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PoE 3.15 Expedition Ranger League Starter Builds

PoeCurrencyBuy Date: Jul/18/21 08:15:06 Views: 11993

PoE 3.15 Expedition has brought 19 new Skill and Support Gems, massive balance changes, a flask system rework as well as new item types. Here is the latest PoE 3.15 Ranger League Starter | Endgame | Fast | Cheap Builds brought to you by PoECurrencyBuy. These Deadeye, Pathfinder and Raider popular builds are also leveling guides, you can check the pob link in detail.

PoE 3.15 Expedition Ranger League Starter Builds

 

Quick Jump

Ranger Deadeye

[Expedition] PoE 3.15 Ranger Tornado Shot Barrage Deadeye Cheap Starter Build

[Expedition] PoE 3.15 Ranger Ice Shot Fast Deadeye League Starter Build

 

[Expedition] PoE 3.15 Ranger Tornado Shot Barrage Deadeye Cheap Starter Build

  • + very cheap (less than 1ex is enough)
  • + great clear speed
  • + fast
  • + you will not feel alone (thx to mirage archers)
  • + very good life leech
  • - no reflect maps
  • - can`t do no leech maps
  • - squishy
  • - you will need to get used to dodge most of the stuff

Gems Setup

TORNADO SHOT

Tornado shot - Added Cold Damage - Hypothermia - chain support - Inspiration support - Elemental damage with attacks

BARRAGE

Barrage - Added Cold Damage - Hypothermia - Mirage archer/Faster Attacks - Inspiration support - Elemental damage with attacks

AURA

Hatred - Herald of ice - Precision - Enlighten

DEBUFF/MOVEMENT

Wave of convinction - sniper's mark - dash - second wind support

 

Ascendancy: Ricochet ->EndlessMunitions ->GatheringWinds ->OccupyingForce/WindWard

Pantheon: Lunaris and Ryslsatha

Banditkill them all, the 2 passives skills points are just too good

Path of Building Link: https://pastebin.com/zSkKChm6 expensive version

Link: https://pastebin.com/1QFDCq1u cheap version

 

 

[Expedition] PoE 3.15 Ranger Ice Shot Fast Deadeye League Starter Build

  • + Insane clear
  • + Good single target damage with investments
  • + Turbo fast movement speed
  • + Cheap to start
  • + Can do Phys reflect since we are converting 100% with ice shot
  • - Expensive to gear up and min-max
  • - A bit squishy if not fully geared
  • - Cannot do elemental reflect maps
  • - No leech maps

 

 

Gems Setup

Clear

Ice Shot - Damage on full life - Added cold damage - Elemental damage with attacks - Chain support - Hypothermia

*NOTE* Youre probably gonna need to have around 20-15+ strength somewhere for your dmg on full life support to reach lvl 20

Single target

Barrage - Inspiration - Added cold damage - Elemental damage with attacks - Cold Penetration-Damage on Full Life

4L Movement

Second Wind - Dash - Frost bomb - Sniper's mark (Swap Sniper's Mark with Vaal Grace if you have Curse enemies with Ele Weakness.

2-2L CWDT

CWTD - Immortal Call (Level 1) - Increased Duration - Summon Ice golem

4L Auras

Enlighten lvl 3 -Hatred- Herald of Ice-Divergent Precision ( you can use normal precision i just like the +10% increased dmg)

League Start

Try to get 5L Death's Opu's and a Hyrri's Ire and try 5linking it your self, it shouldnt take more than 40-50 fusings. For the rest of the items just get good life roll and resistances rings, some crit multi on amulet and Fractal thoughts for helmet, which is relatively cheap (1c).These should be enough to get you going.

 

Ascendancy: Gathering Winds -> Wind Ward -> Endless munitions -> Ricochet

Pantheon: Lunaris and Garukhan

Bandit: Help Alira

Path of Building Link: https://pastebin.com/9Ww3wx3Q (Community Fork)

 

 

Ranger Pathfinder 

[Expedition] PoE 3.15 Ranger Toxic Rain Pathfinder Beginner | Easy | Endgame Build

[Expedition] PoE 3.15 Ranger Scourge Arrow Pathfinder Fast | Tanky | Beginner friendly Build

 

[Expedition] PoE 3.15 Ranger Toxic Rain Pathfinder Beginner | Easy | Endgame Build

  • + Insane damage
  • + All map mods
  • + 100% flask uptime
  • + Tanky
  • + All content
  • - Flask reliant
  • - Weak early stages, takes a bit of time to reach optimal setup, not very SSF friendly
  • - mana issues are there because of high APS (for Quill Rain while levelling)
  • - 111 INT required for proper gearing

Gems Main Link

Toxic Rain - Mirage Archer - Vicious Projectile - Swift Affliction - Empower - Void Manipulation

Upgrade those gems into awakened gems if possible to maximize your damage output. Gem priority is in order, even with awakened gems.

You can replace Awakened Void Manipulation with Awakened Increased Area of Effect for more overlaps, more consistent damage but slightly worse damage if you didn't manage to get 5 green on your Carcass.

Early on replace Empower with Efficacy, as empower needs to be lvl 4 in order to compete with this gem

Prioritize level 21 Toxic Rain because it gives a lot of damage boost due to boosting the base DoT damage. This is one of the biggest DPS upgrade you can get and it is not that hard either so prioritize this!

Link setup

Immortal Call (lvl 3) - Cast when damage taken (lvl 1) - Increased Duration - Vaal Haste

Malevolence - Enlighten - Flesh & Stone - Skitterbots

> Wither - Faster Casting - Multiple Totems - Spell Totem

Misc gem setup

Portal, Precision, Dash - Second Wind

 

PantheonLunaris / Arakaali, Garukhan / Tukohama 

Bandit: Kill All 

Path of Building Link: https://pastebin.com/beCR1khq

tankier variant - https://pastebin.com/QHcLMcfL

 

 

 

 

[Expedition] PoE 3.15 Ranger Scourge Arrow Pathfinder Fast | Tanky | Beginner friendly Build

 

+ Great single target. The build can reach 7M single target DPS with current setup after around 5 second ramp up (to calculate the DPS from PoB, add both Thorn Arrows and Release at 5 stagestogether and then multiply it by 1.385 for Mirage Archer).

+ Pretty good clear speed (because of Nature's Reprisal poison proliferation and Scourge Arrowhitting whole screens)

+ 207% increased movement speed (266% while Elusive)

+ 7K+ Life

+ 85% melee avoid chance, 85% projectile avoid chance, 63% spell avoid chance, 94% stun avoid chance

+ 8% less Chaos damage taken (thanks to Infused Channeling)

+ Permanent flask uptime (because of Nature's Boon)

+ Enemies are chilled (reduced action speed) thanks to Summon Skitterbots

+ Enemies are hindered (reduced movement speed) thanks to Wither

+ Enemies are maimed (reduced movement speed) with maim chest

+ Can do all map mods

+ Can do all content (except Hall of Grandmasters)

+ Decent league starter, as it do not really requires anything to function, and can work just fine on Tabula

Buy poe currency for your leveling

- Needs a lot of intelligence from gear

- Scourge Arrow playstyle takes some time getting used to

- Enemies do not die instantly so sometimes we can take some dangerous hits (we combat this with our high defenses)

 

 

Gems Setup

Level 1

  • 3 link - Caustic Arrow, Pierce, Lesser Poison

Level 4

  • 4 link - Caustic Arrow, Pierce, Lesser Poison, Mirage Archer (Act 1 - The Caged Brute - Nessa)
  • 1 link - Dash
  • 1 link - Steelskin

Level 8

  • 5 link - Caustic Arrow, Pierce, Lesser Poison, Void Manipulation, Mirage Archer
  • 1 link - Dash
  • 1 link - Steelskin

Level 10

  • 5 link - Caustic Arrow, Pierce, Lesser Poison, Void Manipulation, Mirage Archer
  • 1 link - Smoke Mine
  • 1 link - Withering Step
  • 1 link - Enduring Cry

Level 12

  • 4 link - Toxic Rain, Lesser Poison, Mirage Archer, Void Manipulation
  • 1 link - Smoke Mine
  • 1 link - Withering Step
  • 1 link - Enduring Cry

Level 16

  • 5 link - Toxic Rain, Lesser Poison, Mirage Archer, Void Manipulation
  • 1 link - Smoke Mine
  • 1 link - Withering Step
  • 1 link - Enduring Cry
  • 1 link - Summon Skitterbots
  • 1 link - Blood Rage

Level 18

  • 6 link - Toxic Rain, Lesser Poison, Vicious Projectiles, Mirage Archer, Void Manipulation, Faster Attacks
  • 1 link - Smoke Mine
  • 1 link - Withering Step
  • 1 link - Enduring Cry
  • 1 link - Summon Skitterbots
  • 1 link - Blood Rage

Level 24

  • 6 link - Toxic Rain, Lesser Poison, Vicious Projectiles, Mirage Archer, Void Manipulation, Faster Attacks
  • 1 link - Smoke Mine
  • 1 link - Withering Step
  • 1 link - Enduring Cry
  • 1 link - Summon Skitterbots
  • 1 link - Blood Rage
  • 1 link - Malevolence
  • 1 link - Despair

Level 31

  • 6 link - Toxic Rain, Swift Affliction, Vicious Projectiles, Mirage Archer, Void Manipulation, Efficacy
  • 4 link - Smoke Mine - Enduring Cry - Second Wind - Urgent Orders
  • 1 link - Withering Step
  • 1 link - Summon Skitterbots
  • 1 link - Blood Rage
  • 1 link - Malevolence
  • 1 link - Despair

Level 34

  • 6 link - Toxic Rain, Swift Affliction, Vicious Projectiles, Mirage Archer, Void Manipulation, Efficacy
  • 4 link - Smoke Mine - Enduring Cry - Second Wind - Urgent Orders
  • 2 link - Immortal Call, Increased Duration
  • 1 link - Withering Step
  • 1 link - Summon Skitterbots
  • 1 link - Blood Rage
  • 1 link - Malevolence
  • 1 link - Despair

Level 38

  • 6 link - Toxic Rain, Swift Affliction, Vicious Projectiles, Mirage Archer, Void Manipulation, Efficacy
  • 4 link - Smoke Mine - Enduring Cry - Second Wind - Urgent Orders
  • 3 link - Immortal Call - Increased Duration - Increased Duration
  • 1 link - Withering Step
  • 1 link - Summon Skitterbots
  • 1 link - Blood Rage
  • 1 link - Malevolence
  • 1 link - Despair

After you are done with leveling (so after you finish Act 10) switch to Scourge Arrow setup. This will cost also around 14 regrets, but you should get that from quests anyway.

Path of Building Link: https://pastebin.com/VXiA7766 (Path of Building Comminity version)

 

 

Ranger Raider

[Expedition] PoE 3.15 Ranger Caustic Arrow Raider Starter Build

[Expedition] PoE 3.15 Ranger Frost Blades Fast Raider Build

 

[Expedition] PoE 3.15 Ranger Caustic Arrow Raider Starter Build

  • + Cheap starting cost, great league starter
  • + Very easy to play
  • + Tanky end game, over 6000 life and very high evasion + dodge
  • + Fast without flasks (over 100% ms, high AS)
  • Flexible build, many ways of end-game optimization
  • + Can run any map mod, including "No regen"
  • + Capable of clearing all end game content
  • + Permanent flask uptime while mapping (except bosses)
  • - Mediocre single target damage
  • - Slightly expensive end game gear
  • - Weak against spells

Gems Setup

Main Skill - Caustic Arrow

Caustic Arrow + Void Manipulation + Swift Affliction + Vicious Projectiles + Damage on Full Life + Concentrated Effect + Empower

Your bread and butter. First 3 support gems have no real downsides and should always be included in the build. Conc Effect and Damage on Full Life have downsides, which one you prefer is up to you (i recommend the second one). Empower has no downside but requires level 3 or 4 to be worth using. Costs a lot of money or time.

Other Support Gems you can use:
Greater Multiple Projectiles - for massive AoE which translates to clear speed. Use only for clearing if your damage is high enough. Use instead of Swift Affliction, switch back for bosses.
Efficacy - Use instead of Concentrated Effect to get rid of AoE penalty for small price in damage. Recommended for console players.
Mirage Archer - Additional clear speed if you have necessary AoE to make it worth. You cannot use Concentrated Effect OR must have at least 3 arrows total. Good situational gem. 

Wither Totem

Wither + Spell Totem Support + Multiple Totems Support + Increased Duration

Nearly doubles damage against bosses. Place the totem somewhere on the side and let it do the work. It also slows their movement speed, so keep that in mind against some bosses. Totems are squishy and destroy easily, you might have to resummon them.

Cursed Frenzy

Frenzy + Greater Multiple Projectiles + Curse On Hit Support + Despair

Setup designed for additional damage against bosses/rares. Each successful hit generates Frenzy charge and curses enemies at the same time. When at maximum charges, it refreshes their duration.

Guard Skill

Steelskin + Cast when Damage Taken

Steelskin for extra durability. If manually cast, it's great for any encounter. If you're lazy and linked Steelskin with CWDT, it protects you from multiple hits in quick succession. The entire setup is optional, but recommended nonetheless.

Primary Auras

Malevolence + Vaal Grace + Clarity

Malevolence is undoubtly best aura you can use. Significantly increases your damage and duration of your skills.

Grace is used primarly for levelling and early mapping. Once you're capable of reaching evade chance cap, the aura should be replaced with Malevolence. Vaal version of Grace is still used as a situational skill.

Clarity is not mandatory, but it's the easiest way to greatly increase mana regeneration. Without it, you will find yourself running out of mana all the time. Clarity's maximum level should be 10, do NOT level the gem above it.

Situational Skills

Blink Arrow + Vaal Grace + Vaal Blight

Blink Arrow is used to cross gaps and escape tough situations quickly. Your primary way of moving around is still on foot.

Vaal Grace allows us to cap Dodge / Spell Dodge. It's a temporary aura which is best used during harder encounters like abyss/breaches/harbingers etc. Vaal Grace should be linked with Increased Duration support for longer uptime.

Vaal Blight is a great utility skill for slowing down enemies, so it's easier to keep them inside degen ground. Also applies some extra damage. Vaal Blight should be linked with Increased Duration support for longer uptime. It's an optional gem, but very much recommended. 

These are the only mandatory gems and we still got 2-4 free gem slots. How you fill the rest of them is your choice. 

 

Optional Setups

Bestiary Aspect / Flesh and Stone:

You won't be able to use both of them due to already high mana reservation from primary auras. You have to choose one.

Aspect of the Crab is an amazing source of physical mitigation for evasion characters. With very high evade chance numbers it can easily act as permanent 20% physical damage reduction. It's a reservation skill only obtainable through specific uniques and beastcrafting.

Flesh and Stone is a short-ranged defensive aura that blinds nearby enemies and slightly reduces attack damage of enemies unaffected by blind. You're going to be evade chance capped against all blinded enemies, even without flasks. Onslaught buff is still required to reach evade cap.

Enlighten support gem reduces the high mana reservation of the auras, allowing for easier mana management. You can link it to Malevolence, Flesh and Stone, Clarity to increase your unreserved mana pool. It cannot support Aspect of the Crab since it's not a skill gem.

Withering Rain (GGGR):

Toxic Rain - Mirage Archer - Withering Touch - Increased Duration

Optional setup to Wither Totem. It's much, much worse when it comes to raw damage increase and reliability. However this setup can be used in any situation for additional utility/damage which is not possible with totem.

6-link Cursed Frenzy (GGGGBB):

Frenzy - Greater Multiple Projectiles - Curse on Hit - Despair - Additional Accuracy - Enhance

If you're rich, that's probably the best 6-link body armour setup. Additional Accuracy for more reliable cursing and frenzy generation. Enhance for extra damage from Despair. You can also use Culling Strike, but in best case scenario you'll get lucky to save more than a single second against end game bosses.

Fortify: Vigilant Strike with The Vigil threshold jewel

Only usable if you have melee weapon swap. Gives ~35 second long Fortify, awesome bonus for hard hitting bosses. Without threshold jewel the duration is only ~12 seconds, but it's enough if you facetank a monster.

Golem: Stone Golem OR Flame Golem OR Chaos Golem

Stone Golem is most useful with his taunt and high flat health regeneration. Flame golem for the damage, Chaos golem if you want to try some phys dmg reduction shenanigans. Golems tend to die quite often in high tier maps, but are very useful in early mapping or against labyrith traps (stone golem).

Portal Gem

If you have a free gem slot, why not? Pair with Enhance support for extremely fast portals.

 

Ascendancy

Avatar of Veil (Phasing) + Avatar of Chase (Onslaught)

Avatar of Veil and Chase provides amazing defensive, speed and QoL features. No other ascendancy can really match it. Best used for pure mapping, but still works against end game bosses.

 

Build uses Way of Poacher for levelling purposes, before finishing merciless Labyrinth.

Pantheon: Lunaris and Shakari / Ryslatha / Garukhan 

Bandit: Kill All (recommended)

Path of Building Link: https://pastebin.com/fpLJyvdU

 

 

[Expedition] PoE 3.15 Ranger Frost Blades Fast Raider Build

  • + Very fast clearspeed
  • + Very good dps
  • + Can do all content
  • + High evade and dodge
  • - Elemental reflect
  • - Not tanky
  • - Expensive to max
  • - Bad singletarget early

Gems Setup

Frost Blades

Frost Blades - Elemental Damage with Attacks - Hypothermia - Rage - Multistrike - Ruthless / Ancestral Call

If you can get some of the Awakened versions of the skillgems, then that is really good. Some of them are pretty easily obtained, others are more expensive.

When mapping, use Ancestral Call instead of Ruthless. Ancestral call together with Frost Blades is incredibly powerful.

3-Link: Auras

Haterd - Herald of Ice - Enlighten

Keep Herald of Ice and Hatred in your shield, together with Enlighten.

If you get a shield with 15% reduced mana reserved, you can fit in another Herald or Aspect. In this case make sure to use a lvl 1 precision

4-Link: Whirling blades

Whirling blades - Fortify - Cast On Critical Strike - Frost Bombs

If you don't have an Assassin's mark ring you will need to use a different setup, but this is how it should look when you do.

Having a curse on hit setup in your whirling blades is a good way to easily debuff bosses by just whirling through them. You want to whirl through them anyway to keep your fortify up, so why not debuff them at the same time?

4-Link: Totems and Flame Dash

Ancestral Protector - Vaal Ancestral Warchief - Flame Dash - Culling Strike

Use Ancestral Protector whenever you fight any tougher mob. Vaal ancestral warchief should be used on bosses. You can use both at the same time, even though they are both totems.

Have Flame Dash linked together with them, and then add a Culling Strike. This way you can cull bosses with both the totems and flame dash.

4-Link: Cast When Damage Taken

CWDT - Immortal Call - Summon Ice Golem - Blood Rage

Keep the gems on low level to make sure it proccs as often as possible. CWDT should be level 1.

3-Link: Vaal haste - Berserk - Precision

Vaal Haste and Berserk should be used when you need that extra burst. Preferably together with Ancestral Warchief. 

Leveling

  • Don't forget to swap out Ancestral Call for something else when you are fighting bosses!! (ruthless or Multistrike)
  • Use Ancestral Protector with 3+ Links on it. I'm using an AP with Increased Melee Physical Damage and Ruthless.
  • Get your buff/debuff skills. Get vaal haste if you can, frost bomb/wave of conviction, etc. They can make a big difference.
  • If you can get a vaal double strike, it helps a lot.
  • Don't forget to upgrade your gear! When you are playing any melee build as a league starter you will encounter issues if you don't properly maintain your gear. You need to upgrade your weapon as often as you can, and try to stack as much "added damage" as possible on your rings/amulet/gloves/etc.

 

 

Ascendancy: Way of the Poacher > Avatar of the Slaughter > Rapid Assault > Avatar of the Chase

Pantheon: Soul of Lunaris and Soul of Garukhan

Bandit: Help Alira

Path of Building Link

Cheap: https://pastebin.com/ejJen7wd

Standard: https://pastebin.com/k1YzdNqt

Expensive: https://pastebin.com/wyKhAm9v

 

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