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PoE 3.7 Marauder Starter Builds

PoeCurrencyBuy Date: May/31/19 06:20:12 Views: 17232

With the release of PoE 3.7, Poecurrencybuy has carefully selected some poe 3.7 marauder starter builds for players, including Berserker, Chieftain, Juggernaut. Whether you are a new player to the game or an experienced player, you can find the guide you want in here, even cheap poe currency.

PoE 3.7 Marauder Starter Builds


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Marauder Berserker

[3.7] Ancestral Warchief Berserker Marauder Endgaem Build

[3.7] Tectonic Slam [Facebreaker Edition] | Hit the ground to destroy your enemys


[3.7] Ancestral Warchief Berserker Marauder Endgaem Build


  • + over 6k Life
  • + ~1000 life/s with enduring cry and all charges (over 15% life reg)
  • + 73% phys reduction (hideout) 90% with flasks
  • + hard to die because you stay behind your Totems
  • + can do all map mods (reflect is a bit meh because your totems will kill themself on hit)
  • + at lvl 16+ (facebreakers) all content ezpz
  • + perfect for hard bosses like Ulab/Uatziri/guardians/Shaper
  • + Stun immune with over 25 Rage stacks


  • - clear speed is average
  • - Totem playstyle is not for everyone
  • - 10% life degen (but with ~15% life reg we still have 5% and dont degen)


This Build uses the Facebreaker Gloves wich means we play UNARMED - you get all the info you need here: How to smash Heads. Extremely detailed guide about the Facebreaker gloves and builds!


  • At lvl 1 take Ground Slam/Cleave/Molten Strike and the Ruthless gem.
  • At lvl 8 take Maim and take Additional Accuracy until u get the "Resolute Technique" Note
  • At lvl 10 take Shield Charge for Movement (wich is also nice for lvling if you have some Facebreaker)
  • At lvl 12 Take Sunder instead of you lvl 1 gem until you have the Warchief Totem (note: you cant use sunder with facebreaker)
  • At lvl 16 take the Facebreaker. If you dont have some, pick a Rare/Unique 2Hand weapon with high physical Dmg (With Facebreaker i prefer lvling with Infernal Blow + Melee Splash/Ancestral Call and Shield Charge).
  • At lvl 18 take Faster Attacks, Melee Physical Damage, Melee Damage on Full Life and Concentrated Effect
  • At lvl 28 take Ancestral Warchief
  • At lvl 38 take increased Area of Effect

Note: These Parts are only for showing you they way through the Tree. Dont look at the Ascendancy or Bandits in here, they might be wrong/different from the main Build!

Path of Building Links

Beginner Tree lvl 92 https://pastebin.com/L9j8cqaM

Blood Magic Tree lvl 93 https://pastebin.com/XBraKAh2



[3.7] Tectonic Slam [Facebreaker Edition] | Hit the ground to destroy your enemys


Pros & Cons


No need to care about fire res
High life reg
50% phys to fire
slow endurance charge generation against bosses


very tanky
ez endurance charge generation against bosses
freeze Immunity
less damage than Chieftain & Berserker


ez life & mana leech
very fast Warcry for endurance Charge generation against bosses and heal
not as much life reg as the other acendancy because of the rage degen


Skill Tree Parts 1 - 93

Part 1 We go straight to Tectonic Slam and pick up booth 30er Notes (Dex/Int)

Part 2 After that we go the upper way and pick all interesting notes. Dont forget the little Warcry wheel near the 30er notes we picked before. we should also now be able to pick up our Ascendancy and pick up the first step which i mentioned in the Asendancy Section.

Part 3 Now we go down the seccond Warcry wheel and also pick up the Unvawering Stance (note: as juggernaut you dont need the Stance).

Part 4 After that we go into the duellist area and pick up alot of nice offence and defence notes (note: as Chieftain & Juggernaut we also need to pick up the first Mana/life Leech note). We should now be able to pick up the seccond Ascendancy Step.

Part 5 Now we go the upper way to the scion area and pick up the other usefull notes like alot of resistances (note: if you can afford try to get a "The Red Dream"-Jewel for a smoother Endurance Charge generation against many enemys at once). Now you should also be able to pick up the third Asendancy Step.

Part 6 At last we fill up the other open spots like Jewels, life & lifereg and pick up the last Acendancy Step as soon as we have done the Uber Trials while Mapping.

Note: With the last points until 100 you can pick whatever you want. I prefer filling up the Scion Life Wheel.


Chieftain Path if Building


Chieftain Skill Tree lvl 93

Berserker Path if Building


Berserker Skill Tree lvl 93

Juggernaut Path if Building


Juggernaut Skill Tree lvl 93

More Details: poeurl.com/codS



Marauder Chieftain

[3.7] Purifying Flame Chieftain | 5mil+ DPS and 7.5k+ Life | All content viable

[3.7] Holy Flame Totem Berserker Chieftain Beginner Build


[3.7] Purifying Flame Chieftain | 5mil+ DPS and 7.5k+ Life | All content viable

  • + Giga boss killer - Farmed uber elder repeatedly with ease the second I had access to it, never bricked a set as a relative amateur boss killer.
  • + Gigantic AoE - Tectonic Slam and pre-AoE nerf levels of screen cover. Everything on your immediate screen and dies, sometimes with some off-screening. HUGE AoE :).
  • + Extremely high damage - (5mil+ with high end gear, ~2-3.5 mil with budget gear)
  • + Very tanky - 7.5k+ life w/ perma cons. ground
  • + Well rounded tackles all content equally well - bossing/mapping/delving
  • + Scale-ability - Scales extremely well with gear, can be played on a budget
  • + Easy to play - Like I said, I'm a melee player, so I wanted to build a spellcaster that could stand, shoot, and tank.
  • - Cannot do ele reflect maps.
  • - Struggles with no life/mana regen maps - Can be done with a mana flask swap in or mana gained per hit/kill somewhere.
  • - Not a super speed build - Your mobility is tied to flame dash and a quicksilver. Not slow, but not the Flash!
  • - Circle of Anguish can be expensive - You can play on a budget with a Mark of the Shaper + Elder ring setup until you have some currency.

This build has two key features: Herald of Ash scaling and GIANT AoE.

Most of our damage comes from these two bad boys, the new Circle of Anguish. The second I saw these rings I knew I wanted to abuse their interaction with Herald of Ash. So Herald of Ash gives you extra physical damage as fire AND more fire spell damage. Most skills in the game benefit from one or the other in a major way, Purifying Flames gets a massive boost from both components because it is physical AND a fire spell.

Therefore, the "75-100% increased effect of herald of ash" mod gives us around ~15% MORE damage, and the rings STACK!!! Absolutely nutty. The increased fire damage is just an added bonus, but you can opt for a cheaper ring with a different secondary mod, the most important is the EFFECT mod. 30-40% MORE damage from our ring slots alone.

If you don't have the currency to afford a ring with both the "% increased buff effect" of herald of ash and "increased fire damage", just prioritize the "increased buff effect." That's the most important, the secondary mod can be max fire res, fire res, or reservation which I think are cheaper. I repeat, you do not need an exact copy of my rings. Circle of Anguish can roll a potential pool of 5 mods, just look for one with the BUFF EFFECT mod and any other secondary mod, MUCH CHEAPER.

Intensify + Inc. AoE allow us to cover the entire screen and beyond with giant explosions and consecrated ground. The AoE is comparable to a tectonic charged slam for fellow melee players out there. Get the helm enchant for even more AoE, over 150% increased between the gems, the tree, and the enchant.


Path of Building Pastebin: https://pastebin.com/9i85HMix

More Detail: poeurl.com/codW



[3.7] Holy Flame Totem Berserker Chieftain Beginner Build


  • + CHEAP
  • + TOTAL OF 5 TOTEMS ( x Multiple Totem Support )


  • - No life/mana Regen maps can be dificult
  • - Elemental Reflect Map Mod Killing Totems Fast


You can start use Holy Flame Totem at lvl 4.

Main Skill

Holy Flame Totem -> Added Fire Damage  -> Infused Channelling  -> Elemental Focus  -> Increased Critical Strikes Support  -> FMultiple Totems Support

Immortal Call Setup (For survivability)

Immortal Call (Lvl 3) -> Cast When Damage Taken (Lvl 1) -> Increased Duration (Lvl 20) -> Vaal Haste

Spell Curse

Flammability (lvl 20) -> Arcane Surge (Lvl 10) -> Increased Area of Effect (Lvl 20)

Escape Setup

Flame Dash -> Faster Casting -> Enhance


Herald Of Ash (You get this in Act2) -> Anger (Act3) OBS: Put this Aura in your Essence Worm Ring -> Enlighten (Drop Chance / Buy from Poe.trade)

Golem - Culling strike / Vaal Righteous Fire

Lightning Golem -> Vaal Righteous Fire (For more Survivability choose instead Vaal Grace) -> Increased Duration -> Culling Strike (Keep Culling strike on lvl1)

Something you may be want know show
Why Cast When Damage Taken at level 1 and Immortal Call at level 3?
- Cast When Damage Taken can only support spell gems that have the same required level or lower. At level 1 the required level of Cast When Damage Taken is 38, the same as Immortal Call at level 3
Why Arcane Surge level 10?
- Arcane Surge needs mana spent to be triggered, level 10 is good for decent mana spent, this Curse Combo Provides you with extra Spell Damage / Cast Speed



Path Of Building Link:  https://pastebin.com/NM9hjTcy



Marauder Juggernaut

[3.7] Tectonic Slam Jugg: MELT CONTENT (melee lives!) Razors build

[3.7] Molten Strike Berserker Juggernaut Starter Build


[3.7] Tectonic Slam Jugg: MELT CONTENT (melee lives!) Razors build

About This Build

Massive AoE
Relatively inexpensive gear
Excellent map clearing

Potentially 1mil Shaper DPS
Turning your screen orange
Classic melee gameplay (auto targeting like Sunder)


Gems Setup

Tectonic Slam > Melee Phys, Ele with Attacks > Multistrike > Combustion > Added Fire

Important: Set Tectonic Slam to "always attack without moving"

Herald of Purity, Herald of Ash, Arctic Armor

CWDT (I use enfeeble with IC/ID)

Leap Slam > FA > Fortify > Blood Magic

Stone Golem, Blood Rage, Decoy Totem (drop the golem and decoy totem once useless / to taste)

Vaal Skill (I'm using AW > multiple totems > maim > cull)



Use whatever > sunder > tectonic slam. I switched to tectonic slam at 32 with 2 Gryphon axes once I finished the first lab. UNFLINCHING will give you some endurance charges for powered slams. after that UNYIELDING will give you charges on stun. once you get UNDENIABLE at merc lab, you can drop RT and go EO. I took UNSTOPPABLE with uber lab.

You can use Gryphon axes until 58, then you can get a pair of decent Corsair swords to use until 68 when you're fully online.

Kill all bandits.


  • https://pastebin.com/pXE5J08Q
  • https://pastebin.com/7w1n8d1u
  • https://pastebin.com/z9MsYn9R
  • https://pastebin.com/bN6SRTeD

RT first, then all the way down to duelist for the leech (grab golem's blood too), then up to witch or through templar to get some int/res. Grab whatever you feel you need along the way, plenty of respec points if you need Diamond Skin or something. You may be short on mana (esp if you're in a tabula) until you get more damage (~58) to leech. If so, use a mana pot, take a couple extra mana leech nodes on the tree, use a praxis ring, or drop a link. Remember that any physical % leech will be reduced since you're doing mostly fire damage. Once mobs are denser and you upgrade weapons you will be fine.


Loreweave/Eye of Innocence PoB (recommended)

Reminder that gear is not all BiS: https://pastebin.com/D6mPrZni

Daresso PoB

Level 90. After this, grab jewels: https://pastebin.com/RvXav8dr

More details: poeurl.com/cfTT



[3.7] Molten Strike Berserker Juggernaut Starter Build

  • + VERY tanky: many layers of defense
  • + Lots of life: 9k without GG gear
  • + Lots of damage
  • + Can do all content
  • + Excellent lab runner
  • + Fast mapping
  • + Can start on a budget, a good league starter too
  • + Scales greatly with better gear
  • + No clunky mechanics
  • + Can do any map mod, rippy maps isnt a big deal anymore
  • - Not a "ZOOM ZOOM" character like deadeye TS\KB (but is it really a con? :P)
  • - Could get expensive if you try to min\max the build


Where the tankiness comes from?

  • we scale lots of life from tree and gear
  • capping resistances (OFC!)
  • armor and endurance chargers to mitigate hits
  • we get life from 3 sources: regen, leech and life gained on hit

We abuse the mod "life gain for each enemy hit by your attack" with the molten strike balls. Each ball that hits a monster grant us INSTANT life and with 14 balls per swing multiplied by ~12.5 attacks per sec we get TONS of life.


Helmet:(6L) Molten Strike - Multistrike - Combustion Ancestral Call

You get Immolate and Conc effect from the helmet's elder mods so they are automatically linked. For hard single targets swap Ancestral Call with Elemental Damage With Attacks.

SwordWhirling Blades - Faster Attacks Blood Magic

You can use fortify instead of BM.

Shield/2nd swordAnger- Herald of Ash - Enlighten

Enlighten gives us more room to breath with the mana, also its a great QOL in no mana regen maps. Anger and Herald of Ash gives more damage.

BootsCast With Damage Taken - Immortal Call - Summon Lightning Golem Ancestral Protector

The totem wont proc with CWDT, just there for the attack speed boost on bosses.

GlovesBlood Rage

Gives attack speed and frenzy charges on kill for even more AS.


Path Of Building : https://pastebin.com/DDucTWGu



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