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[Harvest] PoE 3.11 Ranger Top Starter Builds

PoeCurrencyBuy Date: Jun/12/20 09:14:44 Views: 14045

PoE 3.11 Harvest has arrived! Come and plant your seeds, kill the harvested monsters and get rich rewards! Here is the latest PoE 3.11 Ranger League Starter | Endgame | Fast | Cheap Builds brought to you by PoECurrencyBuy. With those Deadeye, Pathfinder and Raider popular builds, you can can check the skill links, equipment affixes and passive skill tree in detail.

[Harvest] PoE 3.11 Ranger Top Starter Builds

 

Quick Jump

 

Ranger Deadeye

[Harvest] PoE 3.11 Ranger Ice Shot / Barrage Deadeye Leveling Build

 

[Harvest] PoE 3.11 Ranger Ice Shot / Barrage Deadeye Leveling Build

  • + Insane clear
  • + Good single target damage
  • + High move speed
  • + max attack/spell dodge
  • + Cheap to start
  • - Expensive to gear up and min-max
  • - Squishy, one shot if you do get hit from big attacks
  • - Cannot do elemental reflect maps
  • - Cannot do physical reflect maps if you use barrage
  • - No leech maps will be a pain

 

Single Target

Barrage + Elemental Damage with Attacks + Damage on Full Life + Ice Bite + Hypothermia + Inspiration

Ice Shot + Barrage + Elemental Damage with Attacks + Damage on Full Life + Ice Bite + Hypothermia

Clear Map

Ice Shot + Barrage + Elemental Damage with Attacks + Damage on Full Life + Ice Bite + Chain

CWDT

Cast When Damage Taken + Steelskin + Increased Duration + Grace

Aura

Herald of Agony + Hatred + Enlighten, Portal

Movement/Utility

Flame Dash, Frost Bomb, Withering Step, Increased Duration

Explanation and Swaps

We have 2 single target setup we can choose from, traditional barrage or barrage support with ice shot. Barrage does about 30% more damage, but ice shot can permanently freeze bosses without "Cannot be fully slowed" affix, this applies to all map bosses, this advantage is gone however when fighting end game bosses like Shaper/Sirus.

Inspiration can be swapped for Increased Critical Strikes, this will max out your crit at 100% but if you are fine settling with 90% crit then use Inspiration.

You could use skitter bots for the nice shock effect, but you would need to have enlighten level 4 linked with all 3 auras. If you want to use an aspect, enlighten can be level 3 paired with -mana cost on rings.

Clearing links should include one of these gems to enhance clearing: Chain, Fork, Mirage Archer. Chain allows you to get targets behind walls, Fork will make you one-shot an entire screen, Mirage archer will pick off stragglers and attack while you are looting.

Set CWDT and Steel Skin level to the ones you desire, mine is around 25% of my hp.

Grace is only used in Mapping setup with Aul's uprising, we mainly use vaal grace for tough encounters to max out our dodge chance.

Portal gem is not needed, it is just a nice quality of life link, you can swap it out for level 1 precision.

Before you can sustain at least 7 frenzy charges, added cold performs better than ice bite, after that you can use ice bite for a bit more damage and reliable frenzy gen while clearing, you still need quiver craft to sustain at bosses. Awakened added cold would be better than ice bite starting at level 2.

You should always be at full life when you get "Soul Raker" or any life leech nodes. If you degen too much or taking too much damage, swap damage on full life for another support gem.

If you cannot burst down bosses and are getting targeted a lot, consider using decoy totem and/or Ice golem, this will give you a few seconds of DPS window.

Always prioritize single target links.

 

Path of Building Link: https://pastebin.com/Md2sJd2u

 

Ranger Pathfinder

[Harvest] PoE 3.11 Ranger Scourge Arrow Pathfinder Endgame Build

[Harvest] PoE 3.11 Ranger Toxic Rain + Herald of Agony Pathfinder Starter Build

 

[Harvest] PoE 3.11 Ranger Scourge Arrow Pathfinder Endgame Build

 

+ Great single target. The build can reach 7M single target DPS with current setup after around 5 second ramp up (to calculate the DPS from PoB, add both Thorn Arrows and Release at 5 stagestogether and then multiply it by 1.385 for Mirage Archer).

+ Pretty good clear speed (because of Nature's Reprisal poison proliferation and Scourge Arrowhitting whole screens)

+ 207% increased movement speed (266% while Elusive)

+ 7K+ Life

+ 85% melee avoid chance, 85% projectile avoid chance, 63% spell avoid chance, 94% stun avoid chance

+ 8% less Chaos damage taken (thanks to Infused Channeling)

+ Permanent flask uptime (because of Nature's Boon)

+ Enemies are chilled (reduced action speed) thanks to Summon Skitterbots

+ Enemies are hindered (reduced movement speed) thanks to Wither

+ Enemies are maimed (reduced movement speed) with maim chest

+ Can do all map mods

+ Can do all content (except Hall of Grandmasters)

+ Decent league starter, as it do not really requires anything to function, and can work just fine on Tabula

- Needs a lot of intelligence from gear

- Scourge Arrow playstyle takes some time getting used to

- Enemies do not die instantly so sometimes we can take some dangerous hits (we combat this with our high defenses)

- Life sustain can be troublesome before getting Cinderswallow Urn

 

Gems Setup

Level 1

  • 3 link - Caustic Arrow, Pierce, Lesser Poison

Level 4

  • 3 link - Caustic Arrow, Pierce, Lesser Poison
  • 1 link - Dash
  • 1 link - Steelskin

Level 8

  • 5 link - Caustic Arrow, Pierce, Lesser Poison, Void Manipulation, Unbound Ailmentts
  • 1 link - Dash
  • 1 link - Steelskin

Level 10

  • 5 link - Caustic Arrow, Pierce, Lesser Poison, Void Manipulation, Unbound Ailments
  • 2 link - Wither, Spell Totem
  • 1 link - Blink Arrow
  • 1 link - Precision
  • 1 link - Withering Step
  • 1 link - Steelskin

Level 12

  • 5 link - Toxic Rain, Lesser Poison, Mirage Archer, Void Manipulation, Unbound Ailments
  • 2 link - Wither, Spell Totem
  • 1 link - Blink Arrow
  • 1 link - Precision
  • 1 link - Withering Step
  • 1 link - Steelskin

Level 16

  • 5 link - Toxic Rain, Lesser Poison, Mirage Archer, Void Manipulation, Unbound Ailments
  • 2 link - Wither, Spell Totem
  • 1 link - Blink Arrow
  • 1 link - Precision
  • 1 link - Herald of Agony
  • 1 link - Summon Skitterbots
  • 1 link - Withering Step
  • 1 link - Steelskin
  • 1 link - Blood Rage

Level 18

  • 5 link - Toxic Rain, Lesser Poison, Deadly Ailments, Mirage Archer, Unbound Ailments
  • 3 link - Wither, Spell Totem, Faster Casting
  • 1 link - Blink Arrow
  • 1 link - Precision
  • 1 link - Herald of Agony
  • 1 link - Summon Skitterbots
  • 1 link - Withering Step
  • 1 link - Steelskin
  • 1 link - Blood Rage

Level 24

  • 5 link - Toxic Rain, Lesser Poison, Deadly Ailments, Mirage Archer, Unbound Ailments
  • 3 link - Wither, Spell Totem, Faster Casting
  • 1 link - Blink Arrow
  • 1 link - Precision
  • 1 link - Herald of Agony
  • 1 link - Summon Skitterbots
  • 1 link - Plague Bearer
  • 1 link - Despair
  • 1 link - Withering Step
  • 1 link - Steelskin
  • 1 link - Blood Rage

Level 28

  • 6 link - Scourge Arrow, Lesser Poison, Deadly Ailments, Mirage Archer, Infused Channeling, Unbound Ailments
  • 3 link - Wither, Spell Totem, Faster Casting
  • 1 link - Blink Arrow
  • 1 link - Precision
  • 1 link - Herald of Agony
  • 1 link - Summon Skitterbots
  • 1 link - Plague Bearer
  • 1 link - Despair
  • 1 link - Withering Step
  • 1 link - Steelskin
  • 1 link - Blood Rage


Level 31

  • 6 link - Scourge Arrow, Added Chaos Damage, Poison, Deadly Ailments, Mirage Archer, Infused Channeling
  • 3 link - Wither, Spell Totem, Faster Casting
  • 1 link - Blink Arrow
  • 1 link - Precision
  • 1 link - Herald of Agony
  • 1 link - Summon Skitterbots
  • 1 link - Plague Bearer
  • 1 link - Despair
  • 1 link - Withering Step
  • 1 link - Steelskin
  • 1 link - Blood Rage

Level 38

  • 6 link - Scourge Arrow, Added Chaos Damage, Poison, Deadly Ailments, Mirage Archer, Infused Channeling
  • 4 link - Wither, Spell Totem, Multiple Totems, Faster Casting
  • 1 link - Blink Arrow
  • 1 link - Precision
  • 1 link - Herald of Agony
  • 1 link - Summon Skitterbots
  • 1 link - Plague Bearer
  • 1 link - Despair
  • 1 link - Withering Step
  • 3 link - Immortal Call, Increased Duration, Cast when Damage taken
  • 1 link - Summon Stone Golem
  • 1 link - Blood Rage

After you get enough poison chance (what means 100% with Corallito up without Poison support in your links), replace Poison support with Unbound Ailments support in Scourge Arrow links.

 

Path of Building Link: https://pastebin.com/MTX7u32e

 

 

[Harvest] PoE 3.11 Ranger Toxic Rain + Herald of Agony Pathfinder Starter Build

  • + decent AOE
  • + great single target damage without Barrage or Elemental Hit
  • + great clear speed with usual high Pathfinder mobility
  • + permanent flask uptime
  • + no need to PIERCE heavily, like in CA setup
  • + REFLECT IMMUNE (all reflect!)
  • + 45-65% dodge
  • - Still pretty squishy as relies mostly on acrobatics and Evasion.
  • - stacking Virulence is harder with slow bow
  • - mana issues are there because of high APS (for Quill Rain while levelling)
  • - 111 INT required for proper gearing

Leveling Gems Setup 

Start with Caustic Arrow + Pierce and use it till level 12 when you get Toxic Rain. 

  • Toxic Rain 3L: Toxic Rain-Mirage Archer-Void Manipulation
  • Toxic Rain 4L: Toxic Rain-Mirage Archer-Void Manipulation-Vicious Projectiles

In act 2 you will get Herald of Agony after doing Sharp and Cruel. Just buy minion damage gem and you are set.

Herald of Agony 4L: Herald of Agony-Vicious Projectiles-Minion Damage-Faster Attacks/Withering Touch/Damage on Full Life

At Level 24 get Despair and at level 31 start using it with Blasphemy. You will drop it later when you get Witchfire Brew.

 

Endgame Gems Setup

For Uber Lab enchant

40% Toxic Rain damage if not running 6L Herald or using Coming Calamity. 30% Reduced Herald of Agony if running 6L Herald on Belly of the Beast and everything else. 
Link setup here is a balance between dot, poison and pod explosions!

  • Toxic Rain 5L: Toxic Rain-Damage on Full Life-Void Manipulation-Vicious Projectiles-Mirage Archer
  • Toxic Rain 6L: Toxic Rain-Damage on Full Life-Void Manipulation-Vicious Projectiles-mirage Archer-Added Chaos

For maximum DoT stacking

  • Toxic Rain 6L: Toxic Rain-Void Manipulation-Vicious Projectiles-Swift Affliction-Increased Duration-Efficacy
  • Herald of Agony 5L: Herald of Agony-Vicious Projectiles-Minion Damage-Withering Touch-Damage on Full Life
  • Herald of Agony 6L: Herald of Agony-Vicious Projectiles-Minion Damage-Withering Touch-Damage on Full Life-Maim.

Using Pierce instead of Withering Touch is also a great option for mapping!

Using Level 4 Empower is better than 20/20 Maim, so use it if you have it!

 
Path of Building Link: https://pastebin.com/S8U3evFR

More Details: poeurl.com/b56i

 

Ranger Raider

[Harvest] PoE 3.11 Ranger Frost Blades Raider Fast Build

[Harvest] PoE 3.11 Ranger Caustic Arrow Raider Tanky Build

 

[Harvest] PoE 3.11 Ranger Frost Blades Raider Fast Build

  • + Very fast clearspeed
  • + Very good dps
  • + Can do all content
  • + High evade and dodge
  • - Elemental reflect
  • - Not tanky
  • - Expensive to max
  • - Bad singletarget early

Frost Blades

Frost Blades - Elemental Damage with Attacks - Hypothermia - Rage - Multistrike - Ruthless / Ancestral Call

If you can get some of the Awakened versions of the skillgems, then that is really good. Some of them are pretty easily obtained, others are more expensive.

When mapping, use Ancestral Call instead of Ruthless. Ancestral call together with Frost Blades is incredibly powerful.

3-Link: Auras

Haterd - Herald of Ice - Enlighten

Keep Herald of Ice and Hatred in your shield, together with Enlighten.

If you get a shield with 15% reduced mana reserved, you can fit in another Herald or Aspect. In this case make sure to use a lvl 1 precision

4-Link: Whirling blades

Whirling blades - Fortify - Cast On Critical Strike - Frost Bombs

If you don't have an Assassin's mark ring you will need to use a different setup, but this is how it should look when you do.

Having a curse on hit setup in your whirling blades is a good way to easily debuff bosses by just whirling through them. You want to whirl through them anyway to keep your fortify up, so why not debuff them at the same time?

4-Link: Totems and Flame Dash

Ancestral Protector - Vaal Ancestral Warchief - Flame Dash - Culling Strike

Use Ancestral Protector whenever you fight any tougher mob. Vaal ancestral warchief should be used on bosses. You can use both at the same time, even though they are both totems.

Have Flame Dash linked together with them, and then add a Culling Strike. This way you can cull bosses with both the totems and flame dash.

4-Link: Cast When Damage Taken

CWDT - Immortal Call - Summon Ice Golem - Blood Rage

Keep the gems on low level to make sure it proccs as often as possible. CWDT should be level 1.

3-Link: Vaal haste - Berserk - Precision

Vaal Haste and Berserk should be used when you need that extra burst. Preferably together with Ancestral Warchief. 

 

Path of Building Link: https://pastebin.com/A058yUq4

 

 

[Harvest] PoE 3.11 Ranger Caustic Arrow Raider Tanky Build

  • + Cheap starting cost, great league starter
  • + Very easy to play
  • + Tanky end game, over 6000 life and very high evasion + dodge
  • + Fast without flasks (over 100% ms, high AS)
  • + Flexible build, many ways of end-game optimization
  • + Can run any map mod, including "No regen"
  • + Capable of clearing all end game content
  • + Permanent flask uptime while mapping (except bosses)
  • - Mediocre single target damage
  • - Slightly expensive end game gear
  • - Weak against spells

Main Skill - Caustic Arrow

Caustic Arrow + Void Manipulation + Swift Affliction + Vicious Projectiles + Damage on Full Life + Concentrated Effect + Empower

Your bread and butter. First 3 support gems have no real downsides and should always be included in the build. Conc Effect and Damage on Full Life have downsides, which one you prefer is up to you (i recommend the second one). Empower has no downside but requires level 3 or 4 to be worth using. Costs a lot of money or time.

Other Support Gems you can use:
Greater Multiple Projectiles - for massive AoE which translates to clear speed. Use only for clearing if your damage is high enough. Use instead of Swift Affliction, switch back for bosses.
Efficacy - Use instead of Concentrated Effect to get rid of AoE penalty for small price in damage. Recommended for console players.
Mirage Archer - Additional clear speed if you have necessary AoE to make it worth. You cannot use Concentrated Effect OR must have at least 3 arrows total. Good situational gem. 

Wither Totem

Wither + Spell Totem Support + Multiple Totems Support + Increased Duration

Nearly doubles damage against bosses. Place the totem somewhere on the side and let it do the work. It also slows their movement speed, so keep that in mind against some bosses. Totems are squishy and destroy easily, you might have to resummon them.

Cursed Frenzy

Frenzy + Greater Multiple Projectiles + Curse On Hit Support + Despair

Setup designed for additional damage against bosses/rares. Each successful hit generates Frenzy charge and curses enemies at the same time. When at maximum charges, it refreshes their duration.

Guard Skill

Steelskin + Cast when Damage Taken

Steelskin for extra durability. If manually cast, it's great for any encounter. If you're lazy and linked Steelskin with CWDT, it protects you from multiple hits in quick succession. The entire setup is optional, but recommended nonetheless.

Primary Auras

Malevolence + Vaal Grace + Clarity

Malevolence is undoubtly best aura you can use. Significantly increases your damage and duration of your skills.

Grace is used primarly for levelling and early mapping. Once you're capable of reaching evade chance cap, the aura should be replaced with Malevolence. Vaal version of Grace is still used as a situational skill.

Clarity is not mandatory, but it's the easiest way to greatly increase mana regeneration. Without it, you will find yourself running out of mana all the time. Clarity's maximum level should be 10, do NOT level the gem above it.

Situational Skills

Blink Arrow + Vaal Grace + Vaal Blight

Blink Arrow is used to cross gaps and escape tough situations quickly. Your primary way of moving around is still on foot.

Vaal Grace allows us to cap Dodge / Spell Dodge. It's a temporary aura which is best used during harder encounters like abyss/breaches/harbingers etc. Vaal Grace should be linked with Increased Duration support for longer uptime.

Vaal Blight is a great utility skill for slowing down enemies, so it's easier to keep them inside degen ground. Also applies some extra damage. Vaal Blight should be linked with Increased Duration support for longer uptime. It's an optional gem, but very much recommended. 

These are the only mandatory gems and we still got 2-4 free gem slots. How you fill the rest of them is your choice. 

 
 
Path of Building Link: https://pastebin.com/QmtAvq4b

More Details: poeurl.com/codH

 

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