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[Ritual] PoE 3.13 Ranger Frost Blades Raider Fast Build (PC,PS4,Xbox)

PoeCurrencyBuy Date: Jan/08/21 03:39:04 Views: 1760

This PoE 3.13 Ranger Raider Frost Blades Fast Build utilizes a fast clear speed, high mobility, high evasion, and high damage to clear all the available content.

[Ritual] PoE 3.13 Ranger Frost Blades Raider Fast Build (PC,PS4,Xbox)

Quick Jump

Pros & Cons

  • + Very fast clearspeed
  • + Very good dps
  • + Can do all content
  • + High evade and dodge
  • - Elemental reflect
  • - Not tanky
  • - Expensive to max
  • - Bad singletarget early

 

Skill Tree

Ascendancy: Way of the Poacher > Avatar of the Slaughter > Rapid Assault > Avatar of the Chase (Please note that the 3.13 update)

Pantheon: Soul of Lunaris and Soul of Garukhan

Bandit: Help Alira

Passive Tree & PoB

Path of Building Link

Cheap: https://pastebin.com/ejJen7wd

Standard: https://pastebin.com/QXHnbVg3

Expensive: https://pastebin.com/Pi7ZJeum

PoE 3.13 Ranger Raider Frost Blades Passive Skill Tree

 

 

 

 

Gems Setup

Frost Blades

Frost Blades - Multistrike - Elemental Damage with Attacks - Rage - Hypothermia - Ruthless

When mapping, use Ancestral Call instead of Ruthless. Ancestral call together with Frost Blades is incredibly powerful. 

If you can get some of the Awakened versions of the skillgems, then that is really good. 

Auras

Hatred - Enlighten - Herald of Ice

Keep Herald of Ice and Hatred in your shield, together with Enlighten.

When you get a shield with 15% reduced mana reserved, you can fit in another Herald or Aspect. In this case make sure to use a lvl 1 precision

Movement

Whirling Blades - Fortify - Cast On Critical Strike - Frost Bomb

If you don't have an Assassin's mark ring you will need to use a different setup, but this is how it should look when you do.

Having a curse on hit setup in your whirling blades is a good way to easily debuff bosses by just whirling through them. You want to whirl through them anyway to keep your fortify up, so why not debuff them at the same time?

Totems and Flame Dash

Ancestral Protector - Vaal Ancestral Warchief - Flame Dash - Culling Strike

Use Ancestral Protector whenever you fight any tougher mob. Vaal ancestral warchief should be used on bosses. You can use both at the same time, even though they are both totems. Have Flame Dash linked together with them, and then add a Culling Strike. This way you can cull bosses with both the totems and flame dash.

CWDT

Immortal Call - CWDT - Summon Ice Golem - Blood Rage

Keep the gems on low level to make sure it proccs as often as possible. CWDT should be level 1.

Other

Vaal haste - Berserk - Precision

Vaal Haste and Berserk should be used when you need that extra burst. Preferably together with Ancestral Warchief. 

 

Gear Setup

Weapon

Imperial Claw

+46 Life gained for each Enemy hit by Attacks
Adds 19 to 40 Physical Damage
25% increased Attack Speed
Attacks with this Weapon Penetrate 14% Cold Resistance
Can have up to 3 Crafted Modifiers
122% increased Physical Damage
21% increased Critical Strike Chance
+16% to Quality

Imperial Claw

+46 Life gained for each Enemy hit by Attacks
Adds 19 to 34 Physical Damage
Adds 100 to 155 Cold Damage
26% increased Attack Speed
Can have up to 3 Crafted Modifiers
127% increased Physical Damage
23% increased Critical Strike Chance
+17% to Quality

When it comes to claws, you should look for claws with high physical dps. If a claw has T1 cold damage on it, then a hybrid claw can be really cool as well.

Redeemer exalts have a couple of really cool prefixes that you can get, so if you have a crafted claw with a free prefix on it, then you can slam a redeemer on it and hope it lands T1 cold penetration.

Also, make sure that your claw also has increased critical strike chance on it. I cannot stress this enough. 

Unique ChoicesBloodseekerTouch of AnguishThe ScourgeThe Wasp Nest

You should always have it as your goal to get a rare claw, but if you don't have a high budget there are a couple of unique ones that you can use temporarily.

The instant leech you get from Bloodseeker is incredibly powerful and I have cleared most content with it. You can facetank Shaperbeam with this badboy.

In terms of damage, the other three claws are better.

Shield

6% increased Movement Speed
---------------------------------------------------------
Socketed Gems have 15% reduced Mana Reservation
+28 to Evasion Rating
+135 to maximum Life
+8% to all Elemental Resistances
+1% to all maximum Resistances
4% chance to deal Double Damage

A rare shield with: 

Life 
High evasion 
Resists 
Reduced mana reservation 

Anything beyond that is just a bonus. 

The Aura Reservation is needed when you take the passive point Supreme Ego. A shield with high evasion is a big source for our evade chance and helps a lot with reaching 95% evade.

If you have a shield with an open suffix, you can also craft cool stuff like 5% chance to deal double damage on it.

If you have an open prefix, you can craft Gain 8% of Cold Damage as Extra Chaos Damage on it.

Both of these add a lot of damage.

Body Armour

Rare Hunter Armour

+104 to maximum Life
+48% to Cold Resistance
+15% to Lightning Resistance
14% of Physical Damage from Hits taken as Fire Damage
Attacks have +1.46% to Critical Strike Chance
8% increased maximum Life
8% increased maximum Mana

Farrul's Fur is the armour we want to aim for. It will allow us to use Aspect of the Cat without reserving any mana.

You can also get a rare body armour. Life and high evasion is the goal to start with. Try to get one with the critical strike chance modifier if you choose to do this. You can craft these armours yourself as long as you have an Elder or Hunter influenced armour (Check video about fossil crafting armours in the video section). 

First priority is to get one with high life and evasion though.

There is also a replica Farrul's Fur, that gives Onslaught instead of Phasing, and Endurance Charges instead of Power Charges.

I haven't tried it yet, but this can be a very powerful alternative to the normal Farrul's Fur.

If you use this, I recommend changing ascendancy from Avatar of the Chase, to Avatar of the Veil.

I also highly recommend using the Cold Conduction + Stormrider combination on the cluster jewel. This will ensure that you still get power charges

Helmet

33% increased Evasion Rating
+48% to Cold Resistance
+42% to Lightning Resistance
16% increased Elemental Damage
Nearby Enemies have -9% to Cold Resistance
+69 to maximum Life

Starkonja's Head is a really great helmet and will last you a long time. 

When you start changing passives for the expensive version, and swapping to more expensive gear (like Ryslatha's Coil), it might be worth getting a rare helmet. The advantages of doing this, is that you make up for lost resistances from items or passives.

With the right modifiers on the helmet, you will also be able to get good damage from the helmet. It's hard to beat Starkonja in terms of DPS though (unless you get an Abyssus, which I don't recommend).

40% increased Frost blades damage enchant is ideal of course.

You can also get enchants for blood rage, ancestral protector, berserk, etc.

Gloves

Shaper's Touch are best in slot. 

Getting a pair with +1 frenzy charge corruption is ideal.

It is theoretically possible to get a better pair of rare claws, but then we are talking +1 frenzy prefix, T1 attack speed, T1 phys damage, and +1 frenxy corruption.

That's very unlikely to even exist.

Boots

Tailwind Boots

+12% to Cold and Lightning Resistances
-------------------------------------------
Grants Level 20 Aspect of the Cat Skill
+85 to maximum Life
+48% to Lightning Resistance
35% increased Movement Speed
10% chance to gain Elusive on Critical Strike
You have Tailwind if you have dealt a Critical Strike Recently

Darkray Vectors are best in slot early on. They are also very cheap.

When you have lots of currency, you can get a pair of rare boots with Tailwind (and preferably Elusive, if possible). The advantage of doing this is that you can get more life and possibly resist, if you get a good pair.

You should also try to get the enchant that says Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently.There are only 16 enchants that you can get on boots from the uber lab, so this enchant is very farmable.

Get a Twice Enchanted prophecy and grab all the darkshrines, and you can get up to 3 enchants per run.

Amulet

Rare Agate Amulet

Allocates Claws of the Falcon
------------------------------------
+28 to Strength and Intelligence
+35% to Global Critical Strike Multiplier
+63 to maximum Life
+18% to all Elemental Resistances
+43% to Fire Resistance
Gain 14% of Physical Damage as Extra Cold Damage
Damage Penetrates 8% Cold Resistance

A good rare amulet will beat other alternatives. We want Critical Strike Multiplier, Life, Resists, Elemental damage with attacks, added cold/phys etc.

There are also a lot of cool influence modifiers you can get on amulets from the different conqueror's, shaper, and elder.

You can get really good prefixes from Reedemer exalts, for example.

Check out this link to see all the mods you can get. http://poedb.tw/us/mod.php?cn=Amulet

Other options are: Replica Hyrri's Truth

This amulet is incredibly good early on and will last for quite a while.

Until you have a shield with 15% reduced mana reservation, this amulet will allow you to use Supreme Ego, and supply a lot of damage thanks to that. I highly recommend using this amulet until you can use a shield with 15% reduced mana reservation.

A very big bonus of this amulet is that you can use it as early as level 5 (!!!).

Rings

+16% to Fire and Cold Resistances
------------------------------------------------------------------------------
Trigger Level 12 Assassin's Mark when you Hit a Rare or Unique Enemy
Adds 13 to 20 Physical Damage to Attacks
Adds 27 to 52 Cold Damage to Spells and Attacks
22% increased Global Critical Strike Chance
+59 to maximum Life
+43% to Fire Resistance

Mark of the Elder together with a shaped rare ring.

You want to get a ring with "Curse enemies with level # Assassin's Mark on hit". That frees up some gem slots for you.
Those can be expensive early on though so until you get one, just find something with life, resists, and some damage.

Belt

Murderous Eye Jewel

Adds 6 to 12 Cold Damage to Attacks
+9% to all Elemental Resistances
Adds 6 to 11 Cold Damage to Claw Attacks
Adds 3 to 4 Physical Damage to Claw Attacks

In the expensive version we want to use a Ryslatha's Coil. The damage you can get from this one is insane, but the drawback is that it doesn't have any resists on it.

The first goal should be to get a Stygian Vise with life, resist and damage. 

Critical strike multiplier and attack speed are both very good on the jewel. Life and resist may also be a good idea if you are in need of it. 

Jewels

Fight for Survival

Try to get a pair with Corrupted blood cannot be inflicted on you.

This allows you to get rid of your bleed immunity on the flask and you can craft crit on it instead. See flasks.

Lethal Pride

Try to look for chance to intimidate on it. That modifier is very powerful.

After that: double damage > crit multi > crit chance > melee/phys damage.

Watcher's Eye

May be expensive, but it may be worth getting some version of it.

The best ones tend to be the ones that give Crit chance/Added cold damage/Cold penetration. All of those three are good and the one that is best for you may depend on your current gear. Avoid getting the one that gives % increased damage. That one isn't very good.

Worth noting, is that a good rare jewel can do more damage than a Watcher's Eye. If you have a rare jewel with 3x Crit Multiplier or something like that, then it will be stronger than Watcher's Eye.

Cluster Jewels

Medium Cluster

Must have Cold Conduction. What Cold Conduction does, is that it will allow us to shock enemies for 15%. This is incredibly strong, so I recommend trying to get it as early as you can.

Stormrider will give us Power Charges, when used together with Cold Conduction. If you can find one of these before you start using Farrul's Fur, that is great. When you get Farrul's Fur, you already get Power Charges from your Aspect of the Cat, and don't need Stormrider anymore.

Blast-Freeze will freeze enemies that are within a range of 12 of an enemy we freeze with our attacks. This is incredibly powerful in areas with many mobs, where some of them are too tanky for us to freeze them with damage. If you are playing 100% delirium maps, or doing Simulacrum, this one is incredibly useful.

Large Cluster

1 Added Passive Skill is Blanketed Snow
1 Added Passive Skill is Doryani's Lesson
1 Added Passive Skill is Vengeful Commander

The passive node Vengeful Commander will boost the damage for Hatred by a lot, and the Blanketed Snow will give us elemental penetration, which is very powerful.

Ideally you want to have 2 of these, but you'll have to upgrade gradually as you get the other jewels as well.

Small Cluster

1 Added Passive Skill is Fettle

Ideally you want to have at least 3. 

 

Leveling

  • Don't forget to swap out Ancestral Call for something else when you are fighting bosses!! (ruthless or Multistrike)
  • Use Ancestral Protector with 3+ Links on it. I'm using an AP with Increased Melee Physical Damage and Ruthless.
  • Get your buff/debuff skills. Get vaal haste if you can, frost bomb/wave of conviction, etc. They can make a big difference.
  • If you can get a vaal double strike, it helps a lot.
  • Don't forget to upgrade your gear! When you are playing any melee build as a league starter you will encounter issues if you don't properly maintain your gear. You need to upgrade your weapon as often as you can, and try to stack as much "added damage" as possible on your rings/amulet/gloves/etc.

 

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