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Most effective Path of exile Top-Builds For Marauder Juggernaut

PoeCurrencyBuy Date: Oct/28/17 04:36:06 Views: 1618

The Marauder is Path of Exile's pure strength class, which signifies that he's great at taking hits, and even far better at dishing out punishment. His melee skills encompass a wide array of assault, from massive single target damage to devastating location of effect. This brute of a man bolsters his impressive physical arsenal with a assortment of shouts and cries, skills that rally his allies and strike terror into the hearts of his enemies.The Juggernaut class revolves around defenses, giving physical harm reduction by means of armour and endurance charges, protection against slows and stuns, and accuracy.Now PoeCurrencyBuy shares with you Very best Path of exile Top-Builds For Marauder Juggernaut. PoeCurrencyBuy as a professional Poe Currency web site, delivers safe, fast and inexpensive Poe Orbs for you. With over ten years of excellence, we've served a huge number of buyers. Should you are hesitating exactly where to purchase Poe Exalted Orb, PoeCurrencyBuy might be a fantastic decision.

Most effective Path of exile Top-Builds For Marauder Juggernaut

Top-Builds#1 : life Mjolner completed suitable by Rico - Juggernaut version (all content viable)
When importing a Mjolner construct into PoB either via code or link or direct import through character acc name theres is often a bug: 100% improved spell dmg when triggered home vanish from Discharge dmg calculation. To correct that you simply ought to delete the Mjolner in the build after the import is completed and than add it again manually.Im fairly certain appropriate now that PoB doesnt take "35% significantly less dmg when triggered" property on Discharge into account when calculating Discharge dmg. In other words each "Damage per hit" you see with PoB calculation for Discharge is wrong. To right this multiply PoB Discharge dmg result by 0.65.
Gear importance order, progression and expense:
---------------------------------------------------------
Around lvl 66 when switching to Mjolner you have to have:
+ Mjolner (15c)
+ Romiras ring (1c)
+ The Flow Unthethered belt (5c)
+ Ring with stats/res and cold dmg (2c)
+ Discharge at the very least at lvl 14
+ Arc at the very least at lvl 14
+ Life leech gem
+ 3 life pots, a single with take away bleeding (you'll be applying them alot vs low tier map bosses ;p)
+ Normal and Cruel lab completed for Undeniable and Unflinching passives (in that order)
+ 4l setup with Cyclone + More quickly Attacks + Blood Magic + Fortify
+ Purity of Fire
+ Purity of Lightning
+ Purity of Ice

You are going to use Discharge - Arc - Life leech with 4-5 Energy charges only and do T1-T5 maps only. Provided that you collect enough currency to get Volls amulet (about 200c). Right after you get Volls amulet you need to:
+ Acquire and equip Kingsguard (1 alt)
+ Do Merci lab for Unrelenting Jugg passive

Read Builds Link : https://www.pathofexile.com/forum/view-thread/1846362

Top-Builds#2 : "Size doesn't matter" - Double Strike Tank Guide [HC] Atziri/Rigwald/Avatar/Izaro/Guardians
"There is really a legend about battle of Wasteland where two armies collided on battlefield. Through the long fight, the man dressed in the black emerged in the shadows. He moved involving enemies although wielding burning knife and shield - agile and speedy on the battlefield, the warrior was paring an enemy attacks along with a lead-out immediate and precise assault. The fire that changed face with the battle and forced individuals to run away."
Pros:
+ medium clear speed,
+ nice single target damage,
+ low cost gearing (beneath 1ex)
+ you don't have to have any legacy items,
+ can cope with both reflect,
+ over capped elemental resistances for Elemental Weakness maps,
+ capped chaos resistance for new chaos Exile,
+ massive life pool,
+ can manage all map mods (some are just irritating),
+ perform effectively with several ascendancy classes,
+ simple to study,
+ no lags or massive fps drops,
+ performing properly in parties,
+ hardcore viable,
+ boss farm (Atziri / Rigwald / Avatar of Thunder / Izaro / Guardians),
+ allows to adjust build for your style (weapons / flasks / skills / Ascendancy).
Cons:
- undesirable positioning might be at times fatal,
- melee range,
- carrying out Shaper or Uber Atziri require ability and time.

Read Builds Link : https://www.pathofexile.com/forum/view-thread/1321402

Top-Builds#3 : League Starter : Juggernaut lab Farmer. Insane Currency Farmer.
This build revolves about doing uber labyrinth very early on within a new league to farm poe currency.
It stacks endurance charges for the physical reduction then stacks armour to additional decrease incoming physical damage.
Main-hand:
Punishment - Vortex - Cast when damage taken
Off-hand
Blood rage - increased duration - bloodmagic
Chest
Cleave - Melee Physical - Conc Effect - Multistrike - Maim - Ruthless
Drop Ruthless for any 5link
Helmet
Ancestral warchief - Conc Impact - Melee Physical - Culling Strike
Gloves
Leapslam - More rapidly attacks - Fortify - Bloodmagic
Boots
Determination - Hatred
Bloodmagic - Enduring cry

Read Builds Hyperlink : https://www.pathofexile.com/forum/view-thread/1929819

Top-Builds#4 : Oro's Infernus 1.5M DPS 7k HP Perma Immortal Contact
Create is fairly enjoyable and simple to play and quite inexpensive to start with.
It is pretty flexible it is possible to come across your favourite setup by playing with various gear, gems and passive skills.
It clears all maps beneath five minutes with ease (tested up to guardians, with no max levels gears and so forth).
-This construct may be played with Molten Strike to have millions dps but the clear speed cant compare to Wild Strike so as opposed to in two.six i wont be posting construct variation for it, but that you are free to experiment.
Productive DPS is ~750k on initial hit and 750k on secondary effect, 1.5m in total on both single and aoe targets.
Pros:
-Excellent clear speed
-High attack speed - great mobility with leap slam
-Pretty Price effective
Cons:
-tba

Read Builds Hyperlink : https://www.pathofexile.com/forum/view-thread/1806321

Top-Builds#5 : LHC Rank #17 - Righteous Fire - Juggernaut
Develop highlights:
---------------------
- Achievable to attain ten,000+ life
- Pretty tanky + secure
- Created with Hardcore in thoughts
- ten endurance charges
- two,300+ Life regen per second
- Fantastic clear speed to tank ratio
- Not outrageously highly-priced to gear
- Immune to temp chains, chilled ground, and so forth.
- Extremely very good Uber Lab farmer
Towards the end of Breach, I wanted to make a create that was tanky, cleared relatively quick, and did not rely on leech for sustain. So I decided on righteous fire. When it became clear the that radius was obtaining a hefty buff in two.six, it then became my 1st option for pushing ladder in LHC.
The basics would be the exact same as most other RF builds:
- Get as substantially life as you possibly can
- Get as a great deal fire resistance as possible
- Get enough life regen to sustain RF
- Use EE and curses to minimize enemy resistances
Even so, I then take this a little additional. I see many RF builds on here nonetheless applying outdated and clunky mechanics, such as working with cyclone + CoH to apply curses, which can be slow and not efficient. I rather discovered a way to fit also to purity of fire, two blasphemy curses. I decided on enfeeble + flammability for any balance of safety and further damage.
Elemental Equilibrium is applied by getting flat cold harm on my gloves, allowing shield charge to proc it. I also include orb of storms + inc crit strikes to much more reliably trigger Elemental Overload vs bosses (and also triggers EE).
Plenty of RF Builds seem to get just enough regen to sustain RF. Rather, I wanted to get way much more than that, which led to me working with two kaom's way.

Read Builds Hyperlink : https://www.pathofexile.com/forum/view-thread/1873778

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