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[Scourge] PoE 3.16 Ranger Spectral Throw Raider Fast Mapping Builds

PoeCurrencyBuy Date: Oct/18/21 09:30:58 Views: 3546

This PoE 3.16 Scourge Ranger Spectral Throw Raider Builds have incredible movement speed with whirling blades and crazy attack speed. Easy/Cheap to gear with room for lots of improvements as you get more currency.

[Scourge] PoE 3.16 Ranger Spectral Throw Raider Fast Mapping Builds

 

Pros & Cons

+ Very fun and engaging build to play
+ Spectral Throw MTX's all look amazing! (Hope to get Lunaris boss from act 8 MTX at some point!!)
+ Very fast pace build
+ Incredible movement speed with whirling blades and crazy attack speed
+ One of the best AOE clears in the game hands down
+ Amazing Single Target capabilities as well
+ Pretty defensive with evade/dodge/block and lots of leech
+ Immune to all elemental ailments
+ Free Phasing which looks cool and let's you pass through mobs with ease
+ Free frenzy charge generation via ascendancy class
+ Vaal pact + insane damage gives ridiculous amounts of leech
+ Can do almost all map mods (avoid ele reflect)
+ Able to do all content (all maps, uber atziri, all labs, shaper and guardians, uber elder, Sirius (kind of))
+ Easy/Cheap to gear with room for lots of improvements as you get more currency


- Ele Reflect maps are NOT possible
- Sirius can be killed but with so many phases and having to ramp up your frenzy charges every single time.... it is not the best sirius farming build.
- Can be very expensive to fully min/max yourself for end game gear

 

Skill Tree

Pantheon

Minor God - Abberath. I Like being immune to burning ground especially when I have no regen from using Vaal pact. Now that shakiri is a bit worse and does not make you full immune to poison that is the one I prefer.

Major God - Soul of Lunaris is my favorite. Avoid projectiles, more dodge, some movespeed/phys dmg reduction, and avoid projectiles that have chained is super nice especially when you have just you and your golem buddy walking down a map and get bazooka'd by archers and instantly blow the eff up.

Feel free to change this as needed or use whatever other Major god you would like.

Bandit

+2 Passives. Feel free to get alira first and respec later if you want.

Passive Tree & PoB

Note the changes in 3.16 skill tree, please wait for the update after 3.16 is released 

Path of Building Link: https://pastebin.com/yk6R4zei

 

Gems Setup

4L Setup (use for leveling): Spectral Throw - LMP/GMP - Added Lightning Damage - EDWA
5L add Hypothermia
6L add Lightning Pen

*NOTE* Swap in slower projectiles for GMP on single target kills when needed for map bosses, atziri, shaper, guardians, etc.

*NOTE 2* Eventually you will want awakened gems for added lightning/edwa/lightning pen. Lots of extra damage. Even level 1's are better than 20/20's of originals.

1L Setup(Helm): Portal gem
3L Setup: Whirling Blades - Faster Attacks - Fortify
3L Setup: Wrath - Precision - *Extra slot, which I keep slower projectiles in*
4L Setup: Stormbrand - Herald of Ice - Hextouch - Ele Weakness
4L Setup: CWDT (level 20) - Summon Ice Golem - Ancestral Protector - Multiple totems

*Note* Keep a Slower Projectiles in your inventory to swap for single target kills if you do not want to use the free slot in 3L setup and instead want to use something else.

 

Gear Setup

Helm

Crown of the Tyrant is the only way to go. With having one blue socket in it we get a whole bunch of added lightning damage, a crapton of life, and nearby enemies have -10 to ALL resistances. This helm is very niche and only drops from AUL so super early in league it can be hard to find but since it is pretty niche luckily it is not super expensive.

Weapon

Claw is 100% mandatory for this build. Can use swords/daggers to early level with, but as soon as you need to leech life/mana and you start picking up claw nodes on tree, claw will be required.

Base: Here you have to make your first decision... The go to claw is Imperial claw as you 100% want a claw with 1.6aps and 6.00% crit. It also gives you the highest life gained on hit. However if you quality it up and get some crazy map mods and gear physical reflect can actually become a problem. So an argument can be had to get a lower base claw. Personally I would suggest still going with imperial DO NOT QUALITY it (as phys dmg does nothing for us) and for the most part you should be fine. But if you do not care about LGOH feel free to get a smaller base.

Next up is simply to spam serrated + metallic fossils on a claw. Your are looking for optimally high lightning dmg + high cold/fire along with aps + crit with crit multi being a bonus. Sometimes you can just craft a last mod on it or you might even removed suffixes if you get 3 really nice prfix and multimod and add attack speed + crit chance. In reality hitting a very good 400-450 edps claw with the new ele mods doing serrated + metallic is pretty damn easy. I was amazed at how many decent ass claws rolled and how often the mods hit. It also helps that serrated fossils overtime have gotten pretty damn cheap. Literally takes like 2-3c per roll. Getting a good 500-550 edps claw is also not very hard. If you can get a fractured t1 fire/cold mod and then use fossils to roll this, you can get some super insane claw for pretty damn cheap.

Shield

Dual wielding does nothing for us. This leaves us only with the option of using a shield. The first and most important mod to look for is 100%+ lightning damage. This mod only rolls on caster shields. Then get a bunch of life + resistances and then craft 5% chance to deal double damage on it. Getting another odd mod that gives like %lightning damage as extra chaos damage or something is also decent.

Chest

Rare Assassin's Garb is the way to go. As nice as explody mod is we really do not need help with clear speed or corpses exploding as we always crit/chill/freeze. The -mana cost mod is HUGE though and along with some mods on jewelry leaves us with 0 mana cost on our ST which is so amazing. Get this along with attacks have 1.5% to crit strike chance and that makes for one juicy ass chest with a bunch of life on it. Feel free to awakener orb your own or just buy one. Rolling t1 attack crit on an assassin's garb with single serrated fossils is pretty easily done. Then just buy a chest with -mana cost as the ONLY mod and awakener orb it onto the assassin's garb with the attack crit (or again you can just buy one if you don't want to take a chance of not getting life or having a rly low roll.)

Gloves

Rare gripped gloves with the projectile damage implicit. Culling strike on these babies would be godly. Ideally with +1 max frenzy charge as well. These are almost near impossible to get without harvest crafting... seeing as harvest crafting is coming back hopefully they will be doable again. So for the best super imba GG rich person gloves.... culling + max frenzy charge + life + attack speed + res + res on gripped gloves base is GODLY. If not a temp life + attack speed + res is what you should start with and then try getting the same thing or close to it with culling strike (or +1 charge) and then go from there.

Boots

Good rare pair of boots is the best option here. Whirling blades is used for 99% of your movespeed. So in actuality movespeed on boots matters very little if at all. Since we do not need any cannot be frozen/chilled stuff as we are immune to elemental ailments thanks to our ascendancy this is the PERFECT build for making some tailwind/elusive boots. Literally almost impossible to fail on these. We don't need move speed or almost anything else. I would get a good two-toned base and awakener orb these babies up. If you do not get life, craft life on them.

Belt

Another Good rare piece is the best bet here. Easy to get remaining resistances and super high life & elemental damage with attacks. Strength on this would be a bonus for your red gems. Crafting % damage on top of it is a nice little bonus. Also pretty easy to roll/craft with some fossils.

Jewelry

Jewelry is to fill out everything you have left over. Max any res's you need (though you get a bunch from jewels). Also you want to be able to craft -10 to mana cost from skills (-9 but with 20 life/mana catalysts it goes to -10). Then get as much dmg as you can. For amulet. Something like 100+ life, -1 mana cost, EDWA, crit + multi is godly. Personally I bought an agate amulet base for the str/int, made sure it was fractured with perfect life roll (was prty cheap) and fossil spammed. Current one I am using on char doesn't even have that much damage, but has a ton of attributes + intel on it along with some crit multi and fire dmg to attacks. W/e you prefer is fine, more damage is obviously best but a lot harder/pricier to get. As for rings OPAL will be the best for damage, but feel free to get vermillion/coral/two-stone if you want to be more defensive. Get any needed res/attributes and then try to get EDWA or flat lightning roll with high life and of course an open prefix to craft -mana cost to skills

Flasks

Vessel of Vinktar is the huge one here. Just a glorious flask all around one that is not used very often anymore. For this build specifically however it is amazing. Flat added lightning damage to ATTACKS is the only choice here really. Lot's of life leech and shocks nearby enemies (which we kind of alrdy shock anyway but it's nice still). We are immune to ailment's meaning we never get shocked ourself. Just amazing.

Bottled Faith of course is next because it is the most amzing flask in game. Super expensive but crazy amounts of dps from the +2 base crit and inc damage enemies take while on consecrated ground along with it being a sulphur flask base.

Cinderswallow with crit chance for even more crit + damage along with free onslaught, increased damage from ignites and recover life.

Atziri's promise is up next. Lots of extra damage & also gives us more leech which is nice. Obviously elemental damage is the roll we care about as all our damage is elemental.

Lastly I use a Catalysed Eternal Life Flask of Staunching. Feel free to roll/use something else if you want as most of times life flask doesn't have much meaning especially if you are already immune to corrupting blood from jewel.

 

Quick Leveling Guide

Definitely league start capable

Spectral throw can be used to level the entire way through. 4 Link it when you can with LMP at level 8 (GMP at level 38), added lightning damage, and Elemental damage with attacks (EDWA).

Use any 1 hand rare weapon with the most flat ele dmg on it. Crit/Attack speed don't matter much at this point though I hate slow weapons personally. Base does not matter at all here either. Claws, Swords, Daggers w/e is fine while EARLY leveling. Once you need leech, you need to have a claw for soul raker passive.

For armor pieces (helm/chest/boots/gloves etc) just try to get a good amount of res and any life you can.

Use a mana flask until your mana leech is good enough to sustain your skill. Especially for boss fights in which you will run out of mana quickly. For awhile I do not even use herald of ice, only wrath just to give me more mana. Don't really start using Herald of Ice until I stop using mana flask mostly.

Use normal leveling uniques if not at start of league: Tabula/Goldrim/-mana cost Jewelry. For Weapons just find rares with ele dmg based on your level. Also Wake of Destruction boots are great for leveling. They give you 1-120 lightning dmg to attacks, 15 movespeed, and life on kill. Absolutely great to level with.

 

 

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