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[3.10] PoE Delirium Duelist Starter Endgame Build

PoeCurrencyBuy Date: Mar/05/20 06:16:43 Views: 4867

Delirium league is PoE's first season in 2020. PoE 3.10 introduced a new league mechanism and made further changes to the Atlas based on the previous league. PoeCurrencyBuy, as always, brings the latest PoE 3.10 Duelist League Starter | Endgame | Fast | Cheap Builds to players. Choose your favorite ascendant from Champion, Gladiator, Slayer to accept new challenges!

[3.10] PoE Delirium Duelist Starter Endgame Build

 

 

Quick Jump

 

Duelist Champion

[3.10] PoE Delirium Duelist Cyclone Champion Tankiness Build

[3.10] "Digital vibrance" Impale Crit flicker champion - fast map farmer

 

[3.10] PoE Delirium Duelist Cyclone Champion Tankiness Build

  • + Can handle almost all mapmods except for reflect physical
  • + EXCELLENT Boss killer
  • + Capable to do all endgame content (Sirus A8, Uber Elder, Uber Atziri)
  • + Perma fortify
  • + Impale mechanic
  • + 7k Life
  • + Chaos, elemental and physical reduction capped
  • + Cannot be frozen
  • + Easy leveling
  • + No gemswap
  • + Can be a leaguestarter
  • - Lack of AoE
  • - May look slow
  • - Can't do reflect physical

 

Gems Setup

Body Armor

Cyclone - Melee Physical Damage - Brutality - Impale - Infused Channeling - Concentrated Effect/Increased Area of Effect

Cyclone will be our main damage attack. Boost its damages at much as possible. Use Impale to benefit from Impale nodes of the tree and Ascendency. Either use Concentrated Effect to get more damage or Increased Area of Effect to get more AoE

Shield

Herald of Purity - Blood and Sand - Empower

Herald of Purity will boost our damage up to the moon.

Other links

Flesh and Stone - Maim - Dread Banner - Molten Shell

Flesh and Stone permitts to Maim nearby ennemies, so it can boost our damages.

Dread banner will boost our Impale chance up to 99%/100%, while boosting Impale effect too.

Molten Shell will make us tank some damages.

Shield Charge - Faster Attacks - Vaal Ancestral Warchief - Blood Magic

Shield Charge is the main skill to move around map. We use Blood Magic, as our mana is quite low.

Vaal Ancestral Warchief is a MORE damage boost, use it just before attacking a boss, metamorph, or other. Only use the Vaal Ancestral Warchief, not the Ancestral Warchief

Blood Rage - Flame Dash - Faster Casting - Portal

Activate Blood Rage, it generates Frenzy charges, and boost our attack speed. We mitigate the damage easily. Use Flame Dash to cross some gaps, where Shield Charge can't. Portal is a good QoL gem. Use it, there is a free slot here.

 

Path of Building Link: https://pastebin.com/De8kc6uB

 

 

[3.10] "Digital vibrance" Impale Crit flicker champion - fast map farmer

  • + Top tier clear speed
  • + Super easy to use
  • + Pure physical damage
  • + Base items are cheap
  • + Lots of armor to help with the incoming knockouts
  • + Good damage against bosses thanks to impale, so you don't have to switch skills/weapons
  • - Not a lot of health
  • - Because of this, it's not a shaper/elder farmer. I recommend sticking to T15 or lower maps.
  • - Delving is risky
  • - No physical reflect maps
  • - Hard to choose what to drop if you only have a 5link.
  • - Leveling to 51 can be painful.

It's pretty much as easy as it can get. You go into a map, run/jump around until you see some enemies, then you just have to hold down your flicker button. Optionally you can close your eyes for a lower chance of a headache from all the screen movement.

If you see a bigger group, or you get to a boss/abyss encounter, or something similar that has some tougher enemies, pop your totem(s) and flasks for some extra DPS and protection.

If you're running the low HP max DPS version, you're going to have to dodge the big boss attacks.

 

Flicker strike - main attack

Flicker - Increased critical STRIKES - Multistrike - Fortify - Impale - Brutality/Melee splash for bosses/clearing.

I'm usually too lazy to switch to brutality for the bosses, but I never really had trouble with damage even with the splash setup. If you're not used to swapping, don't worry about it. 
Close combat support can be a good addition, but I can only see it replacing brutality, pretty much losing its purpose. I can't give you exact calculations with it either.

Leap slam - movement

Leap slam - Faster attacks - Close combat - Melee Physical damage

Faster attacks is the only one that really matters. I use the other two slots to level some gems I find and might need for another build, or are high quality rolls. This is a good place to put some skills you want.

CWDT - defense + extra frenzy charges

Cast when damage taken (lvl11) - Steelskin (lvl16) - Cold snap (lvl14) - Blood rage (lvl1) - Increased AoE (lvl11) 

The first 3 skills is what you need. Blood rage is a good optional choice, since it gives us some extra chance to gain a frenzy charge (although, usually we're at 100% already), and it also gives us some extra leech and attack speed. Also, if you choose Arakaali as your major god, you get some extra-extra leech once you stop losing health (although I'm not 100% sure about this still being true). 
If you have a 5 link, you can add increased AoE for the Cold snap, increased duration for Steelskin, or you can add your ice golem here if you're tired of having to recast it.

Watch out for the levels of your gems. You can crank your Blood rage up to lvl 14 for extra DPS, but that means longer life degen, so do it at your own risk.
You can play wit the levels in PoB according to your needs, but Steelskin is one of our main defenses, and the higher level it is, the better. I think it's not worth going under lvl 14 Steelskin.

Don't forget to remove BR if you're doing labs.

Since I have an extra slot here, I added a frenzy skill here. It was mostly useful in the early game, but if you're a paranoiac it's a good idea to use it to get your frenzy charges up at the start of a map, so you can go even faster.

Totems and other - DPS boost for bosses

Ancestral protector - Vaal ancestral warchief - Dread banner - Summon Ice Golem

Obviously they don't need to be connected.

While the build can really be played only using flicker, it's a nice and easy way to get a big DPS boost against bosses. Throw down your totems and enjoy them being melted while you act like you drank 10 liters of coffee.

Dread banner is needed to get 100% impale chance, ice golem is for extra crit chance. 
With the dread banner, you might get into some mana troubles, especially on no regen maps. If your worried about it, you can ditch the banner, and get a watcher's eye jewel, with mod '25% chance to Impale Enemies on Hit with Attacks while using Pride' (it's about 1 ex). This however will mean, you'll lose crit chance and life from your jewel.

Auras

Pride - Punishment - Blasphemy - Enlighten

Unfortunately we need to use enlighten, and I don't think lvl2 is enough. In standard it's not a big investment, but in league I know it can be expensive. If for whatever reason you use this build as a league starter, you should probably forget about impale, and just get the DPS that shows up in PoB. 
Currently I use Assassin's mark instead of punishment, this way I can safely flicker without using blood rage. I'm 99% sure that it's not necessary, but it's better to be safe.

 

Path of Building Link: https://pastebin.com/JEDU83sV

More Details: poeurl.com/cCNr

 

 

Duelist Gladiator

[3.10] PoE Delirium Duelist Lacerate Gladiator Beginner Build

[3.10]  PoE Delirium Block, Crit, Impale Cyclone Gladiator [fast dual-wielding, high dps]

 

[3.10] PoE Delirium Duelist Lacerate Gladiator Beginner Build

  • + Beginner friendly can be played in trade or SSF leagues and very easy to gear.
  • + Flasks are only situational, you don't need to get RSI to play this build.
  • + Can be played with only 2 buttons, Leap Slam + Lacerate.
  • + Don't need to constantly dodge everything; between Max Block, 5.5k+ hp and 7k armour (14k with flask) you have a good amount of physical mitigation. Add-on Enfeeble, Immortal Call and healing on block and you can tank most content.
  • - Not hardcore viable. Block is great for most things, but can't stop a 1-shot. White mobs in this game 1-shot you sometimes.
  • - Not good for big group play. Does ~1.5 mil dps, it is enough for solo content but not groups of 3 or more.
  • - Not a speed clear build. Lacerate is slow and even picking up a lot of attack speed from the tree it only gets near 3 attacks/sec. Of course, this is more than enough to maintain 8 stacks of bleed.
  • Can't do Physical Reflect.

Pob fork doesn't list correct dps, times it by 8

 

Gems Setup

Weapon 1: CWDT(5) -> Tempest Shield(1) -> Summon Flame golem(7) - For bossing swap Summon Flame Golem for Vulnerability (21/0)

Weapon 2: CWDT(20) -> Enfeeble(6) -> Immortal Call(20/20) - Enfeeble is 6 because of Int requirements

Helmet: Portal -> Blood Rage(20) -> War Banner(20) -> Enhance(3)

Gloves: Leap Slam(20) -> Blood Magic(20) -> Fortify(20) -> Faster Attacks(20)

Boots: Reckoning(21) -> Life Gain on Hit(21), Herald of Purity(20), Pride(21/23)

Body Armour: Lacerate(21/20) -> Brutality(21/23) -> Multistrike(21/23) -> Melee Physical Damage(21/0) -> Deadly Ailments(21/23) -> Chance to Bleed(21/23) - Listed in order of importance

 

Path of Building Link: https://pastebin.com/YGrcAhPN

End-game variant: https://pastebin.com/YZ04tdsS (check Notes in PoB)

 

 

[3.10] PoE Delirium Block, Crit, Impale Cyclone Gladiator Build

 

Main Skill

Directly at the start you get Perforate (available lvl 1) which you will use until you get Bladestorm (lvl 28) as main skill. 

Perforate + Melee Physical Damage + Fortify + Multistrike + Impale + Pulverise / Brutality

Bladestorm + Melee Physical Damage + Fortify + Brutality + Impale + Pulverise

Cyclone + Melee Physical Damage + Fortify + Brutality + Impale + Pulverise 

(When you get chance to impale on your weapons you can replace the impale support with Rage / Close Combat Support)

Movement

Dash: very nice movement skill early on... works well without any supports

or

Leap Slam + Endurance Charge on hit + Faster Attacks

Cast When Damage Taken (low level)

CWDT (lvl 1) + Immortal Call (lvl 3) + Enfeeble (lvl 5) + Blood Rage (lvl7)

Mana Reservation

Flesh & Stone + Maim: feels super strong for leveling

Blood & Sand: also nice for a little mana reservation

Dread Banner: to increase the chance and effect of impale.

Precision: for crit version Precision is a very good option.

Pride (optional): super strong for physical damage builds.

Herald of Purity (optional): for dps and minions also take some hits for you

(War Banner and Herald of Purity I used for leveling. I dropped those two reservation skills for Pride)

Utility

Vaal Ancestral Warchief + Brutality + Melee Phy. Dmg + Venegenace

Vaal Haste

Stone Golem

Path of Building Link: https://pastebin.com/aeKgf8FE

More Details: poeurl.com/cxK7

 

 

Duelist Slayer

[3.10] PoE Delirium Duelist Cyclone Slayer Starter Build

[3.10] PoE Delirium Duelist Flicker Strike Slayer Build 4.3m DPS

[3.10] PoE Elemental Hit Crit Slayer | 5-8k Life | 4-10m DPS | Overleech + CC Immune | All Content

 

[3.10] PoE Delirium Duelist Cyclone Slayer Starter Buil

  • + Can be a leaguestarter
  • + Cheap to build
  • + Can handle almost all mapmods except for no leech
  • + Immune to reflect mods
  • + Great mapper and boss killer
  • + Capable to do all endgame content including five faction Legion
  • + No gemswap
  • + Flexible gear and support gem choices
  • + Onslaught buff on hit!
  • + Up to 2.6k life leech per sec, can be push to 3k
  • - Cannot do no leech mapmod
  • - On tier15-16 map, less recovery mod is dangerous (mostly Legion army)
  • - Cyclone AOE is not massive
  • - Kaom's Heart is not an option since we don't use 6L weapon
  • - Map with Burning/Desecrated ground can be annoying when to pick up item or typing in chat while not on life leech effect

Gems Setup

In order of importance;

6L - Main Attack

Cyclone > Impale > Fortify > Brutality > Pulverize > Melee Physical Damage

4L - Movement | Ancestral Warchief

Leap Slam > Ancestral Warchief > Faster Attack > Blood Magic

Unfortunately we can only link our Warchief with Faster Attack and Blood Magic because of the setup requiring aura NOT to be on 3 link weapon and Blood Rage to BE on one of them

4L - Aura

Pride > Flesh and Stone > Maim > Blood and Sand

This build use Blood Stance.

4L - Banner | Utility

Dread Banner | Cast when Damage Taken lvl1 > Frost Bomb lvl1 | Vengeance or Summon Ice Golem lvl3 or Vulnerability lvl 5
Frost Bomb reduces enemy life/es regeneration by 75%, extremely useful against Metamorph bosses with high life and regen mod. Frost Bomb level does not matter - higher level will increase the int requirement so level 1 is enough. Vengeance is optional.

3L - Utility

Cast when Damage Taken lvl1 > Immortal Call level 3 > Increased Duration level 20 or Vulnerability lvl 5

Do not level cwdt higher than 1, if you do it won't trigger Immortal Call.

3L - Utility

Blood Rage > Blood Magic > Enhance lvl 3 (optional) or Portal/whatever gem

Blood Rage needs to be slotted on the weapon to have the ability to remove Blood Rage by pressing 'x'. X key is for weapon swap.         

 

Path of Building Link: https://pastebin.com/FwzCmJE0

 

 

[3.10] PoE Delirium Duelist Flicker Strike Slayer Build 4.3m DPS

 

Main Skill 6L Weapon (Oro's Sacrifice)

Flicker Strike > Multistrike > Inspiration (mana efficient) > Combustion > Close Combat > Melee Splash (Clear) or Fortify (Single Target DPS Boss Fight)

We could win quite a lot of dps by changing it to that, i just need to test it to see if it's mana suistainable

Flicker Strike > Multistrike > Elemental Damage with attacks > Combustion > Close Combat > Melee Splash (Clear) or Fortify (Single Target DPS Boss Fight)

Chest

Kaom's Heart

4 Link

Vaal Ancestral Warchief + Motlen Shell + Increased Duration + Summon Ice Golem

In my opinion, that's one of the link i think i'm going to change, the ice golem adds barely nothing (we lose an average of 4.9% dps by removing something that is dead most of the time) and i would replace it with more survivability (feel free to comment, including the level you think CWDT would be the best etc, i'm interested)

Vaal Ancestral Warchief / Vaal Motlen Shell 18 + CWDT 14 + Immortal Call 16

Used this chart to calculate it https://drive.google.com/file/d/0B8vVn6-kn7yJa24tdlhMOVpmT2s/view

4 Link Mobility

Mobility 2L + Survivability 2L (Boots)

Leap Slam > Faster Attacks > Fortify > Blood Magic

4 Link Utility

Herald of Ash + Anger + Precision LVL6 + Blood Rage

That's where i think something is wrong, poe wiki clearly says Gain 15% of your Physical Damage as Extra Fire Damage and we don't have any physical damage so i think it's useless, i would replace it with Herald of Ice for more DPS, if you have a better suggestion, i'm open to it, maybe i m wrong, and i would be happy to be corrected, i m new to making / modifying myself builds

Ring

A ring with Curse Enemies With Level X Assassin's Mark on hit and Hp / resist / elemental damage with attack

Blasphemy > Ancestral Protector > Assassin's Mark > Multiple Totems Support

Auras 4L (Helm)

Flesh and Stone > Maim > War Banner> Precision

Jewels: Transcendant Flesh + Watcher's Eye with anger mod (check the pob) + Hp/Attack Speed/Crit multiplier jewels

Helmet: Devoto's Devotion / Starkonja Head / Rare crafted with nearby enemies have -9% fire resist + 40% Flicker strike enchantment

Boots: Rare with tailwind / cheap alternative are Doryiani's Delusion Titan Greaves or Kaom's Root + Fire damage or attack speed enchant

Gloves: with added fire damage to burning enemies / accuracy rating / attack speed / two socket tombist with fire damage and hp jewels

Belt : stygian vise hp / resist / elemental damage with attack skills

Amulet

Concerning anointment, he doesn't precise any, i went with assassination for a good dps boost, tribal fury seems good too if someone try i would love a feedback

or Fire Impresence

 

Path of Building Link: https://pastebin.com/YVbJSbvD

More Details: poeurl.com/cK7t

 

 

[3.10] PoE Elemental Hit Crit Slayer | 5-8k Life | 4-10m DPS | Overleech + CC Immune | All Content

 

THIS IS NOT A BUDGET BUILD! However, you can easily make this better than the Resolute Technique build without having to spend much more. You can then build from there; the ceiling is very high.

 

Single Target: Elemental Hit - Combustion - Damage on Full Life - Elemetal Damage with Attacks

AoE Clear: Elemental Hit - Mirage Archer - Greater Multiple Projectiles - Damage on Full Life - Elemental Damage with Attacks - Combustion (Power Charge on Critical Strike)

For Kaom's Heart Users
Gloves: Cast when Damage Taken - Immortal Call | Blink Arrow - Faster Attacks

Boots: Anger - Precision - Blood Rage - Dash

For Farruls or other 6S Chest Users

Chest: Cast when Damage Taken - Culling Strike - Summon Ice Golem | Faster Casting - Portal | Anger

Gloves: Blink Arrow - Faster Attacks - Dash - Blood Rage

Boots: Cast when Damage Taken - Immortal Call - Increased Duration - Precision

 

Path of Building Link: https://pastebin.com/KB6fEhB6

More Details: poeurl.com/cCNe

 

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