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PoE 3.2 Marauder Reference Builds

PoeCurrencyBuy Date: Mar/01/18 08:45:04 Views: 3557

The Marauder is Path of Exile's pure strength class, which means that he's fantastic at taking hits, and in some cases better at dishing out punishment. His melee skills encompass a wide selection of assault, from enormous single target harm to devastating region of effect. This brute of a man bolsters his impressive physical arsenal having a variety of shouts and cries, skills that rally his allies and strike terror into the hearts of his enemies. When you are looking for PoE 3.2 Marauder Builds, Appropriate right here, On then you're in the correct location. Within this Post, PoeCurrencyBuy Will share you Reference Marauder Builds.


PoE 3.2 Marauder Reference Builds


NO.1 [Poe 3.2 Juggernaut Build] Ahn's Might Juggernaut - Uber Lab Farmer - League Starter - Shaper + End Game

This build is viable in 3.2 and, if anything, got some nice buffs from the Juggernaut Ascendancy changes. Pending new uniques or any dominant passive tree changes the gearing, and the passive tree of the build will most likely be the same. The Juggernaut buffs give us some nice boosts in damage, defense, and utility which should make the build a bit smoother to play overall.

That is a build that uses Ahn's Might as a cost-effective means of doing damage. I started with this build in Abyss League and was able to complete the Uber Lab by day 3. As of now, this build has been able to do any Izaro modifiers in the Uber Lab as well as being able to carry people through uber lab as well on the budget setup. With some investment, this build has been ready to tackle the endgame content including the guardians and Shaper. The best part is the build you use to farm this gear can be the same one that you use to map and take end game.

Here's what the build can provide:
-Easy to hit 5.5k hp on lousy gear with 6k being easy to run with a little investment
-Relatively fast movement with Whirling Blades and evident speed for mapping
-Safe Uber Lab Farming with Endurance Charges and Fortify leading to about 50% total physical damage reduction
-The ability to stockpile currency to spend on another build (or this one)
-Can carry your friends and guildmates through Uber Lab
-This build works on a 4 Link but gets the most benefit from a 5 Link setup
-With investment, this build can hit up to 1 mil shaper DPS without the need of Abyssus

As for ascendancy, the only ones I would consider required are Unflinching, Unrelenting and Undeniable. Unflinching and Undeniable are evident in the build but I'd think Unrelenting to be mandatory due to the 42% increased damage at max charges (49% with a +1 end belt) and the 8% reduced elemental damage is taken (which is useful ~2% to max res) which helps us immensely with mitigating elemental damage. The 25% to gain max endurance charges is icing on the cake as this build needs to get up to max loads asap and against bosses, you can't rely on getting hit to get up to max charges.
I went with Unyielding as the last one for some damage increase as we'll always have fortified up when attacking as well as the rise to fortify which makes it overall a 25% reduction in damage instead of 20%. The regen is icing on the cake and, even though the 1.5% regen isn't too noticeable, is an excellent quality of life with leech to help sustain our health.
Otherwise, you could go with any of the other choices for the final ascendancy. I find that move speed doesn't affect this build too much as you'll be using whirling blades to move around anyways, but this is all based on preference.

Skill Tree: http://www.poeurl.com/bJBR
Pob Link: https://pastebin.com/MBXTah49
Videos: https://www.youtube.com/watch?v=0kXPc8IomRI
Example Link: http://www.pathofexile.com/forum/view-thread/2048886

NO.2 [Poe 3.2 Juggernaut Build] Crit Tectonic Slam / Molten Strike Oni-Goroshi Juggernaut - Clear maps and bosses FAST!

This build revolves around the new unique sword Oni-Goroshi. The sword is the only mandatory item but other than that you can use budget gear or scale into millions of DPS with a bit of investment. You can get the sword by either buying it or by farming it. The sword is always six linked, has over 700 DPS at level 90, and you can start using it at level 1.

Poe 3.2 has added Tectonic Slam and buffed ascendancy!
This skill synergizes perfectly with this build because of the built-in conversion and the fact that it has the same skill tags as Molten Strike (other than projectile damage). The new Juggernaut changes make it so we pretty much always have endurance charges to expand. I don't think any of the tree or support gems have to be changed at all, but I will update if necessary as soon as we learn more about the skill.

I was thinking about switching those clusters around a few days ago, but I forgot to check if it was worth it. I just checked, and it seems like it gives a lot of accuracies and about 1.5% crit while only giving up a tiny amount of attack speed. Thanks!
Inc Crit Damage would be better, but I would need to get INT on my gear to use it. At the moment everything I use only requires one 30 INT node on the tree. If you want more damage to bosses and don't like doing the trick where you attack the ground a few feet away from the boss, so Ancestral Call doubles up on projectiles, you can use a weapon swap with Conc Effect instead of Ancestral Call. I don't like using Conc Effect for clearing because the shells don't go far enough.

Helmet: Molten Strike Projectiles enchantment, 70+ life, 200+ accuracy, resistances (30+ STR if you don't need the resistances).

Boots: Attack speed if you have killed recently or life and mana regeneration if you have been hit enchantment, 70+ life, resistances recently. (Movement speed not necessary for Whirling Blades but you can get it if you want. 30+ STR if you don't need the resistances).

Gloves: (I recommend using Oskar!) 70+ life, 200+ accuracy, flat physical damage to attacks, attack speed, resistances. (30+ STR if you don't need the resistances).

Rings: Diamond Rings, 60+ life, 200+ accuracy, flat physical damage to attacks, 20+ elemental damage with attack skills/fire damage, resistances. These will be expensive.

Amulet: 60+ life, 200+ accuracy, flat physical damage to attacks, 20+ elemental damage with attack skills/fire damage, critical strike chance and multiplier, resistances. This will be very expensive.

Belt: (I recommend using Darkness Enthroned!) 80+ life, 20+ elemental damage with attack skills, resistances, 30+ STR.

Body Armour: 100+ life, resistances, 30+ STR.

Skill tree: https://goo.gl/89AMXG
Shaper Kill - https://www.youtube.com/watch?v=r5yZ20tNfI4
Example Link: http://www.pathofexile.com/forum/view-thread/2075047

NO.3 [Poe 3.2 Berserker Build] 15c BF BoR Champion/Zerker- Shaper/Guardians/Red Elder & Guardians/Uber Lab/Atziri

The build is excellent on Berserker. I was waiting for the patch notes to let you all know if its dead or not as it relies mostly on Bloodseeker still having instant-leech and less on anything else. Given that it's still alive, everyone can proceed to give it a shot. I do imagine shaped items will be much more expensive now since everybody knows how powerful they are. I would go with Relentless Fury as a stat-stick for clearing and Death's Hand when you can afford it (should be like 1 Poe chaos orb within a couple of days of the league).

With the patch notes, we now know that Shaper/Guardians are no longer immune to taunt. This changes everything. Let's take a look at the same tree/items as the 15c video overview but switch from Berserker to Champion:
Upgrade to a shaper stat-stick when you can and if you can't sustain both Blood Rage and Crave the Slaughter, get rid of blood rage. You don't need frenzy charges for clearing and for bosses you have frenzy anyways. Ascendancy points remain the same.

Offensively we gain just under 100k DPS with the same setup.
- We have 100% chance to hit, and the build becomes cheaper as you don't need to worry about accuracy on gear at all.
- Enemies are permanently intimidated for 10% more damage
- Enemies are permanently taunted for another 20% more Damage.
- We always have adrenaline up because as you are all well aware, we hit low life pretty darn often. That's another 100% increased damage, and 25% increased attack speed.

- We always have fortified up already from whirling blades, so we get from that an extra 1000 evasion and armor as well as stun immunity so we can go for the reduced reflected damage Pantheon instead. (also adds some damage)
- Adrenaline gives us 10% additional physical damage reduction
- Regenerate 2% life per second since we permanently taunt
- 6% reduced global damage taken since we were permanently mock.

We still leech 31k life/second, and I tried testing if that's enough by removing ascendancy nodes entirely from my more expensive setup which brought me to a lower overall DPS than the champion build and lower life leech. I tested Shaper like that, and I killed him deathless while testing stuff like face-tanking his beam, so I do think our life leech is more than enough without berserker. This is the only reason I'm not making the full recommendation to switch over though since I won't know for sure if it's enough until I play through with the complete ascendancy. But I think it'll be fine, and I'll update when I know for sure.

PoB Link: https://pastebin.com/yvGJE6q2
Skill Tree: https://goo.gl/euGHbh
Video: https://www.youtube.com/watch?v=6SAV10P_GT0
Example Link: http://www.pathofexile.com/forum/view-thread/2050203

NO.4 [Poe 3.2 Chieftain Build] For Chieftain - Ngamahu Overloaded (Another Ngamahu's Flame Cyclone Build)

Poe 3.2 changes to Chieftain pretty much make it perfect fit for Ngamahu Flame, so I decided to make a build for it utilizing Elemental Overload. Resolute Technique skill trees are included in the guide for league starter.

Tukohama War's Herald is the better choice because it makes Protector/Warchief totem behave like Decoy and they reflect 15% of maximum life as fire damage when hit by the mob.

Tawhoa Forest's Strength generates endurance charges on kill and Red Dream jewel will be able to replace it quickly.

Fortify is enormous regarding QOL by ensuring better survivability.

You can switch Fortify with Fire Penetration, Added Fire, Chance to Ignite or Faster Attack and have to Fortify linked to Leap Slam. I know of many players doing that when they played the Slayer version.

The main drawback is that you have to use Leap on packs to ensure you continuously have fortified buff. It is not a playstyle for everyone.

Melee Damage on Full Life is not a good option for Chieftain (it is better for Slayer) because of inconsistent uptime.

Skill Tree: https://goo.gl/AfoYc5
Video: https://www.youtube.com/watch?v=79wOQQxXsu0
Example Link: http://www.pathofexile.com/forum/view-thread/2092338


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