[PC,PS4,Xbox] PoE 3.7 Ancestral Warchief Berserker Marauder Endgaem Build
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Pros & Cons
- + over 6k Life
- + ~1000 life/s with enduring cry and all charges (over 15% life reg)
- + 73% phys reduction (hideout) 90% with flasks
- + hard to die because you stay behind your Totems
- + can do all map mods (reflect is a bit meh because your totems will kill themself on hit)
- + at lvl 16+ (facebreakers) all content ezpz
- + perfect for hard bosses like Ulab/Uatziri/guardians/Shaper
- + Stun immune with over 25 Rage stacks
- - clear speed is average
- - Totem playstyle is not for everyone
- - 10% life degen (but with ~15% life reg we still have 5% and dont degen)
Skill Tree
Ascendancy
We take the Berserker Class for most DMG
First we go to War Bringer because this will be our main heal skill. After that we take the Aspect of Carnage and with the next 2 points from the Merc/Uber Lab we take Rite of Ruin to get the double bonus from our Rage stacks (picking Rite of Ruin at last helps us doing a smoother Ulab run for ourself, because of the lower degen from 5%. After the Ulab and Rite of Ruin we have 10% degen at max Rage stacks).
Bandits
Help Oak - He gives us all we need: Phys dmg/reduction and life reg
Pantheon
- Major: Soul of Brine King
- Minor: Soul of Abberath
Skill Tree & PoB Link
Beginner Tree lvl 94: https://pastebin.com/d7hS35kZ
Blood Magic Tree lvl 94: https://pastebin.com/4MwXa4AR
the most important thing is Resolute Technique. After that we pick Ancestral Bond and as soons as we got our second Labyrinth we pick up Avatar of Fire
Note: Take the +30 Dex/Int notes only if you need them ;) e.g. you can roll these stats on the rings if you can handle the resistance
Gears & Gems Setup
Helmets
Abyssus gives us the most adds # - # physical dmg to attacks ingame
Low Budget
Shield
Armours
The best and cheapest Armour for us is the Loreweave. This armour gives us a huge dps boost, some life and raises the max resistances up to 80% (and they are fix, wich means they cant go higher through flasks, but also cant go lower from map mods like -12% max res). The Belly of the Beast is good alternative with around ~ +700 life
Gems: Ancestral Warchief, -> Melee Damage, -> Damage on Full Life, -> Increased Aoe (Concentrated Effect) -> Maim -> Faster Attacks
Switch Increased Area to Conc Effect for Hard Bosses. You can switch Faster Attacks with Ruthless if you feel you have enough attack speed (wich is also a dmg increase)
Gloves
The Facebreaker should be clear - if you can, get some with a Curse on hit corruption, Temporal Chains for defense or Elemental Weakness / Vulnerability for offence. Vulnerability is stronger at the beginning and Elemental Weakness is stronger with min-maxed gear/flasks. Instead of Vaal Lightning Trap you can also use a Vaal Cold Snap for a good and free Frenzy Charge generation.
Gems: Enduring Cry -> Increased Duration -> Blood Magic -> Vaal Lightning Trap(Vaal Cold Snap)
Belts
The Meginord is BIS. The Darkness Enthroned is a good upgrade from the Meginord (with the right jewels ofc). The Headhunter is best for Mapping as always (you get the Mods when your Totems kill a Rare)
Boots
Rings & Amulet
Rings and Amulet with high adds # - # Physical damage to Attacks and all Resistance you need, because its the way for us to cap our Res (my are not bad but they should have a high liferoll too, Steel Rings are ofc the BIS). Another good Amulet is the Bloodgrip, wich provides nearly bleed immunity (good for the Labyrinth), ~100 life reg, good life roll and average phys dmg. Best in slot would be a Shaper/Elder Amulet with additional dmg mods.
Jewels
The normal Jewels you need should have these Stats: %Max life -> Phys dmg -> Add phys dmg while holding a shield. Melee dmg, Increased dmg, Area dmg and Totem dmg are all at the same dmg level. You can also take some with Attack speed if you feel the need.
Your Abyss Jewels should have the highest Flat Physical Dmg roll as possible (max is 5-8) together with a good life roll (i prefer 35+). After that you have 1 open Prefix and 1 open Suffix on them for your prefered bonus.
But keep in mind that you have to take the projectile notes because you only get the bonus for UNALLOCATED notes
Flasks
The first Flasks we need are a Bleed (if u dont use the Bloodgrip Amulet) and Freeze Immunity one (You can take a Life Flask for it. If you dont feel the need you can also pick a Basalt Flask for Defense or a Silver Flask for Offence). After that try to get the Lion's Roar (best dmg flask) and Taste of Hate (good defense and offence). Sin's Rebirth (good defense and offence and 3 (!!) uses) or the Atziri's Promise, wich is imo the little Brother compared to Sins' Rebirth
Enchantments
Helmet
For DMG:
- 40% increased Ancestral Warchief Totem Damage
- Ancestral Warchief Totem grants 30% increased Melee Damage while Active
- 30% increased Vulnerability Curse Effect
For Defense:
- 30% increased Enduring Cry Cooldown Recovery Speed
- 36% increased Enduring Cry Buff Effect
- 30% increased Temporal Chains Curse Effect
For Others:
- 12% increased Ancestral Warchief Totem Radius
Boots
For DMG:
- 10% chance to Freeze, Shock and Ignite if you haven't Crit Recently (wich is BIS with additional 10% chance to shock)
For Defense:
- Regenerate 2.0% of Life and Mana per second if you were Hit Recently
- 8% chance to Dodge Spell Damage if you've taken Spell Damage Recently
- 10% Chance to Dodge if you've taken a Critical Strike Recently
- 10% increased Movement Speed if you haven't been Hit Recently
Gloves
For Defense:
- Cast Commandment of Reflection when Hit (because the clone takes some dmg for you)
Leveling
Skill Tree
The most important thing is Resolute Technique. You can decide to pick Ancestral Bond as fast as you want. I picked the Jewel slots at the very end, BUT you can pick them asap if you get some juicy jewels you want put in
Note: These Parts are only for showing you they way through the Tree. Dont look at the Ascendancy or Bandits in here, they might be wrong/different from the main Build!
Gems
- At lvl 1 take Ground Slam/Cleave/Molten Strike and the Ruthless gem.
- At lvl 8 take Maim and take Additional Accuracy until u get the "Resolute Technique" Note
- At lvl 10 take Shield Charge for Movement (wich is also nice for lvling if you have some Facebreaker)
- At lvl 12 Take Sunder instead of you lvl 1 gem until you have the Warchief Totem (note: you cant use sunder with facebreaker)
- At lvl 16 take the Facebreaker. If you dont have some, pick a Rare/Unique 2Hand weapon with high physical Dmg (With Facebreaker i prefer lvling with Infernal Blow + Melee Splash/Ancestral Call and Shield Charge).
- At lvl 18 take Faster Attacks, Melee Physical Damage, Melee Damage on Full Life and Concentrated Effect
- At lvl 28 take Ancestral Warchief
- At lvl 38 take increased Area of Effect
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