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Path of exile 3.1.0 Templar Inquisitor Builds

PoeCurrencyBuy Date: Dec/08/17 00:13:31 Views: 13054

The Templar represents Strength and Intelligence and fights with staves and wands. He can become a spellcaster or use elemental damage to carry out melee attacks. The Templar's Ascendancy classes are Inquisitor, Hierophant, and Guardian.Inquisitors focus on elemental harm. They will, amongst other issues, specialize in essential strikes, elemental penetration or buffing themselves using the consecrated ground. The majority of their skills are compatible with both attacks and spells.Now PoeCurrencyBuy.com will share you 5 Path of exile 3.1.0 Templar Inquisitor Builds

Path of exile 3.1.0 Templar Inquisitor Builds



NO.1 [Poe 3.1 Templar Inquisitor] Frostbreath + Ice Crash - 1 Million Shaper DPS


The evening before Abyss league launch. Buff to Ice Crash AoE, YAY! Not confident how rare the Lycosidae shield is going to be immediately after the drop nerf. Safest to rush to Resolute Approach and not take Elemental Overload till you find out when the Lycosidae shield will price an arm plus a leg. Will keep the budget tag on the construct until we discover more.
Pros:
-Not Berserker
-Non-crit Shattering of Enemies
-Looks amazing
-Cheap - with capacity to scale
-Consecrated ground is pretty excellent, in particular with Soul of Arakaali
-Superior Attack Speed - 200%+ attack speed - shield charge zoom zoom
-No issues with most bosses
-Breaches and Harbingers are cleared insanely quickly

Cons:
-Not Berserker
-No Vaal Pact
-Not your billion DPS build for Typical League
-Can't face tank everything

Build hyperlink: Read More+


NO.2[Poe 3.1 Templar Inquisitor] Votto's Thunder Striker / League STARTER to MASTER in 1 / AC SS two Curse Inquisitor


This Build is a Static Strike make that has been under improvement because of the announcement of the War for the Atlas. Lastly, soon after some tweaks, I feel it is ready to become made public with the area for improvement as feedback is given. I'll be posting videos for the duration of Abyss League, for now, the numbers on PoB tell me it might do maps no issue except for maybe no life regen, and it says 100k Shaper DPS only on the first SS hit, so probably doable? Are going to be updating soon.
Pros:
+ No essential uniques, very versatile
+ Easy to cap resistances plus excellent survivability
+ Very simple but efficient and robust
+ Not CPU heavy, your frames are safe right here


Cons:
- Improvement, later on, can get costly, naturally
- Melee make, seriously melee, you need to hit one thing in the face, some people are probably not fond of that
- No life regen maps is often difficult

Develop link: Read More+

 

NO.3 [Poe 3.1 Templar Inquisitor] Tank, HC, Melee CI, Shaper on 1Link, Guardians, Uber Atziri, 1.7M DPS


This Construct is a melee CI tank construct for 3.1. It is a HOWA make that utilizes Incandescent Heart. It gets about ~11K ES (with Incandescent) or ~13.5K without, with 1.8M DPS with ~10 Poe Exalted Orb worth of gear. Also, it is possible to drop some DPS to make towards Unwavering Stance, in which case you'll be able to use Soul of Arakawa (procced by Blood Rage), to reach 8K sustain/sec! Excellent for running Uber Lab
Practically nothing was hit in 3.1 or buffed in Poe 3.1, so they create the same unless some of the new uniques/abyss jewels will considerably strengthen the construct in some approaches.
Pros
+ perfect evident speed + DPS (1.eight million Shaper DPS)
+ Quite inexpensive! The only necessary uniques are HOWA (~4c) and Incandescent Heart (~1 inch). Advisable Astramentis is ~20c at the same time. Because ES gear is so inexpensive right now, you'll be able to immediately grab adorable ES+intelligence gear for < 10 chaos a piece. Flasks are quite cheap except Viktor (~40 Poe chaos orb) which is not at all necessary.
+ Tanky (with one Poe Exalted Orb, can probably get ~8.5K-9K ES. With perfect gear, can get ~11K or so).
Incandescent Heart+CI provides 25% less elemental damage taken, Inquisitor provides 8% less elemental damage taken, immunity to elemental ailments). plus one or two purity's of your choice, fortify, some armor from incandescent heart + shaper's touch + nodes on the tree, a lot of ES regen and life leech, three endurance charges + CWDT/IC, CI means no chaos dmg was taken, immunity to elemental ailments
+ Good sustain, with 12% ES regen from Inquisitor consecrated ground, and with the capped leech, we can sustain about 4.5-5.5K ES per second (which is what most top end RF builds regen at their max). With the Soul of Arakawa version of the build, that number jumps to 8-9K.
+ Very good against reflect. With 87% lightning resist top end elemental damage reduction and the fact that this is not a crit build, good sustain and using a Sibyl's with the reflect pantheon, you barely feel any reflect damage.
+ Mobile, fast attacks + whirling blades/shield charge = good for avoiding stuff
+ Good against all single map mods! Can run no leech due to high ES pool and regen, can run no regen due to leech. Can run reflect, -max res and ElE damage easily because of high elemental damage reduction capacity.
+ Doesn't use OP mechanics and hopefully will see some buffs! Despite being able to do Shaper and Guardians comfortably, it uses a lot of underpowered/already nerfed mechanics. If GGG ever nerfs VP, they will probably have to rebalance the game, which just means our build becomes even stronger! If ES ever gets some love from GGG again, then that just means our build becomes even stronger! So I imagine this build will live on long after 3.0.
+ Can easily swap Purity's based on encounters.
+ perfect uber Farmer. With high regen, good DPS, good mobility and high durability, I easily run six man Uber carries.

Cons
- Requires you actually to play the game. Can't blow up Shaper in 2s or face tank too much without VP, so, unfortunately, you will have to move out of Shaper's beam and mechanics. Big time bummer, I know.
- Melee character, just sucks in general. Worse off we're CI, so we can't get VP/instant leech.
- Leveling can be a pain as CI. You're on your own for leveling.

Build link: Read More+


NO.4 [Poe 3.1 Templar Inquisitor] Glacial Cascade Totem Inquisitor


As of Poe 3.1, there is a new Threshold jewel for Glacial Cascade - I will be testing whether or not they are worth it. As of now, the build functions fine as is.
Pros:
Do it all. Any map mod. Any boss. If you want to fill out your atlas and see all the content in the game with one character, then this is a good build play.
Safe. Totems by nature are safe because of distance and immunity to reflect. Add on top of that the fact that we are casting a massive Area of Effect spell that freezes. And the only way you die is by being careless.
Mind over Matter. Speaking of safe, MoM is one of the best Defensive Keystones in 3.0 and is straightforward to gear.
Beginner was friendly. Leveling, mapping, and progressing the build all felt smooth. Like I mentioned in the intro, I used this build as an introduction to the game and it made me fall in love with PoE!
Huge Single Target Damage. Ascending into Inquisitor allows us to ignore resistances. Smart swapping of Skill Gems will enable us to stack ?°More?± multipliers. On top of that, the mechanics of Glacial Cascade can hit the same enemy more than once with the same cast.

Cons:
Totems are not for everyone. Players seem to love or hate them. That being said, this version of symbols can be a lot more ?°active?± than other totem builds. I obviously love totems and maybe you will too after playing this build!
SSF/Hardcore are currently untested! I have a lot of deaths with my build because as I stated above, this was my first build where I did a blind playthrough of all of the content in the game. I think it is a testament to how stable the build is if a new player like me can get through shaper with only five days of played time.

Build link: Read More+


NO.5 [Poe 3.1 Templar Inquisitor] Pizza Sticks: Flameblast Totem Inquisitor


No changes. Build is still not the greatest in 3.X compared to, say, Glacial Cascade totems, but if you want to run it, you'll always be able to clear all content! I can't see myself making more massive updates to the guide in the foreseeable future.
Pros:
Very high damage. One million single target DPS is achievable without crazy gear. Every hit in a regular clearing setup deals >100k damage even with average speed, one-shotting anything with no fail.
The Substantial location of effect, sufficient to single whole packs of monsters.
Whirling Blades/Shield Charge access + Inquisitor attack speed for zippy clearing.
Can do all map mods.
Can do all content material as much as and such as Shaper swiftly and safely (see videos section).
Totems are naturally safe - you reflect immune, never need to stand still to deal harm, and have an extraordinary variety (a lot more intense for Flameblast for the reason that the totem will cast when the edge of a blast centered at its max range will hit a mob).
No exclusive items needed and even particularly suggested.
Simple, hardcore viable, beginner friendly, self-found friendly build. If you're new to Path of Exile and have any further queries or never adhere to anything in this guide, PM me and I'll do my most useful to help!

Cons:
Pretty, pretty dependent on cast speed as a result of needing to hit ten Flameblast stacks before the totem releases. Can feel clunky without sufficiently improved cast speed (pretty much something under 100%).
Totem playstyle is offputting to a lot of individuals. Hopefully, I can win a couple off of you more than with this build!

Construct link: Read More+

 

 

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