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PoE 3.2 Witch Occultist Builds

PoeCurrencyBuy Date: Mar/03/18 02:49:47 Views: 4636

Path of Exile Occultists is suited for Witches with a focus on chaos damage or curses. Malediction dramatically enhances curse specialists, while Profane Bloom and Void Beacon amplify the output of chaos damage. Occultists are well-served by builds that rely on & maximize energy shield. Occultists also may serve as a generic way to generate Power Charges in builds which lack other means of doing so. In this Post, PoeCurrencyBuy Will share 4 PoE 3.2 Witch Occultist Builds for you.


PoE 3.2 Witch Occultist Builds


Poe 3.2 Skill Tree Changes:
Forbidden Power: The small passive leading to the notable no longer grants 20% increased Critical Strike Chance, and now provides 18% increased Power Charge duration instead. The notable no longer gives 10% chance to gain a Power Charge on Critical Strike. It now grants 5% increased Area of Effect per Power Charge, 5% rose Spell Damage per Power Charge, +1 to Maximum Power Charges, and grants you a Power Charge after you spend a total of 200 Mana.
Profane Bloom: The small passive leading to the notable no longer grants 15% increased Curse Duration and instead gives 5% increased Effect of your Curses. The unusual no longer causes Enemies you Curse to take 10% increased Damage. Instead, your Curses can apply to Hexproof Enemies, and Cursed Enemies you Kill have a 25% chance to explode (up from 20%), dealing a quarter of their maximum Life as Chaos Damage.
Malediction: The small passive leading to the notable no longer grants 15% increased Curse Duration and instead gives 5% increased Effect of your Curses. The famous now allows 15% increased Effect of your Curses, and causes Enemies you curse to have Malediction.
Enemies with Malediction deal 10% reduced Damage and take 10% increased Damage. When you kill an Enemy, the notable now also grants 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds for each Curse on that enemy (up from 4%).
Void Beacon: Now causes Nearby Enemies to have 100% reduced Life Regeneration Rate.
Vile Bastion: Now grants +150 to maximum Energy Shield, and 1% Energy Shield Regenerated per second (up from 0.5%) for each Enemy you or your Minions killed recently, up to 30% (previously no limit). You now cannot be Stunned while you have Energy Shield (as opposed to Full Energy Shield).

NO.1 [PoE 3.2 Build] Tri-Curse Occultist LL RF/Scorching Ray ENDGAME Build

Nice build. I'm thinking of going for something similar. It's a strength stacking Doon Cuebiyari build. I'm not an RF expert, but I took a Guardian LL Build and just tweaked it around. Let me know what you think.
It has 10k ES and 11k (22k with Rumi's) Armor, but less Max Resists (81/80/79). I have two itemization sets; default is end-game and a budget version.
The budget has about 6k ES with 9k (21k with Rumi's) armor, with like 1-5c items in each slot. Not sure if Prism Guardian is expensive early game, but can just use Rise of the Phoenix and drop a few auras. And it's probably better because you don't have 21 PoF old game.

The downside to the build right now as I see is that while it does more damage than the guardian version of LLRF, it is pretty glass-cannon when it comes to physical damage reduction/mitigation (also doesn't cap block). Even not sure about the ES regen. The occultist passive to ES when kills enemy should boost the ES regen, but I can't be sure until POB rolls out the new update to include the changes.

The cost of the build can also be a downside for some people since most of the gears are pretty expensive. But since this is an LL build, and I don't have a problem with accumulating currencies, this is fine by me.

Life regen node was taken because I take Zealot's Oath, which converts life regen to es regen. I feel that the ES regen is needed since ES is our primary defense mechanism - We just stack es and es regen and RF damage scales with ES. Also, just having max fire res alone is not enough to stop the degen from RF. I am looking at the raw regen stat from POB, and it is still not as much as I had hoped (compared to my current Guardian LL RF). If the new Occultist ES regen node works well, then having the base regen is quality of life (If you rely on only killing enemies then you are pretty much screwed when you have to backtrack or when you are facing bosses). More regen also means tanking traps in the uber lab if you are looking to run labs as well.

Presence of Chayula amulet converts 20% of our max life to ES, so getting a max life is also a good thing if the path to ES nodes takes too long. The purity of Flesh gives us chaos res as well, which is always good since we already Overcap on ELE res. But then again, I haven't optimized the tree yet/waiting for patch note to drop and see if there is any juicy ES item so I can path tree differently. So skill tree is tentative to changes.

Creator: BrokeNYUKid

Pob link: https://pastebin.com/M3KEnfWV

Example link: http://www.pathofexile.com/forum/view-thread/2092369

NO.2 [PoE 3.2 Build] Queen of Chaos Lahkesiis Essence Drain [LL&CI] - [LHC/SC/SSC]

PoE 3.2 Changes
in New Bestiary league they remove Breach From Zana
I change Presence of Chayula to IM presence Onyx Amulet (chaos)
I don't take Void Beacon from Ascendancy we'll run
Malediction and Vile Bastion
Vile Bastion give u > cannot Be stunned while you have Energy Shield
about Void Beacon we have Despair this -29 chaos crisis we'll be fine
feel free to take Void Beacon from Ascendancy

+ Very high Chaos Damage
+ Very high Damage Over Time
+ Very Tanky
+ Do Any map mod
+ All Content
+ LHC/SC/SSC Viable
+ Insane Amount of Health Regen
- Not the Faster Map clearer But fast
- Can't-do map (Players have no Mana Regeneration) for we need this regen to spell

Creator: ichigokurosaki13

Skill Tree: http://poeurl.com/bNbA

The Eternal Labyrinth - Uber Lab - https://www.youtube.com/watch?v=eTCLh9URCA0
The Shaper - T17 Boss - https://www.youtube.com/watch?v=Yb8ctupEEsQ

Example Link: http://www.pathofexile.com/forum/view-thread/1963181

NO.3 [PoE 3.2 Build] Death Whisperer – Death’s Oath Occultist! (Hybrid or CI)

Made this build as my starter in the abyss and I have to say I love it so much. In the beginning, it was super easy to level with blight/ed/contagion and with allelopathy gloves early maps were accessible too. Once I got Death's Oath going, Maps are a breeze, and I just now killed t11 elder deathless, so I have that going for me which is nice. This build has terrific synergies with occultist, curses, and jewels.
I have to say the allelopathy glove corrupted with +1 to socketed gems is impressive. This way you can have a high-level blight and essence drain in the same glove which is perfect for single target. Stack debuffs from Occulist, despair, disease, and wither. Then stack damage from death's oath, essence drain, and blight. You melt everything.

Revamped the build guide(Things like gems, potions, gear, passives, ascendancies, pantheon, and so much more has been looked over and edited for the better). That is a buff.
3/1/2018: Added Obvious use of Enlighten for curses and auras to make gameplay functional until you have an IM presence. (Yes I should have thought of it sooner.)
General spelling and organization of tags. Might have fixed punctuation as well.


Creator: FlasherCatcher


Atziri Kill - https://youtu.be/ftw9TcK-hq4
Uber Lab Full Key - https://youtu.be/8Qm-8TrGYDc
Random PvP - https://youtu.be/oK5nDREE-fA
Untainted Paradise - https://youtu.be/jR5jBr3mSfA

Skill Tree: http://poeurl.com/bMws

Example Link: http://www.pathofexile.com/forum/view-thread/1966637

NO.4 [PoE 3.2 Build] Death's Oath CI Occultist 96,9k chaos DPS plus blight, shaper kill

This build is Occultist named Void_Herald focusing on unique chest piece and the damaging aura that comes with it. All other skills are mainly supporting this aura. That includes Blight with more chaos damage while hindered, Void Gaze from the helmet and usual Occultist ascendancy
I've killed most bosses with it, excluding veal temple, shaper, and guardians might try them in the future. At the same time, it's the laziest build I have done so far.

Void beacon merely is too good to pass on, unless you want to add somehow enfeeble to the build as the third curse just goes with the vile bastion, void beacon, and profane bloom in that order.

Nearly no changes to the tree but added some attractive options in eq (shaped and elder items).
As for the belt, we will see after the league launches what is op this time since for the past few leagues there was always something :)

Creator: SmoczyArchaniol

Skill Tree: https://goo.gl/aL7DX8

Pob Link: https://pastebin.com/61awLyiD

Video: https://www.youtube.com/watch?v=ZTEHDfRIh3Q

Example Link: http://www.pathofexile.com/forum/view-thread/1987456


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