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Path of exile 3.1 Build For Shadow Saboteur

PoeCurrencyBuy Date: Dec/12/17 20:20:24 Views: 3820

The Saboteur focuses on improving his traps and mines with utility bonuses as an alternative to straight damage or essential strike increases. This class also expands on blind as an offensive and defensive mechanic. Within this write-up, Poecurrencybuy will share you Path of exile 3.1 Build For Shadow Saboteur with Fire Nova Mine, Fire Trap, Remote Mine Help and Trap Help talent gem.

 

Path of exile 3.1 Build For Shadow Saboteur

NO.1 [Poe 3.1 Fire Nova Mine] Fire Nova Mine - Perfect League Starter - Low Spending budget - Speedy - HC Viable


Nerfhammer expertly dodged, possibly we're lucky and also get a slight buff? Let's wait for the full patch notes.
Patch Notes have arrived:
No modifications to FNM. All the things stay the identical - so we can officially call this guide a 3.1 guide now (was hoping to get a little saboteur buff, but that may well come with later patches).
As far as I've observed, the new support gems do not assist us either.
FNM appears to become suitable for the Abyss League mechanic considering that you can locate your mines along the floor cracks even before you have noticed any mobs, once they pop out you can immediately destroy them, just like heavy boxes, breaches, and so on. Quite superior, going to play FNM myself this league and preserve you updated with my present gear.

Fire Nova Mines would be the most enjoyable build I've played so far. The mixture of quickly evident speed, pretty affordable gear plus the possibility to run every single Map Mod with no an issue tends to make this build the perfect first Character for a new league. You will get rich early on to farm up for the 2nd, extra pricey, character.
The build might be adapted to be quite HC-viable. I've played FNM to level 95 and 92 in HC Leagues.

Do you choose not to have Attacked in spot generally on working with the num lock trick so your mines will always get placed at your feet? Just believed it might be a superb addition to the guide.

1.transform the keybind of "Attack in place" to any with the binary keyboard number.
2.when was having num lock turned on press the important you bound to "Attack in place" (in my case its nr 7).
3. when nevertheless holding the specified quantity turn off your num lock.
4. love Perma attack in the location

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NO.2 [Poe 3.1 Fire Trap] What a Shocking Tri-Element Crit Trapper!


Nicely, the Mana nodes in Thoughts over Matter got nerfed. Quite a whiplash, but skilling a considerable Mana node as opposed to two smaller life nodes should even this back out.Previous that, no buffs to traps or the Saboteur, mostly keeping it each of the same.Possibly a unique or two will be handy, even though This Build keeps my expectations low.

Pros:

+ Can run just about any Map mod (Although no Life and Mana reg can be a significant discomfort)
+ 'Mandatory' gear is inexpensive
+ Rapidly screen-clearing
+ Can get a decently higher life and ES pool (5k+ life and 2.5k-3.5k ES(Depending on your speed)
+ Atziri, Izaro and Higher Tier Maps are not any problem!
+ Can cope with every Guardian! (See Videos for each beneath)
+ Shaper was viable! (See Video below)
+ Loads of enjoyable to play!
+ Every person loves a Shocker!

Cons:

- Viable for HC, but could be a pain early on, as this build tends to become reasonably squishy in its early stages.
- Mana heavy devoid of Thoughts over Matter, meaning you'll need a Mana Flask in the event you don't talent it.
- The higher volume of giant Shock Novas and Ice Traps can get on one's eyes immediately
- Your fingers can get stiff from continually smashing the keyboard

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NO.3 [Poe 3.1 Remote Mine Support] Wintz's GC Miner Sabo (HC/SC, Shaper, Uber Atziri, Guardian & Uber lab viable)

Ripped at level 96.7 @ rank 5 to log out packet loss. Tried shaper and guardians on standard and was surprised at the single target DPS and decided to remake it on HSC as my league starter and boss farmer.

How does this build work?
Glacial cascade has been changed in 3.0 into a pure physical damage spell with innate 60% cold conversion. This means it can now scale nicely with Phy's harm nodes (else if 100% conversion) while getting the benefit of hatred/added fire/herald of ash and so on.

Tremor Rod vs. dagger/shield?
Tremor rod can potentially give you an 18-24% AOE boost throughout mapping because the mines are usually detonated twice. Also has significant mine laying speed but you lose shield charge + fort mobility and defense. Also, lack substantial crit % and life/res from a shield.
Shield/dagger variety has a lot more damage up front, but tremor should have comparable DPS in a sustained fight.

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NO.4 [Poe 3.1 Trap Support] 10c Budget, efficiently farm Atziri/Uber Lab/Early Red Maps


All is well. Last expansion I farmed up 15 exalts in about three days with this build while spending 10c on it. I know I'm a piece of shit when it comes to answering people's questions, so I'm grateful that the community around the build has been helping every single other. That's with decent gear, the gear I did Shaper with. All you need to do is focus on ELE damage/life/resists/crit as significantly as possible, but to farm Atziri and Uber Lab, you do not will need exceptionally not even Tinkerskin. Get it when you can even though. The skills section also shows you what to put in as you get 5/6l in the unchecked skills.

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