandra] PoE 3.19 Witch Cremation Decimation Necromancer Great Damage Build

[Lake of Kalandra] PoE 3.19 Witch Summon Raging Spirit Necromancer Bomber Build  

[Lake of Kalandra] PoE 3.19 Witch Skeleton Mages Necromancer League Stater Build

[Lake of Kalandra] PoE 3.19 Witch Summon Carrion Necromancer Cheap Build

[Lake of Kalandra] PoE 3.19 Witch Raise Spectre Necromancer Starter Build


[Lake of Kalandra] PoE 3.19 Witch Ignite Detonate Dead Necromancer Facetank Build

Build overview: We are abusing the most broken mechanics of the current league both for defense and offense.

Spell suppression is very strong so we aren't going CI, we stay Hybrid instead and trivialize chaos damage with capped chaos res and Grasping Mail mod "Chaos damage doesn't bypass ES when not on low life". 

Defense: 90% all res, 75 chaos res, 100% spell suppression, 75/75 real block(no Glancing Blows), Aegis replenish, 50k armour, less damage from Necro, regen/recoup etc.

Offense: ~20mil dps, thanks to absolutely broken scaling from high level + quality Unearth and DD + Wither being busted on their own.



Gems Setup

Trigger Weapon - Curse, Offering, Lifetap because we reserve most of our mana and don't have enough to trigger it.

Despair, Despair, Bone Offering

Auras(4L) - Malevolence, Determination, Purity of Ice, Enlighten

Main 6-link - Vaal Detonate Dead, Burning Damage, Deadly Ailments, Swift Affliction, Cruelty, Ignite Proliferation

Unearth Setup - Unearth, Empower, Greater Volley, Enhance

Auras(3L) - Discipline, Tempest Shield, Defiance Banner

CWDT+Molten Shell(2L) + Withering Step + Flame Surge unlinked


Bandits: Kill all. Build is very point starved.


Major: Bringe King if no freeze/chill immune boots, both lunaris and solaris are good otherwise, I prefer Lunaris.
Minor: Abberath if farming using searing exarch influence on maps, Tukohama for huge phys red.+regen(My choice), Ralakesh if having troubles with bleed/no CB immunity jewel.

Grasping Mail

We're using Grasping Mail here with a mod "Chaos damage does not bypass Energy Shield while not on low life"
This mod is absolutely crucial for being able to facetank simulacrum 30 with %phys gain as extra chaos + chaos pen mods that are fairly common.

100% Global Defenses mod is also very good so Ideally you'd want both and open prefix to craft %Life as extra ES.
Suffixes should be rolled with Eldritch Chaos, aim for high tier Spell Suppression and something usable with it. 


Path of Building Link: https://pastebin.com/iJUgtLNz



[Lake of Kalandra] PoE 3.19 Witch Cremation Decimation Necromancer Great Damage Build


The Concept

Phantasmal Cremation, Ashes of the Stars

Above all else, you NEED these two items for the build to even function.
Okay, so why?
Phantasmal Cremation Quality gives a "2% chance to explode a nearby corpse when firing projectiles per 1% quality" and we manage to reach upwards of 50% quality by combining the gem with the new Ashes of the Stars amulet for a 100% chance to explode corpses.

What this actually translates to:

Cremation linked with GMP Fires 8 projectiles per second per geyser. Every time a projectile is FIRED a nearby corpse is detonated for 4% of the corpses life as fire damage=we explode 24 corpses per second. 30/s with Dying Sun active.

We then spam unearth at the feet of the thing we want to die while our geysers are active. This will cause nice overlapping explosions for massive damage as we scale corpse life with Phantasmal Unearth

We scale the level and quality of this gem to eventually achieve level 95 corpses for insane damage when detonated (upwards of 1 million damage per explosion as you minmax).

That's really it. It doesn't take a lot of opportunity cost to scale the damage in this way, leaving a TON of room for scaling our defenses with tree and gear to make ourselves nigh unkillable.


+ Welcome to immortality. This build can tank all but the deadliest mechanics in the game and extreme degens that you aren't immune to already. Sirus Die Beam? Easy. Getting double teamed by Kosis and Omniphobia in wave 30 Simulacrum? CHILD'S PLAY! Could probably do Maven Memory game and Sirus Meteor if you really wanted to push a button for guard skill/frost shield, but that's excessive.

+ And we have DPS. Immortal and DPS?! INSANE! We reach upwards of 30 million DPS in ideal situations (boss standing still with dying sun etc...) but basically each corpse we detonate can reach upwards of 1 million damage per explosion. (For Reference, the Uber Elder fight in the compilation video was at around 500k damage per explosion)

+ Build scales very well. Every upgrade you make is impactful in a noticeable way and has a very high ceiling.

+ Outside of the Phantasmal Cremation, cost of entry is not that high for a tanky build to clear "normal" endgame. Guardians/Elderslayers, for example, can be cleared easily without the use of a Phantasmal Unearth.

+ Immune to Elemental Ailments. Thanks POE! :D

+ Overall, the build cleverly utilizes some niche mechanics to deliver immensely satisfying gameplay.

Alas, we cannot have the cake and eat it too. As powerful as the build is, there are downsides:

- First and foremost, this is NOT a clearspeed build. If you are very proactive and get into the rhythm of dropping a geyser on a pack and moving on, then it'll feel fun and engaging for mapping. That said, it's not a zoom zoom mapper by any means and you're pushing a lot of buttons. I would say, B- tier mapper down to C tier if you're lazy with buttons.

- It's actually worse than a 2-button build. You spam some Unearth, lay down some geysers, often you have to cast Unearth again to get the 3rd one down because the first 1-2 are consuming all your corpses AND THEN you spam Unearth at the feet of the Big Bad to kill it. This is particularly annoying with bosses that run around a lot (Maven+Sirus, for example). Corpse Pact cast speed DOES help a lot with this though--Just takes some practice.

- Cost of the main Phantasmal Gems (Cremation+Unearth) is a bit high. This is mainly due to their scarcity. They will basically cost 8-10x the cost of a Prime Regrading Lens each.

- Degens can be problematic if you're not paying attention/immune to them. Generally will be fine thanks to high max resists for cold/lightning dots. We are immune to ignites, take no extra damage from bleeds (pantheon), and should get corrupted blood immunity from a jewel. All that really leaves is burning ground, which can be conditionally dealt with via pantheon as well.

- You might find yourself unlearning boss mechanics and your skills as a player may wither due to "getting rusty" because you can ignore so many mechanics.


Gems Setup

Main 6-link setup: Phantasmal Cremation is required

Phantasmal Cremation - Greater Multiple Projectiles - Hypothermia - Elemental Focus - Awakened Elemental Focus - Concentrated Effect

Awakened GMP would be ideal for dps.
Anamolous GMP can be used to bring mana costs down.
Level 5 Awakened Fire Pen gives chance to inflict Exposure on hit. I would recommend getting this, or exposure on hit on gloves.

4L Phantasmal Unearth:

Phantasmal Unearth - Greater Multiple Projectiles - Enhance - Empower

Phantasmal Unearth is not REQUIRED for the build to function but will skyrocket your damage once you've obtained it. Awakened GMP can be used for convenience. Basically, sometimes you'll cast Unearth and Bone Offering Triggers, consuming 5(all) of the spawned corpses. Woke GMP would still leave you with one corpse to cast Cremation onto. It's an expensive way to solve a minor annoyance, but worth mentioning

3 link weapon:

Combustion - Bone Offering - Purifying Flame

Bone Offering because we are Necromancer. Divergent is great as it benefits from the Ashes of the Stars' quality boost for some extra block chance.

Divergent Purifying Flame - same deal, benefits from Ashes to cause enemies on consecrated ground to take increased damage. Linked to combustion to apply that debuff.

If you do not have a source of exposure, use Wave of Conviction instead of Divergent Purifying Flame.


Anomalous Purity of Elements benefits from our amulet to provide a little bit extra all elemental resistances. Base quality is fine though.

Tempest Shield can be Divergent if you need extra spell block, but is expensive.

Determination/Discipline are self explanitory.

3L/Sockets in Shield:

Defiance Banner can go anywhere. Shield charge+Faster attacks together is the important part here.


If you are struggling for sockets, you can drop the CWDT link and just put Molten Shell on left click.

Put  Purity of Ice in Unset ring with +2 Socketed gems or other source of +2 levels.

Only need to use this if you are trying to MAX out your Melding of the Flesh Resistances to 90% +2 gems brings it to level 23 for +5% max cold res baseline.

For the last two, find a socket for Flame Dash somewhere.

And if you do not have a curse on hit ring, you can always self cast a curse. I chose punishment as is debilitates enemies when the hit (they get slowed and deal 10% less damage) as well as being a monstrous damage boost once enemies are on low life (50% life or less). Self casting curses feels instant because of Corpse Pact Ascendnacy as well as being able to gain Doom for 30% increased effect. Again, just find a slot for it.


Path of Building Link

Level 98 w/ Melding of the Flesh: https://pastebin.com/sBfy9V5K

This is an early peak at the build prior to melding of the flesh or cluster jewels: https://pastebin.com/Yx2ugbA1 

This is the uber endgame POB that's worth a few mirrors probably...still has room for improvement.

The Crit Edition: https://pastebin.com/yivNQ35Z



[Lake of Kalandra] PoE 3.19 Witch Summon Raging Spirit Necromancer Bomber Build

  • ++ Easy to do on a budget
  • ++ Can do all Content
  • ++ Can do all map mods
  • ++ Elemental Ailment Immune
  • ++ 75/75 Max Block (needs some investment)
  • ++ Recover Life on Block (and Recover ES on Block with crazy Shield)
  • ++ upto 78/78/78 Max Elemental Resistances
  • ++ No “Explody Chest” (or other crazy items) needed
  • ++ HC viable
  • ++ Easy to scale damage with Minion Damage/Life
  • ++ Good single target damage
  • ++ Good clear speed
  • ++ decent life pool (~4,5k – 5k)
  • +- Somewhat SSF viable (not recommended as starter though)
  • +- Not a “zoom zoom”-Build
  • +- Need Tavukai to really popoff
  • -- Can be a bit squishy until you have enough Block/Ailment Immunities
  • -- Tavukai to not feel too clunky
  • -- Not optimal for Legion encounters


Gems Setup


Summon Raging Spirit–Unleash–Elemental Focus–Concentrated Effect or Predator or Minion Life

NOTE: Support Gem Setup depends on your Helmet rolls!
If you have Minion Life + Conc Effect in the Helmet use this setup
Summon Raging Spirit–Unleash–Elemental Focus–Predator

Body Armour:

Raise Spectre–Elemental Army–Pierce– Greater Multiple Projectiles –Combustion(–Feeding Frenzy)
NOTE: When using Frost Autoscouts instead of Artless Assassins, swap Pierce for Spell Echo


Desecrate/Convocation/Bone Offering


Shield Charge–Faster Attacks/Flame Dash
Flame Dash–Second Wind/Arcane Surge


Summon Stone Golem/Summon Skitterbots/Clarity/Ball Lightning


Animate Guardian-Minion Life–Raise Zombies/ Infernal Cry


Deal with the Bandits:
While Levelling: Help Alira
After Levelling: Kill all (sell 20 Orbs of Regret + Onyx Amulet to Vendor)
Pantheons: Lunaris & Shakari  


Path of Building Link: https://pobb.in/Wak7AhwqAOk5 / https://pastebin.com/ULmH9aC7



[Lake of Kalandra] PoE 3.19 Witch Skeleton Mages Necromancer League Stater Build

Core Unique

Dead Reckoning

Minions have +9% to all Elemental Resistances
With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages


Enchant: +40% skeleton damage

Maw of Mischief reduces cost of summoning skeles

Zealotry + Generosity gives extra damage and crit chance.

Skitterbots + Ailments for shock effect on enemies.


You must use Fleshcrafter

Vaal Summon Skeletons - Awakened Minion Damage - Spell Echo - Awakened Controlled Destruction - Awakened Greater Multiple Projectiles - Pierce

For bossing, you can swap pierce to hypothermia for more damage: PierceHypothermiaAwakened Elemental Focus

And if you have a white socket, you can swap to elemental focus instead.

Note that spell echo gives lets you summon 8 skeles at once, but the mages don't get the double cast. However, they do get more cast speed.

*You can skip Awakened SE if it's too expensive.


Vixen's Entrapment will trigger socketed curse when you self-cast another curse.

Enchance 4 gives 24% quality to linked gems:

Assassin's Mark 20% quality gives 5% chance to get power charge. 44% quality gives 11% chance.

Level 1 Flame Dash for mana efficiency. 20% qualty is 10% cooldown. 44% is 24%.

Faster Casting is extra QoL for Flame Dash!


+12% to Fire and Lightning Resistances
+2 to Level of Socketed Minion Gems
+25 to Strength
+19 to Intelligence
+59 to maximum Life
30% increased Movement Speed
+20% to Fire and Lightning Resistances

+2 minion boots from delve

Feeding Frenzy to buff skeletons.

Raise Spectre, Feeding Frenzy, Minion LifeEmpower

The chieftain spectres have a small mana pool and low mana regen, so lifetap lets them quickly recast their power and frenzy charges.

They have low HP, so link to Minion Life to keep them alive.


7% increased Cast Speed
+1 to Level of all Spell Skill Gems
+1 to Level of all Minion Skill Gems
Minions deal 20% increased Damage
Minions have 18% increased Attack Speed
Minions have 19% increased Cast Speed
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
Spells Triggered this way have 150% more Cost

Try to get +1 minion gems and +1 spell gems (+2 total)

Desecrate - Flesh Offering - Arcane Surge

Alternative: +1 gem and minion damage or just minion damage (cheap)

*Trigger craft recommended.

Triggered spells cost extra mana, so use arcane surge to increase mana regen.


You can use two weapons (more DPS) or a shield (tankiness)

+40 to maximum Life
+38 to Armour
+100 to maximum Life
+48 Life gained when you Block
Recover 5% of Life when you Block
5% Chance to Block Spell Damage

LINKED: Immortal Call - CWDT

The curse should be UNLINKED (for self-cast): Punishment

Gem links are same for shield or two weapons.

Set CWDT and IC to about 30% HP.


Has 1 Abyssal Socket
+5 to maximum Energy Shield
+114 to maximum Life
+40% to Fire Resistance
+42% to Cold Resistance
+39% to Lightning Resistance
Regenerate 30 Life per second
+54 to maximum Mana


+16 to all Attributes
+12 to Intelligence
41% increased Mana Regeneration Rate
+1 to maximum number of Skeletons
+1 to Level of all Intelligence Skill Gems
+20 to Dexterity

+1 int (Hunter) or +1 int/+1 skele (Hunter + Elder)

Anoint with Death Attunement

When you anoint Death Attunment on your amulet, you can refund the passive points and use them in another place.


8% increased maximum Life
+125 to Evasion Rating
+93 to maximum Life
39% increased Mana Regeneration Rate
Minions have 28% increased Movement Speed
+15% to Fire and Chaos Resistances

Recommend: minion speed to help with clear speed.


Life: Instant Recovery when on Low Life + Bleed removal
Prefix: Startled, Frightened, Alarmed, Terrified, Panicked
of Sealing, of Alleviation, of Allaying, of Assuaging

Panicked Divine Flask of Staunching - instant life flask & remove bleed
Jade of Dousing - extra evasion & remove burning
Quicksilver of Adrenaline - increased movement speed
Quartz Flask of Heat - phasing & remove freeze


  • 2x Large (8 or 9 points): Call to the Slaughter, Renewal (optional: Feasting Fiends)
  • 1x Medium (4 or 5 points): Blessed Rebirth (optional: Renewal)
  • 1x Small: Fortress Covenant
  • 1x Small: Quickening Covenant
  • 1x Small (2 points): Surging Vitality
  • 1x Small (2 points): Enduring Composure  


Path of Building Link: https://pastebin.com/XSZNMbYY



[Lake of Kalandra] PoE 3.19 Witch Summon Carrion Necromancer Cheap Build

  • + cheap compared to other Carrion Golem builds
  • + fast
  • + not so squishy
  • + can clear all content
  • + positive chaos resistance
  • + 7000 ES
  • + can play as STONE GOLEMS as well (if you wish)
  • + NO awakened gems!
  • + NO animated guardian (no need to worry if he dies!)
  • + truly AFK blight maps and Elder fight
  • - Golem jewels and clusters cost considerable amount of chaos at the start of the league AT ALL TIMES.
  • - squishy in the beginning, till you get more ES and Shav


Is this PoE 3.19 With build really cheap?

I only started using Shav at level 85+ though and before that i used a 6L Ambu's Charge which costs less than 10 chaos. Before that i used Cloak of Flame which was 6 chaos.

It can be even cheaper, but at the cost of Golem's dps. I just wanted to achieve great balance and use only important stuff which gives highest necessary boosts, like clusters jewels and Anima Stone (i only added Anima stone at level 93). Shav is just the best option to reserve 2 more auras and get more damage without being wrecked by Chaos and poison degen.

I recommend buying shav from the cards and linking yourself. My total investment was 35c for cards and 400 fusings which i gathered while levelling and early mapping/heists. I recommend throwing all your fusing into shav and nothing else.

How does it work, in general?

Carrion Golems buffed with Impale, massive attack speed and different auras and buffs, like non-golem minions result in 6 deadly beasts with over 10 attacks per second and combined damage over 10 millions.

Zombies actually deliver about 500k DPS as well, despite being on 1L, just for Feeding Frenzy. If they die = you don't care and bring them back. They are no meat shields.

Spectres are there for frenzy and power charges, as well as some protection.

Gems Setup

Main Skill

Carrion Golems 5L: Carrion.Golem-Melee.Phys-Minion.Damage-Multistrike-Brutality

Carrion Golems 6L: Carrion.Golem-Melee.Phys-Minion.Damage-Multistrike-Brutality-Damage.on.Full.Life


Pride - Blood Magic - Precision, Dread Banner - Generosity, Summon Skitterbots - Vaal Discipline - Enlighten, Flesh and Stone - Maim, Vitality

Other Minions

Raise Zombie - Feeding Frenzy, Raise Spectre, Summon Stone Golem (from Clayshaper)

Other Skills

Flesh Offering, Convocation, Desecrate

Recommend Spectre

1 Carnage Chieftain, 1 Host Chieftain

Both can be found in Act 7 Ashen Fields.

They of Tul - reduces damage taken. Can be found in Thul's Breach.

Undying Evangelist - protection bubble for everyone. Act 3 Sceptre of God

For 3 Spectres i would use 2 Carnage and 1 Host.


Ascendancy: Mindless Aggression, Unnatural Strength, Commander of Darkness, Bone Barrier  

Bandit: Kill All

Path of Building Link: https://pastebin.com/y78dnTKH



[Lake of Kalandra] PoE 3.19 Witch Raise Spectre Necromancer Starter Build


About this build

League Starter / SSF

This build is designed as a league starter and SSF build.

It will take you from a fresh league start all the way to endgame bossing on cheap or self-crafted gear.

It is focused on having high survivability while still having good DPS.

Required Uniques: none.

Gems Setup

Body Armour

For Syndicate Operative:

Raise Spectre + Spell Echo + Elemental Damage with Attacks + Vicious Projectiles + Volley + Minion Damage 

For Slave Drivers:

Raise Spectre + Spell Echo + Elemental Focus + Minion Damage + Controlled Destruction + Deathmark

Solar Guard: 

Raise Spectre + Spell Echo + Elemental Focus + Minion Damage + Deathmark + Concentrated Effect / Greater Multiple Projectiles

(swap GMP/Conc for map/bossing)

Redemption Sentry:

Raise Spectre + Elemental Damage with Attacks + Elemental Focus + Minion Damage + Deathmark + Vicious Projectiles / Greater Multiple Projectiles

(swap GMP/VP for map/bossing)

Helmet, Boots & Gloves

Helmet: 1 red & 3 blue

Raise Zombie+ Summon Stone Golem + Feeding Frenzy + Elemental Army + 

1. Stone Golem gives life regen.

2. Golem and Zombies can proc Feeding Frenzy buff that give spectres more damage and attack/cast speed.

3. Golem and Zombies can proc exposure from Elemental Army for -10% lightning res.

Boots: 1 blue, 2 red, 1 blue or green

Summon Skitterbots + Dread Banner + Generosity

1. Skitterbots chill and shock enemies.

2. Dread banner reduce nearby enemy accuracy (less hit chance).

3. Choose Aura for your spectre: Fire = Zealotry, Cold = Hatred, Lightning = Wrath.

Gloves: 4 blue

Armageddon Brand / Storm Band + Curse On Hit + Elemental Weakness + Flame Dash

1. Brand reduces enemy ele res (Elemental Equilibrium -50% and Elemental Weakness curse -44%)

2. Flame Dash is get out of danger movement skill.

3. Choose brand that is opposite of spectre damage. Arma for lightning spectre, Storm for cold and fire spectre.

Weapon & Shield

Weapon: 1 green, 2 blue

Desecrate + Bone Offering + Summon Skeletons

1. Desecrate spawns corpses.

2. Bone Offering consumes corpses to increase block chance for minions and necro, as well as some life recovery.

3. Skeletons add extra minions for pulling agro (and taunt if you have it on a cluster or ghastly jewel).

NOTE: You can use Vaal Skeletons to body block bosses with a mass of skeletons!

Shield: 2 red, 1 blue

Steelskin + Increased Duration + Convocation

1. Convocation teleport spectres to you.

2. Steelskin gives extra '2200 life'.

NOTE: You can set Steelskin to left mouse button. Also set 'always attack without moving'. It will autocast on cooldown.


Pantheon: Lunaris for mapping, Solaris for bossing, Arakaali for Sirus*

Bandit: Kill All

Path of Building Link

League Starter & SSF: https://pastebin.com/z8s0sztv   

Pure Spectre: https://pobb.in/6F4cou61rp22

Spectre & Spiders: https://pastebin.com/wQiDYvUG




Witch Occultist 

[Lake of Kalandra] PoE 3.19 Witch CoC Forbidden Rite Occultist Endgame Build

[Lake of Kalandra] PoE 3.19 Witch CoC Ice Spear Occultist Endgame Build  

[Lake of Kalandra] PoE 3.19 Witch Death's Oath Occultist Starter Build

[Lake of Kalandra] PoE 3.19 Witch Eye of Winter Occultist Good Clear Build

[Lake of Kalandra] PoE 3.19 Witch Essence Drain/Bane/Contag Occultist Life&LL Build


[Lake of Kalandra] PoE 3.19 Witch CoC Forbidden Rite Occultist Endgame Build

Mana: How do I sustain mana?

  • Non-Channelling Skills have # to Total Mana Cost mod on rings
  • Replica Conqueror's Efficiency
  • 1% reduced Mana Cost of Skills per 10 Devotion mod on Militant Faith
  • +14 Mana gained for each Enemy hit by Attacks (Gemini Claw)
  • 25% reduced Mana Cost of Skills during Flask Effect

Critical Strike Chance: Aim for %100 crit chance.

  • Power charges
  • Diamond Flask
  • Any Flask with crit chance mod
  • Ascendancy, Skill tree
  • Brittle Ground

Cooldown recovery: We need at least %14 for this build. I got it from awakened gem because it's really cheap this league.

  • Awakened Cast on Critical (minimum lvl 3)
  • Shaper/Crusader belt
  • Shaper/Crusader boots

Accuracy: We need %100 hit chance.

Hits can't be Evaded mod solves the problem

Aps: With 14% cooldown recovery optimal aps for cyclone is 7.57. Don't go over it. Cyclone's aps is 7.54 with this setup.

  • 26% inc attack speed, Claw
  • 5% inc attack speed, Quick Getaway
  • 8% inc attack speed, Repeater
  • 20% inc attack speed, Onslaught

If you wanna play with more or less attack speed check out the link:

Resists: Elemental resists are capped at 90% thanks to new jewel Melding of the Flesh. In this case we use Purity of Ice + Aegis Aurora combo to increase max cold res.

  • +8% to max cold res, Purity of Ice (Level 23 and inc aura effects)
  • +5% to max cold res, Aegis Aurora
  • +2% to max cold res, Body Armour Implicit

Stun Immunity: It's conditional but enough for mapping

  • 80% chance to Avoid being Stunned if you've Killed Recently (Boots enchant)
  • 30% chance to Avoid being Stunned (jewel implicits)

Militant Faith: Dominus to get Inner Conviction keystone.

  • +2% to all Elemental Resistances per 10 Devotion
  • 1% reduced Mana Cost of Skills per 10 Devotion

How do I generate power charge on bosses?

  • When we spend 200 mana we get a power charge so we keep spamming flame dash and cyclone before the fight started.
  • Assassin' Mark

Leveling: It's possible to level with forbidden rite but you'll need chaos res, recoup nodes on tree, it's too much work for leveling. I recommend you level with spellslinger ed/contagion with 6l blight setup until level 68 or 70. Leveling gems and trees are in the video.

Leveling Uniques:

Axiom Perpetuum (2x), Tabula Rasa, Karui Ward, Carnage Heart, Praxis , Seven-League Step, Goldrim, Replica Prismweave

Buy Cheap and Professional PoE Power Leveling

Gems Setups

Cyclone (Divergent) - Cast On Critical Strike (Awakened) - Forbidden Rite - Added Chaos Damage (Awakened) - Void Manipulation (Awakened) - Increased Critical Damage

Zealotry - Determination - Purity of Ice - Enlighten (Lvl 3)

Vaal Molten Shell - Withering Step (Anomalous) - Whirling Blades - Enhance

Assassin's Mark - Mark on Hit / Vaal Discipline / Tempest Shield 

Vengeance - Purifying Flame (Divergent) - Cast On Critical Strike

Flame Dash - Second Wind - Arcane Surge (Lvl 1) (Divergent)



[Lake of Kalandra] PoE 3.19 Witch CoC Ice Spear Occultist Endgame Build

Mana: How do I sustain mana?

  • Non-Channelling Skills have # to Total Mana Cost mod on rings
  • Divergent Inspiration, Anomalous Greater Multiple Projectiles
  • Mana leech from Essence Sap (Amulet annoint)
  • You can also use Replica Conqueror's Efficiency if you still have mana issues

Critical Strike Chance: Aim for %100 crit chance.

  • Power charges
  • Diamond Flask with crit chance mod
  • Inspiration charges
  • Precision
  • Ascendancy, Skill tree, Medium cluster
  • Cospri's Malice
  • Brittle Ground

(Crit chance is still 100% without Bottled Faith, just using it for extra damage)

Cooldown recovery: We need at least %14 for this build. I got it from awakened gem because it's really cheap this league.

  • Awakened Cast on Critical (minimum lvl 3)
  • Shaper/Crusader belt
  • Shaper/Crusader boots

Accuracy: We need %100 hit chance.

I got flat accuracy from one ring and using level 21 precision. 

Aps: With 14% cooldown recovery optimal aps for cyclone is 7.57. Don't go over it. Cyclone's aps is 7.54 with this setup.

  • 10% inc attack speed, Quick Getaway (x2)
  • 8% inc attack speed, Repeater
  • 20% inc attack speed, Onslaught

If you wanna play with more or less attack speed check out the link:

Militant Faith: Dominus to get Inner Conviction keystone.

Try to get one with these mods:

  • 4% increased Elemental Damage per 10 Devotion
  • 1% increased effect of Non-Curse Auras per 10 Devotion

If you feel squishy add determination drop skitterbots and spider. Use molten shell instead of immortal call.

How do I generate power charge on bosses?

When we spend 200 mana we get a power charge so we keep spamming vortex and cyclone before the fight started.

Leveling: Leveling gems and trees are in the video. 

Leveling Uniques:

Axiom Perpetuum (2x), Tabula Rasa, Karui Ward, Carnage Heart, Praxis , Seven-League Step, Goldrim, Replica Prismweave

Buy Cheap and Professional PoE Power Leveling

Gems Setups

Cyclone (Divergent) - Cast On Critical Strike (Awakened) - Ice Spear (Anomalous) - Inspiration (Divergent) - Greater Multiple Projectiles (Anomalous) - Added Cold Damage (Awakened)

Vortex - Arcane Surge (Lvl 1) - Bonechill - Vaal Discipline

Immortal Call (Lvl 1) - Cast when Damage Taken (Lvl 10) / Precision / Flame Dash

Sniper's Mark - Mark on Hit / Herald of Ice / Summon Skitterbots 

Prism Guardian: Vaal Grace / Hatred / Zealotry

Cospri's Malice: Freezing Pulse - Creeping Frost - Onslaught



[Lake of Kalandra] PoE 3.19 Witch Death's Oath Occultist Starter Build

  • + Fast and Easy map clearing for the lazy
  • + Ranged DoT skill for bossing and harder rares
  • + Profane Bloom explosions.
  • + Capped Chaos resist
  • + Don't care about Hexproof monsters.
  • + Can do almost all map mods. See separate section.
  • - Can't face tank, requires movement and dodging attacks
  • - Expensive to Min/Max (not "Mirrors expensive" though).
  • - You will die sometimes to damage spikes. Not intended for Hardcore.

Skills gems and what level you can use them. Replace with Awakened versions when possible.

Bow 6L

Caustic Arrow (Quality only affects area, so less important) - Vicious Projectiles (Quality not relevant) - Void Manipulation - Lifetap - Concentrated Effect - Swift Affliction

Leveling: Caustic Arrow -> Pierce -> Lifetap -> Void Manipulation -> Efficacy -> Vicious Projectiles

Replace Lifetap with Empower when you have enough mana for a few shots.

You can replace Concentrated effect with Efficacy for a slightly larger puddle, with some DPS loss, but I found it unnecessary.

Chest (no links required)

Void Manipulation, Efficacy, Lifetap, Concentrated Effect, Swift Affliction, Less Duration(Quality not relevant)

  • Lifetap is REQUIRED for enabling Swift affliction and Less duration
  • Lifetap buff can be triggered elsewhere to receive the buff. Lkfe CA or movement skills.
  • Replace Less Duration with Awakened Increased Area of Effect for more area with small dps loss
  • With 3 red sockets you can use Arrogance support

Auras setup

Defiance Banner, Purity of Elements, Malevolence

- Enlighten will have to be added to have enough mana for CA with Empower.


Blasphemy, Despair, Enfeeble (or Temporal chains if you prefer)

Movement and Utility

Anomalous Withering Step, Divergent Lifetap, Blink Arrow, Enhance

Enduring Cry - Extra heal and damage reduction.

  • Divergent Lifetap gives longer duration of the buff
  • Phantasmal Blink Arrow for additional CD usages. Blink arrow is the only movement skill that doesn't share CD with Withering step, which is why we use it.
  • Anomalous Withering Step with Enhance lvl 4 and and +2 Viridi's will give us 13 Withered stacks instantly. I bind this to the movement button, so I don't need to think about it. After 2 more seconds, enemies reach 15 withered stacks due to our Withering Presence ascendancy.
  • 15 withered stacks is 90% increased damage taken, which is a More multiplier.

Wither Totem setup can be used while leveling, but is redundant with Anomalous Withering step


Aspect of the Spider

Slows enemies and increases our damage.
You can craft it on the Gloves/Boots/Quiver or Belt.
Do not use supports that can increase reservation on the same item!

Alternative - Aspect of Crab for 20% Phys damage reduction.


Ascendancy: Void Beacon -> Withering presence -> Profane Bloom -> Malediction damage), additional Curse



  • Arakaali for Chaos damage, until you get capped
  • Brine King for Stun until you have stun avoidance on tree or boots enchant
  • Lunaris for clearing
  • Solaris for bossing


  • Shakari - for reduced Chaos damage taken until you get capped
  • Ryslatha - for Life flask sustain 

Bandit: Kill all for 2 skill points

Path of Building Link: https://pastebin.com/jFgm6MEn



[Lake of Kalandra] PoE 3.19 Witch Eye of Winter Occultist Good Clear Build

This is a guide meant for the people looking to play a second build, as this does not contain a strict leveling section because I myself transitioned into this after league starting Bane/ED. However, I will provide resources to help level an Occy.

  • + Stun and chill/freeze immune.
  • + Good clear speed due to EoW's spiral of projectiles granting nice coverage and its synergy with the Snakepit unique ring that allows it to chain once.
  • + Great to amazing boss damage as you start using EoW's max distance to its advantage.
  • + Clears Maven invitations with relative ease.
  • + Fairly tanky due to both Grace, Determination and Defiance Banner providing us with 75% Evasion and upwards of 30K Armour with Molten Shell, alongside a permanent Blind aura, chill/freeze, hinder from Aspect of the Spider.
  • + Ghost Dance. 
  • - Not a starter and wouldn't recommend it for HC.
  • - Requires a fair bit of cast speed to feel good.
  • - Without utilising the damage multiplier gained as EoW travels, it can feel like you're hitting with a wet noodle.
  • - Isn't quick in terms of movement speed before some investment.
  • - No longer a useful Hydrosphere chain interaction for bossing.

Gems Setups

6-Link: Eye of Winter - Awakened Spell Echo - Awakened Added Cold Damage - Divergent Inspiration - Power Charge on Critical - Increased Critical Strikes

Anomalous Eye of Winter is also an option to make clear speed better (I use it while mapping and in Delve, does conquerors okay as well), but it reduces boss damage for when EoW explodes at max distance because it gets there quicker, therefore less projectile hits on the way.

Divergent Inspiration is quite mandatory, I'd say, you really need the reduced cost at the cast rates we have. If you can't get it - path to a mana node and take the Mastery for 10% reduced cost or fetch it on jewels.

Personally, I didn't like regular Spell Echo or Unleash so I used Faster Casting until I could afford Awakened Spell Echo, which felt just as good. If you do not have enough cast speed to make Echo feel good to play or simply don't like it - use Unleash.

Pseudo 4-Link: Flame Dash - Sniper's Mark | Clarity (lv 2) - Arrogance

Here the only link we care about is Arrogance /w Clarity, we don't want to have Aspect of the Spider in the item that has this link.

4-Link: Defiance Banner - Discipline - Hatred - Herald of Ice

An alternative to Herald of Ice here is Tempest Shield if you wish to have a more defensive playstyle with closer to 20 attack / 50 spell block. Herald of Ice is purely cosmetic due to the shatters, DPS wise it provides us with next to nothing.

The glove slot is where all your mana reserved auras should sit.

4-Link: Hydrosphere - Awakened Unbound Ailments - Bonechill - Culling Strike

We link Hydrosphere with Unbound Ailments and Bonechill to make bosses take more damage based on chill effect and since we're scaling AoE through the Ascendancy, it can pulse and hit the boss a fair distance away. Culling Strike helps with taking bosses down without a hitch.

Alternatively, you may want to use Frost Bomb instead, you'd swap Culling Strike for Increased AOE.

You don't need Awakened Unbound Ailments, but it's nice, an upgrade here would be Divergent Bonechill because it provides more chill effect from quality. If using Frost Bomb, Divergent Frost Bomb and Anomalous Increased AOE are upgrades.

3-Link Shield: Grace - Determination -Zealotry

These auras are essential to our defences and damage. If you get a pair of Templar gloves that have +2 aoe/aura alongside base spellcrit and a curse, feel free to swap Zealotry into them and put Hatred in the shield. This should help with crit chance while you prep the build for a +2 corrupted shield.

3-Link Wand: Anomalous Molten Shell - Frost Shield - Arcane Surge (lv 8)

Anomalous Molten Shell is a luxury because it provides even more armour, we keep it on left click so it procs all the time. We keep Arcane Surge at level 8 due to all the reduced mana cost we have and it's the only level when we can reliably proc it with Frost Shield. All the alternate qualities for Arcane Surge are really good - if you need more regen, get Anomalous, if you want more up time for damage, get Divergent.

Aspect of the Spider should be used on your belt, preferably, if using rare gloves then those work as well. We don't want it on the piece of gear that's holding Arrogance because it would otherwise interact with it and make it reserve HP. 


Path of Building Link: https://pastebin.com/p3Wqd9K5



[Lake of Kalandra] PoE 3.19 Witch Essence Drain/Bane/Contag Occultist Life&LL Build

  • + Very High Damage output
  • + Decently tanky, safe to play
  • + Can do any map mods
  • + All Content
  • + HC Viable
  • + Very versatile, a lot of utility options (low life/life-based or even CI if you really want)
  • + Decently fast clear speed, fun playstyle rushing from pack to pack
  • + League starting is possible due to good damage output
  • + Great boss killer, can do any boss
  • + No need to use mana flask for mana regen
  • - Cannot reliably do no-regen maps
  • - Not quite beginner-friendly and takes time to learn all mechanics and gearing in the build (but worry not, this guide is designed comprehensively so that beginners can follow through)
  • - Min-maxing with double corruptions is very expensive for high-end gear, and build only shines with certain investments and at higher levels
  • - Essence Drain can miss against fast-moving bosses, has very limited AoE and requires re-casting the skill sometimes

Gems Setup

All gems are at 20% quality (or more if you corrupt them into higher quality) unless otherwise stated. Most gems are best to have at lv 21, but usually lv 20 is enough. Arcane Surge should be at lv 7 to proc after 1 Bane cast. Empower lv 3 or 4 is fine. Any gems gated by Str/Dex requirement can be leveled up to the limit.

ED/Bane Low Life version 

Essence Drain - Efficacy - Swift Affliction - Controlled Destruction - Empower - Void Manipulation or Lesser Multiple Projectiles

LMP can be used instead of Void Manipulation if damage feels good enough in tough contents. The utility includes firing 3 ED projectiles to cover more monsters, which is helpful during Legion encounters, deep delve and tough maps. GMP costs more mana and gives more damage penalty so LMP is preferred. 

Bane - Enfeeble - Despair - Swift Affliction - Arcane Surge - Efficacy

Flesh and Stone (Sand Stance)- Malevolence - Temporal Chain - Blasphemy (1)


Flesh and Stone (Sand Stance) - Malevolence - (Vaal) Purity of Ice/(Vaal) Purity of Fire - Vaal Grace - Enlighten (lv 3 or 4) (2)


Flesh and Stone (Sand Stance) - Malevolence - Vaal Grace - any Vaal skill/Contagion/Clarity (3)

In setup (1), Clarity can replace Flesh and Stone and kept at low level if mana regen feels lacking, but losing Blind is huge. If you have an Elder base Unset ring, you can socket Flesh and Stone there and add a Vaal skill of choice or Enhance support to give Temporal Chain even more quality. 

In setup (2), an Elder base Unset ring if affordable is much better to have a good mana pool available, without it, you only have around 100 mana available to cast skills. Clarity can replace Vaal Grace if mana regen is bad, but this has been tested and isn't a problem without Clarity (at high character level). Contagion can also replace Vaal Grace if more clear speed is preferred. 

Setup (3) is for those who dislike Temporal Chain. A lot of options can work: Vaal Blight, Dread Banner (lessen accuracy further), Vaal Righteous Fire, Vaal Haste, Vaal Lightning Trap (for bosses), Arctic Armor, Contagion or Clarity, and more. 

Blood Magic - Enlighten (lv 4) - Zealotry - (Vaal) Discipline
Blood Magic needs to be at lv 20 (111 Strength) and Enlighten needs to be at lv 4 to go low life with these 2 auras. 


Flame Dash - Enduring Cry - Cwdt - Immortal Call


Flame Dash - Enduring Cry - Vaal Righteous Fire- Vaal Blight

There's a couple options here. Vaal Righteous Fire and Vaal Blight for bosses and a massive hinder effect (usually not needed) and cwdt + Immortal Call for defense (recommended for inexperienced players/ if you want more tankiness). 

The last aura we have is Aspect of the Spider (reserves mana), which makes enemies take more damage on each spider stack and applies another source of slow. 
Cast when Damage Taken lvl 6 
Immortal Call lv 8 
The combo cwdt + Immortal Call gives some extra elemental and physical mitigation at the cost of 3 second cooldown. 

ED/Contagion Low life version: See PoB


Path of Building Link

Low life ED/Bane: 

Wand and Shields
League Start Base Life - https://pastebin.com/FPq0uhQG
League Start Base CI - https://pastebin.com/B0WabtDR
Endgame 3.19 Lowlife - https://pastebin.com/9MzghYCa

League Start Base Life - https://pastebin.com/5b9XNY4e 

Essence Drain - Contagion Life base: https://pastebin.com/gsFUGnXR




Witch Elementalist  

[Lake of Kalandra] PoE 3.19 Elementalist Explosive Arrow Ballista League Starter Build   

[Lake of Kalandra] PoE 3.19 Elementalist Arc Beginner Friendly Starter Build

[Lake of Kalandra] PoE 3.19 Witch Armageddon Brand Elementalist Starter Build


[Lake of Kalandra] PoE 3.19 Elementalist Explosive Arrow Ballista League Starter Build

  • + Amazing DPS
  • + Amazing clear
  • + Amazing bossing
  • + Amazing tankiness
  • + Very simple gameplay
  • + Drop totems and run
  • - Have to backtrack for some items that drop
  • - Will probably get nerf hammer at end of league

Gems Setup


Explosive Arrow, Ballista Totem, Awakened Burning Damage, Awakened Elemental Damage With Attacks, Lifetap support, Ignite Proliferation. Swap in Awakened Deadly Ailments for Pinnacle Bosses.


Determination, Grace, Purity of Elements, Defiance Banner, Precision, Enlighten (4)

Culling strike setup (throw on bosses to cull them):

Arcanist Brand, Flame Surge, Lifetap, Culling Strike.

Frenzy and Combustion setup

(fire frenzy for charges, and throw trap on bosses for combustion):

Frenzy, Lifetap, Lightning Spire Trap, Combustion.

CWDT setup

CWDT, Immortal Call, Molten Shell, Flame Dash

Leveling Guide


Ascendancy: Shaper of Flames -> Mastermind of Discord -> Heart of Destruction -> Bastian of Elements for defence, or Shaper of Storms for offence.

Bandit: Kill all

Path of Building Link: https://pastebin.com/HAgV48NG 

Use Awakened Deadly Ailments for pinnacle bosses.

Use Ignite Proliferation for everything else.



[Lake of Kalandra] PoE 3.19 Elementalist Arc Beginner Friendly Starter Build

+ low gear requirements make it a good starter
+ easy to play, Arc autotargets and chains between enemies
+ Endgame Setup is tanky and has Stun-/Elemental Ailment Immunity
- mediocre damage potential until upgrading to the endgame setup

- single target damage can't compete with most meta builds
- Golems can die and leave you weaker for 4 seconds


Act 1-10 Progression

This part contains everything you need to know about the build while getting through the acts.
If you're new, I recommend checking out my Beginner Tips and Act Progression guides.


‣ You'll only get one gem as quest reward. If there are multiple gems from the same quest listed below, you have to buy the others from the currency vendor in that acts town.

‣ Your auras and golems don't need to be actively on your skill bar. You can activate them and then unbind them, or bind them to your secondary skillbar by holding CTRL.

‣ Set Arc, Orb of Storms, Flame Dash, Wave of Conviction and Conductivity to Always Attack without Moving. You can find this option at the top when left-clicking the skill on your skillbar.

‣ Orb of Storms, Wave of Conviction and Conductivity help with tougher enemies. 

‣ Once you link Onslaught to Orb of Storms, cast it onto monsters to gain the buff.

‣ After getting your hideout and unlocking recipes starting in late Act 2, use your Crafting Bench to add Resistances, Life, Spell Damage, Cast Speed, Strength or Dexterity to your gear.

‣ Wear a Heavy Belt and Jade Amulet for early attribute requirements.

‣ Equip two Rune Daggers, ideally with 50% Global Crit Chance implicits to help out with Elemental Overload procs. 

‣ Use the recipes below to enhance your Rune Daggers, once at Level 8 and again at Level 20. Later on you might find some upgrades or Essences of Torment or -Woe to craft them.


Sell all listed parts together to any vendor, the resulting item will be shown before confirming.

Weapon with "Adds (1-2) to (21-22) Lightning Damage to Spells" (Level 8)
Magic-rarity Rune Dagger + Normal-rarity Topaz Ring + Orb of Alteration

Weapon with "Adds (1-4) to (46-49) Lightning Damage to Spells" (Level 20)
Magic-rarity Rune Dagger + Rare-rarity Topaz Ring + Orb of Alteration

Topaz Ring: Iron Ring + Dexterity Skill Gem

Passive Tree Goals

Act 1 | Act 2 | Act 3 | Act 4 | Act 5 | Act 6 | Act 7 | Act 8 | Act 9 | Act 10


Kill Kraityn | Kill Alira | Kill Oak

to gain 2 Passive Skill Points from Eramir in the Forest Encampment

Gem Progression

Freezing Pulse (Enemy at the Gate, Act 1) -> Arc (The Siren's Cadence, Act 1)
+ Arcane Surge (Twilight Strand, Act 1) -> Lightning Penetration (A Fixture of Fate, Act 3)
+ Added Lightning Damage (The Caged Brute, Act 1) -> Inspiration (A Fixture of Fate, Act 3)
+ Spell Echo (The Eternal Nightmare, Act 4)

Orb of Storms (Breaking Some Eggs, Act 1)
+ Power Charge on Critical (Sharp and Cruel, Act 2)
+ Culling Strike (Sharp and Cruel, Act 2)
+ Onslaught (A Fixture of Fate, Act 3)

Frostblink (Breaking Some Eggs, Act 1) -> Flame Dash (The Caged Brute)
+ Steelskin (Breaking Some Eggs, Act 1) -> Molten Shell (A Fixture of Fate, Act 3)
+ Increased Duration (A Fixture of Fate, Act 3)
+ Arcane Surge (Enemy at the Gate, Act 1) keep it Level 3!

The gems below can be socketed wherever you have space without being linked!

Clarity (The Caged Brute, Act 1)

Herald of Thunder (Intruders in Black, Act 2) -> Wrath (Lost in Love, Act 3)

Determination (A Fixture of Fate, Act 3) after getting Sovereignty & Reservation Mastery 

Defiance Banner (A Fixture of Fate, Act 3) after getting Sovereignty & Reservation Mastery

Summon Lightning Golem (Breaking the Seal, Act 4)

Summon Stone Golem (Breaking the Seal, Act 4) after getting Liege of the Primordial

Summon Flame Golem (Breaking the Seal, Act 4) after getting Golem Commander

Summon Chaos Golem (Breaking the Seal, Act 4) after getting Elemancer

Wave of Conviction (Intruders in Black, Act 2)

Conductivity (Lost in Love, Act 3)

Flask Progression

Life Flask
Life Flask -> Diamond Flask (The Silver Locket, Act 7)
Mana Flask -> Granite Flask (The Key to Freedom, Act 5)
Mana Flask -> Quicksilver Flask (The Great White Beast, Act 2)
Quicksilver Flask (Mercy Mission, Act 1)

Get Basalt Flask (Safe Passage, Act 10) for later!


Main Skill

Arc is a lightning spell that autotargets enemies if casted into their approximate direction and chains between them. Unlike most other skills that chain, it needs to chain to two different enemies before it can chain back to the same enemy again, which means an enemy can be hit multiple times by a single cast under the right circumstances. Each time it chains, it also releases another damaging bolt to a nearby enemy to help with clearspeed. 

The amount of times it can chain depends mostly on its gem level, but can also be increased through other sources such as the Lightning Mastery we use. Lastly, the skill gets a 15% more damage multiplier for each remaining chain to improve its single target damage, e.g. if it can chain 10 times but only hits a single enemy, that hit will get a 150% more damage multiplier.

A Level 21 Arc corruption is one of the first endgame investments you should focus on.

Spell Echo adds a massive cast speed multiplier at the cost of some damage and makes each cast of the linked spell repeat without spending its skill cost. 

Anomalous Spell Echo is a good upgrade for more cast speed, Awakened Spell Echo isn't worth it.

Lightning Penetration reduces the enemies lightning resistance by its listed value and can even bring it down into negative values. 

Awakened Lightning Penetration is a good damage upgrade. If you invest enough for the Crystallised Omniscience setup, use Arcane Surge for its damage multiplier instead.

Inspiration reduces the linked skills cost and makes you gain an Inspiration Charge when spending mana with it. These Inspiration Charges grant a more elemental damage multiplier and increased crit chance per charge and have a limit of 5. The charges are lost after reaching the treshold of mana spent listed on the gem, but are back up quickly with this builds cast speed.

Anomalous Inspiration can be used to gain additional crit chance for Elemental Overload procs.

Added Lightning Damage adds a flat amount of lightning damage that gets multiplied by 1.2 through Arcs damage effectiveness.

Awakened Added Lightning Damage is a very strong endgame upgrade that doesn't just add more lightning damage, but at Level 5 also increases Arcs level by one for another damage increase.

Cruelty adds a more damage multiplier, the Cruelty buff doesn't matter here.

Anomalous Cruelty is another upgrade that gives you some crit chance.


Orb of Storms is an AoE lightning spell that creates a stationary orb on your position upon cast. This orb periodically releases damaging bolts onto enemies within its AoE and creates additional bolts if you use a lightning skill inside the orb. The orb disappears after a certain amount of bolts and is being replaced if you cast it again. In this build it's used for the following buffs.

Power Charge of Critical lets you gain Power Charges through crit strikes with the linked skill. These charges increase your crit chance to help you gain Elemental Overload with Arc.

Onslaught grants you the Onslaught buff upon kill or hitting a unique enemy with the linked skill. This is great for mobility and gives you a great damage increase for Arc.

Anomalous Onslaught is an option to gain more Onslaught duration.

Culling Strike instantly kills enemies with 10% or less life left. This doesn't just let you kill bosses faster, but also helps with gaining Onslaught while clearing maps.

Divergent Culling Strike heals 2% of your life upon culling. While that's not gonna help much during most bossfights, it's a nice upgrade for mapping.

Golem Buffs

These gems don't have to be linked to each other!

While golems can deal damage, this build only focusses on the buffs they grant. The golems used are Summon Lightning Golem for cast speed, Summon Chaos Golem for physical damage reduction, Summon Flame Golem for damage and Summon Stone Golem for life regeneration.

Their Anomalous versions are great upgrades to maximize their buff effect.

Guard & Movement

Vaal Molten Shell grants two skills, the regular Molten Shell and its buffed up Vaal version.
Both grant Armour and an additional hitpool based on your total Armour for a duration. 

The Vaal version requires souls to be used, which are primarily gained by killing monsters or at certain thresholds during bossfights. After being used, it goes into Soul Gain Prevention for some time during which it can't be charged up for another use.

Flame Dash is a movement skill with three charges that replenish after a cooldown, casts instantly and allows you to cross gaps. It also prevents taking damage from damaging ground effects while dashing through them, which is very helpful in many endgame bossfights.

Arcane Surge grants the Arcane Surge buff for 4 seconds upon spending enough mana with the linked skill, which grants a spell damage multiplier and mana regeneration.. Keep it at Level 3 to instantly gain it with a single use of the linked skills.

Divergent Arcane Surge can be used to add another 2 seconds to its buff duration.

Increased Duration simply increases the linked skills and Arcane Surges buff duration.

Auras #1

Auras reserve some of your mana to grant various stats. There are two setups listed here, start with the first one and then switch to the other once you have all the needed stuff.

Wrath grants a lightning damage multiplier, Determination grants armour and a multiplier for it.

Wave of Conviction is a physical spell that converts 25% of its damage to fire and lightning damage respectively and applies 15% exposure for the highest elemental damage it deals. Adding some Lightning Damage to Spells together with lightning damage passives assures that this will be lightning exposure. Keep this gem at Level 1 to avoid dying to physical damage reflection.

It will eventually be replaced by an Eldritch Implicit on your gloves.

Conductivity is a hex curse that lowers enemies lightning resistance and adds +25% chance to be shocked for a significant damage increase.

It will eventually be replaced by a suffix on your ring.

After you've finished the Level 85 Passive Tree, got the equipment to replace the two gems above and the Enlighten mentioned below, you can use this setup instead.

Wrath and Determination remain, Purity of Elements is the new addition that grants you elemental resistances and more importantly makes you immune to all elemental ailments. This is insanely strong for endgame content!

You need a Level 3 Enlighten to be able to fit Purity of Elements in, which reduces the mana reservation cost of linked skills.

Auras #2

These gems don't have to be linked to each other!

Clarity grants mana regeneration to help with skill cost sustain.

Defiance Banner reserves mana to carry a banner that grants increased armour and evasion and reduces the crit chance of nearby enemies. If placed, it grants a bigger effect for those and taunts nearby enemies while also lowering their damage by 15%.


Ascendancy & PoB

Liege of the Primordial (Normal Labyrinth)

Elemancer (Cruel Labyrinth)

Mastermind of Discord (Merciless Labyrinth)

Bastion of Elements (Eternal Labyrinth)

Regular: Level 75 | Level 85 | Level 93 - Finished Build | Level 100

Level 85+ requires a Large Cluster Jewel, keep using Infused Flesh until you have it.


Crackling Speed - Non-Projectile Chaining Lightning Skills Chain +1 times
Heart of Thunder - Lightning Damage with Non-Critical Strikes is Lucky
Divine Judgement - 40% increased Effect of Non-Damaging Ailments
Deep Thoughts - Clarity has 100% increased Mana Reservation Efficiency
Sovereignty - 15% increased Mana Reservation Efficiency of Skills
Champion of the Cause - Auras from your Skills have 15% increased Effect on you
Devotion - 10% increased maximum Life & 10% reduced Life Recovery Rate 
Cruel Preparation - +50 to maximum Life

Path of Building: https://pastebin.com/iSd40YuN



[Lake of Kalandra] PoE 3.19 Witch Armageddon Brand Elementalist Starter Build



Gems Setup

Armageddon Brand - Combustion - Unbound Ailments - Burning Damage - Inspiration - Ignite Proliferation

Flame Wall - Controlled Destruction - Elemental Focus - Burning Damage

Summon Stone Golem / Summon Flame Golem / Summon Chaos Golem / Summon Lightning Golem

Flame Dash / Steelskin / Flame Surge / Clarity (Lvl 10)

Wave of Conviction - Hextouch - Flammability

Summon Skitterbots / Tempest Shield / Malevolence


Path of Building Link 

Build Cost
- Low Budget: 0-10 ex




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