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[Scourge] PoE 3.16 Mauarder League Starter Builds

PoeCurrencyBuy Date: Oct/18/21 02:27:39 Views: 11111

In Path of Exile 3.16 Scourge, the cursed continent of Wraeclast is coming under siege by a demonic army from a parallel timeline. Here is the latest PoE 3.16 Mauarder League Starter | Endgame | Fast | Cheap Builds brought to you by PoECurrencyBuy. These Juggernaut, Chieftain and Berserker popular builds are also leveling guides, you can check the pob link in detail.

[Scourge] PoE 3.16 Mauarder League Starter Builds


Quick Jump

Marauder Juggernaut

[Scourge] PoE 3.16 Mauarder Bladestorm Juggernaut Cheap Starter Build

[Scourge] PoE 3.16 Mauarder Molten Strike Easy Juggernaut Build


[Scourge] PoE 3.16 Mauarder Bladestorm Juggernaut Cheap Starter Build


How to Play the Build

Run around spamming your attack. Keep in mind Multistrike takes 3 attacks to reach max DPS, but don't stand around for too long.

Leap Slam can be linked to Culling Strike/Power Charge on Crit, so use your mobility to stay alive, kill low health mobs and gain Power Charges.

Leap can also be linked to Blood Magic, if you have mana issues.

If you want to run Precision, you will need "-mana cost" on jewellery (Replica Conqueror's Jewel + "-7 mana" on ring was enough in my testing). I did not use Precision in the Standard Test videos above.

Keep your Protector totem up for max DPS!

Pop Berserk + Dread Banner + Ancestral Protector + Vaal Ancestral Warchief when you want max DPS.

Use your Warding Life Flask after getting hit to remove Temporal curse and gain Max Rage from belt, then pop Berserk.

Pop Vaal Molten Shell for "ohh SHIT!!!" moments.

Swap Warding Life flask for Ignite/Poison for Conqueror's that require it.


Act Checklists

Act 1

Buy: Red-Red-Green, Chance to Bleed, War Banner, Blood and Sand, Maim, Iron Rings

Reward: Quicksilver, Onslaught, Ancestral Protector, Steel Skin, Added Fire, Leap Slam, Sunder

Path: Town > Coast > Flats > Submerged > Coast > Tidal > Town(Buy) > Submerged(Portal@Flooded) > Prison > Town > Portal@Flooded > Town(Buy) > Prison(Trial) > Graveyard(Portal@Fairgraves) > Cave > Merveil > Town > Portal@Fairgraves > Town > Merveil > Town > S.Forest(A2)


Ground Slam + Chance Bleed/Added Fire + Onslaught
Sunder + Added Fire + Onslaught (LVL 12)
Ancestral Protector + Ruthless/Maim
Blood and Sand
War Banner
Leap Slam

Tree: Versatility > Strong Arm

Weapon: Jade Hatchet, Boarding Axe

Pickup: Rustic Sash, Essences

Need: Alterations(Buy gems A2), Red Sockets

Nice: Movement Boots

Optimal: Merveil(LVL 12-13)

Act 2

Buy: Herald of Purity, Blood Rage, Close Combat, Rage, Melee Phys

Reward: Herald of Ash, Faster Attacks

Path: Chamber Sins(Trial, Fidelitas) > Town > Riverways > Western > Weaver > Town > Crossroads > Bridge > Kraityn(Kill) > Town > Riverways > Wetlands > Oak(Kill) > Waypoint > Western > Alira(Help) > Blackguards > Town > Crossroads > Fellshrine > Crypt(Trial) > Town > Town(A1) > Wetlands(A2) > V.Ruins > Forest > Caverns > A.Pyramid > Town > Sarn(A3)

Skills: Leap Slam + Faster Attacks

Tree: Barbarism > Slaughter

Weapon: Cleaver, Boarding Axe

Pickup: Leather Belt(Essence), Topaz Ring, Two-Stone Ring

Optimal: Vaal Oversoul(LVL 21-22)

Act 3

Buy: Bladestorm, Rallying Cry, Pride, Fortify

Reward: Vulnerability, Jade Amulet, Ancestral Warchief

Path: Sarn > Slums > Crematorium(Trial) > Town > Sewers > Marketplace > Catacombs(Trial) > Town > Marketplace > Battlefront > Docks(Full Clear XP) > Town > Battlefront > Solaris > Sewers(Recipe) > Barracks(Gravicious) > Lunaris > Town > Barracks > Gardens(Trial) > Town > Lab(Waypoint only) > Gardens > Scepter > A4


Sunder + Added Fire + Melee Phys + Onslaught
Blade Storm(LVL 28) + Rage + Melee Phys + Close Combat
Ancestral Warchief(LVL 28) + Maim

Tree: Heart of the Warrior > Warrior’s Blood > Call to Arms

Weapons: Decorative Axe > Spectral Axe

Pickup: Giant Life Flask, 4L(3R,1G)

Optimal: Dominus(LVL 28-29)

Act 4

Reward: Flame Golem

Path: Aqueduct > Dried Lake (Recipe) > Town > Mines(LVL 30) > Veins > Town > Lab(31) > Veins > Daresso > Kaom > Town > HO(Craft Life&Res) > Veins > Belly(Don’t Curse Doedre) > Town > Ascent > Pens > A5

Skills: Pride(@Single Target Bosses)

Tree: Brinkmanship > Soul Steel > Blood Less

Weapons: Decorative Axe > Spectral Axe > Tomahawk > Wrist Chopper

Pickup: Jewellery

Optimal: Malachai(LVL 35)

Act 5

Rewards: Two-Stone Ring(Check Res), Silver Flask

Path: Pens > Blocks(Miasmeter) > Square > Courts > Innocence > Courts > Square > Ossuary(Recipe) > HO(Craft Phys Weapons) > Square(Portal@Cathedral) > Reliquary > Town > Square(Portal) > Cathedral > A6

Tree: Resolute Technique > Cleaving > Splitting Strikes

Skills: Pride(@Innocence)

Optimal: Innocence(39-40), Cap Res 105

Act 6

Rewards: STR Helm

Path: Coast > Flats > Fortress(Tukohama, Recipe) > Ridge > Town > Twilight > Ridge > Prison(Trial, Recipe) > Tower > Town > Gate > W.Forest > Riverways > S.Forest > Cavern > Beacon > Reef > Town > A7

Skills: Blade Storm + Rage + Fortify(LVL Melee Phys) + Close Combat

Optimal: King(LVL 47)

Act 7

Rewards: Granite Flask

Path: Bridge(Locket) > Crossroads > Ruins > Crypt(Trial, Map) > Town > Crossroads > Chamber(Recipe) > Map > Chamber(Trial, Recipe) > Den > Fields > N.Forest(Portal@Thicket) > Causeway(Recipe, Star) > City > Town > N.Forest(Portal) > Thicket(Recipe) > Town > Riverways(A6) > Wetlands > Town > Gate(A6) > Lab(49-50, Recipe) > Town(A7) > City > Temple(Recipe) > Ramparts > A8

Tree: Gladiators Perseverance

Optimal: Arakaali(LVL 50-51)

Act 8

Reward: Two-Stone Ring, Potency

Path: Conduits > Cesspool(Recipe) > Quay(Ankh) > Gate > Fields > Temple(Recipe) > Town > Temple 1 > S.Concourse > Bridge > L.Concourse(Waypoint!) > L.Temple > Town > L.Concourse > B.House(Trial, Wings) > H.Gardens(Yugul) > Town > L.Concourse > Bridge > A9

Tree: Constitution > Path of the Warrior

Skills: CWDT+Molten Shell

Weapons: Siege Axe

Optimal: Sisters(LVL 56-57)

Act 9

Path: Blood Aqueducts(LVL 62) > Descent > Desert(Recipe, Portal@Oasis) > Oasis > Desert > Foothills > Boiling Lake > Town > Foothills > Tunnel(Trial, Recipe) > Quarry(Recipe) > Shrine & Refinery > Town > Quarry > Belly > Core > A10

Tree: Hard Knocks > Proficiency > Juggernaut > Dervish

Optimal: Trinity(64), Cap Res (105)

Act 10

Buy: Dex Amulet

Rewards: Sulphur Flask

Path: Cathedral(Apex) > Square(Portal@Square, Waypoint) > Town > Square(Portal) > Blocks > Town > Ossuary(Trial, Recipe) > Town > Merciless Lab(LVL 64-65, Recipe) > Town > Square > Courts > Chambers > Square > Canals > Trough(Recipe) > Kitava

Optimal: Kitava(LVL 65)


Ascend: Unstoppable > Undeniable > Unyielding or Unrelenting

Pantheon: Solaris + Shakari/Ryslatha/Abberath

Helm Enchant: Blood Rage 12% AS, Ancestral Protector 18% AS, +1 Bladestorms, Bladestorm 40% dmg, Berserk 30% eff

Boot Enchant: 120% Crit, 16% AS, 10% MS, %18 -Mana

Path of Building Link: https://pastebin.com/Rdmfgbzt



[Scourge] PoE 3.16 Mauarder Molten Strike Easy Juggernaut Build

  • + VERY tanky: many layers of defense
  • + Lots of life: 9k without GG gear
  • + Lots of damage
  • + Can do all content
  • + Excellent lab runner
  • + Fast mapping
  • + Can start on a budget, a good league starter too
  • + Scales greatly with better gear
  • + No clunky mechanics
  • + Can do any map mod, rippy maps isnt a big deal anymore
  • - Not a "ZOOM ZOOM" character like deadeye TS\KB (but is it really a con? :P)
  • - Could get expensive if you try to min\max the build


Main SkillsMolten Strike - Multistrike - Combustion Ancestral Call

You get Immolate and Conc effect from the helmet's elder mods so they are automatically linked. For hard single targets swap Ancestral Call with Elemental Damage With Attacks.

Movement skillWhirling Blades - Faster Attacks Blood Magic

You can use fortify instead of BM.

AurasAnger- Blood and Sand - Herald of Ash - Enlighten

Enlighten gives us more room to breath with the mana, also its a great QOL in no mana regen maps. Anger and Herald of Ash gives more damage.


since 3.12 vitality is a flat mana reservation gem so we keep it at level 1 just so we could use the vitality life recovery mod from watchers eye.

CWDTCast With Damage Taken - Immortal Call - Summon Lightning Golem - Wave of conviction

The totem wont proc with CWDT, just there for the attack speed boost on bosses.

DPS boostersBlood Rage Ancestral Protector

Gives attack speed and frenzy charges on kill for even more AS.

Poacher's Mark

this is our curse, you "mark" the enemies to apply it. Note that since 3.12 you can only "mark" one enemy at a time so make sure you are targeting the bosses and rare monsters to get the most out of it.


Pantheon: Solaris and Tukohama

Bandit: Kill All


Not much to say here, normal leveling items: Tabula RasaGoldrimLochtonial CaressWanderlustThief's Torment

Use Thief's Torment as early as you can get it. This ring can also be your endgame ring if you manage the res and dex.

I used Molten Strike from level 1 with ancestral call. You want to link it with faster attacks and multistrike later on.

You can add ele dmg w\ atks and added fire damage to the setup. Damage is high right from the getgo.

For a weapon, try to get a fast attacking claw\sword: The PrincessIchimonji

when you get to lvl 68 you can equip Beltimber Blade. This is the closest to a grelwood while you are saving for the real deal.

Path of Building Link: https://pastebin.com/cP7F4wHi (community fork)



Marauder Berserker

[Scourge] PoE 3.16 Mauarder General's Cry Blade Flurry Berserker Boss Killer Build

[Scourge] PoE 3.16 Mauarder Impale Cyclone Berserker Fast Build


[Scourge] PoE 3.16 Mauarder General's Cry Blade Flurry Berserker Boss Killer Build


Gems Setup

Blade Flurry - General's Cry - Brutality - Pulverise - Impale - Melee Physical Damage

Blood and Sand - Pride - Flesh and Stone (Divergent) - Enlighten

Dash (Divergent) - Second Wind - Berserk / Vaal Ancestral Warchief

Cyclone (Divergent) - Cast while Channelling - Infused Channelling (Anomalous) - Desecrate

Blood Rage / Precision (Lvl 1) - Dread Banner

Vaal Molten Shell / Cast when Damage Taken / Summon Stone Golem

Ascendancy: War Bringer - Flawless Savagery - Blitz - Aspect of Carnage

Pantheon: Lunaris and Shakari

Bandit: Kill all


Path of Building Link: https://pastebin.com/ddGrTZHy



[Scourge] PoE 3.16 Mauarder Impale Cyclone Berserker Fast Build

  • + Very fast clear speed
  • + Good boss damage
  • + mobility
  • + Stun immunity
  • - Not a spectre build
  • - Not a VD build
  • - Not a wander build
  • - Not a aura stacker
  • - not 25% culling strike due to berserker over slayer

What can you expect from this build? Baseline 20m dps with average gear. High end damage reaching 80-110m dps with rampage active. My current non-rampage damage is sitting at 122 million dps in Standard and 99 million in Ritual. 

Gems Setup

6L1: Dread Banner - Flesh and Stone - Pride - Blood And Sand - Precision(Rank10-12) - Enlighten Support

Explanation: This will be your main source of auras. Enlighten lvl 4 is required to get all 5 of these auras on due to high mana reservation cost.

6L2: Cyclone - Infused Channelling Support - Fortify Support - Awakened Brutality Support - Awakened Melee Physical Damage Support - Impale Support

Explanation: Main Cyclone link. none awakened versions of gems are fine. If you can not afford a 6L then cut brutality out until you can get a 6L.

4L1: Vaal Ancestral Warchief - Berserk - Empower Support - Maim Support

Explanation: Vaal Ancestral Warchief will give you a massive boost to damage for bossing. Same with Berserk. You will want to pop these on bosses only for the most part. Berserk will grant you movement speed, more damage, less damage taken and more attack speed at the cost of rage. Since we are taking certain accendency nodes, you want to only go bellow 25 rage sparingly because we don't want to get stunned. Maim is taken to give extra damage during bosses. Empower is not required and is something I put in to level a gem.

4L2: Second Wind Support - Blood Rage - Enduring Cry - Blood Magic Support

Explanation: Enduring Cry is married with blood magic and second wind to get two interactions. Second wind will reduce the cooldown of Enduring Cry by roughly 1.5 seconds. Blood Magic will allow us to use these enduring cry at the cost of health since we have such a limited mana pool. One common technique is to put Enduring Cry on your left click so it has a high uptime.

3L1: Leap Slam - Blood Magic Support - Faster Attacks Support

Explanation: Leap Slam is going to be your main mobility skill. Married with Faster Attacks and Blood Magic we can zip around the map with no mana required.

Leveling Gear

GoldrimPraxisTabula RasaWanderlustLochtonial Caress

Buy Cheap PoE Leveling Item with Fast Delivery

Path of Building Link:

https://pastebin.com/eErfEVNz (Standard)



Marauder Chieftain

[Scourge] PoE 3.16 Mauarder Tectonic Slam Chieftain Tank Build

[Scourge] PoE 3.16 Mauarder Bladeblast Chieftain Starter Build


[Scourge] PoE 3.16 Mauarder Tectonic Slam Chieftain Tank Build


+ High Damage: 330M max slam and damage scalable with currency
+ Tanky: 90% phys reduction, 80% chaos res, 40% block, fortify, 15% dodge, 50% evasion during mapping, 1k+ life regen
+ Insane Clear Speed: clear the screen with one hit
+ Safe: long range damage makes it safer than other melee builds, you don't need to be near the boss to kill it, check out the simulacrum wave 20 video for illustration
+ Enjoyable Play Style: slam skill has very satisfying visual and sound effect

- Can't do Elem Reflect
- Not a Lazy Build
- May not be new player friendly, managing charges may be overwhelming


Gems Setup

This skill section only display end-game skills, refer to POB for other budget level's skill.

For information about alternate quality gems, please go to gear section.

Main skill setup

Tectonic Slam - Awakened melee physical damage - Awakened elem damage with attack - Fist of War - Pulverise - Fortify

Pulverise can give us a lot of damage boost on single slam attack. Fortify gives a good offence/defence balance

Aura setup

Enlighten - Anger - Blood and sand - Herald of Purity - Summon Skitterbot - Phase Run

We only need to run anger after getting a watcher's eye and reduced anger reservation amulet.

As for blood and sand, we can always use blood stance because we have enough AOE already.

skitterbot can chill and shock enemies, giving us great damage boost and defense. Works on both mapping and bosses.

we will manually triger phase run before hitting bosses. Remember not to use phase run during mapping because it will consume frenzy charges.

We only need 5L here because phase run does not need to be linked.

Second Wind setup

second wind - flame dash - intimidating cry - enduring cry

Flame dash is the best movement skill in mapping and boss fights. Intimidating cry and enduring cry can benefit a lot from second wind and give you good dps and good life regen

Totem and Golem

combustion support - vaal ancestral warchief - summon stone golem (or lightning/fire) - seismic cry

Totem and golem can distract enemies and give you good dps and life regen, linking them with combustion can decrease the enemy fire res too. Bottled faith's huge life regen area + smoke cloud can keep golem alive during mapping.

As for the choice of golem, it is more of personal preference. If you need more attack speed to clear faster in maps, then lightning golem. If you find golem dying often or do not have enough life regen, then stone golem. If you need more damage boost, then fire golem.

CWDT setup

CWDT(12) - Immortal Call (14) - Wave of Conviction(15) - Phase Run(or increased duration)

When you can gain endurance charge easily, Immortal Call can make you impossible to get one-shotted. I experimented many levels of CWDT and found that level 12 CWDT is the most comfortable level for all contents. Wave of conviction can lower enemie's fire res.

If you like to self-trigger Phase Run during mapping, then you can switch the phase run in CWDT for increased duration. Otherwise, I suggest the double phase run setup, one for self-casting in front of boss, the other one for protecting you in other situations.


Ascendancy: Valako -> Ngamahu -> Hinekora -> Tasalio

Pantheon: Solaris(before early end-game), Arakaali(starting early end-game) and Shakari


Bandit: Kill All




Path of Building Link

Leveling version: https://pastebin.com/iaTr2qRz  - 3.8M max damage/hit with 30c budget with level 76

Budget Non-crit version: https://pastebin.com/cVcanxfA - 8.4M max damage/hit with 2ex budget

Early crit version: https://pastebin.com/2cn2x74B - 20.2M max damage/hit with 6ex budget

Mid-budget Crit version: https://pastebin.com/msmrJz9B - 33.1M max damage/hit with 15ex budget 

Early End-game Crit version: https://pastebin.com/2mxjehJH - 105.9M max damage/hit with 50ex budget

Minmaxed End-game Crit version: https://pastebin.com/nsquJ0P1 - 330.3M max damage/hit with X ex budget



[Scourge] PoE 3.16 Mauarder Bladeblast Chieftain Starter Build

  • + easy Leaguestarter, doesn't require any unique items to get going and only 1 specific jewel late game.
  • + easy gearing since tons of resistances from accendency and tree.
  • + 9k life!
  • + capped block to spells and attack with glancing blows keystone
  • + high life regen and leech. recovery on block!
  • + high phys/elemental and chaos mitigation with phys convertion, and timeless jewel.
  • + ailment immune with crafted gear, so no shock chill or freeze.
  • + caster playstyle
  • + corpse removal with explody chest is super good for survivability
  • + good clearspeed
  • + high single target damage
  • + can be min-maxed late game
  • + Solo self found viable.
  • + Scales well with support, good carry
  • - can't LEVEL from scratch with the build. you need to reach library to buy the gems. i suggest no sooner then after cruel lab.
  • - super clearspeed requires explody chest but it’s totally fine without.
  • - Map mods: Elemental reflect is impossible => insta rip
  • - Like any other build the super endgame items need effort and currency
  • - You have to cast two spells, so the playstyle can feel abit clunky. but when you get use to it and have some castspeed gear its not bad.


Blade Blast 6-link

Controlled Destruction - Blade Blast -  Awakened Increased Area of Effect - Elemental Focus - Awakened Fire Penetration - Inspiration

If you have 4 blue, you could use Intensify .

Blade Fall

Blade Fall - Spell Cascade - Unleash - Combustion

+ the conc from helmet. 

A very big upgrade for this build is Awakened spell cascade. it allows you to drop 25 blades pr cast when your spamming since unleash is on cooldown. its like a 30% more damage doing most bosses, and also improves map clear alot. its expencive. but deffently a thing to aim for. i first got mine around half way thrue lvl 99, and regret i dident spend the currency earlyer.

Trigger weapon

Tempest Shield, Flammability - Wave of Conviction

IF you got curse on glove or ring you can maby use purifying flame for free concecrated ground. its regen and more crit chance.


Herald of Ash - Summon Skitterbots - Clarity

+ ASPECT of the spider(crafted) you can play around with the level of clarity needed, this is not a mandatory skill and can be ofset by good regen or -cost crafts, clarity is in the shield as a 1 link.

Mobility, utility 4 link

Enduring Cry - Flame Dash - Second Wind - Arcane Surge

Here we get both effect of second wind with to flamedash and enduring cry. Enduring cry is put on movement bottom so it auto triggers when you move around.


Immortal Call - Cast when damage take

until you got your uber lab i suggest using steel skin.

If you can substain your mana without Clarity. You can now put increased duration on the setup Increased Duration

Vigilent Strike

Vigilant Strike - Ancestral Call


Bandit: Kill All

Path of Building Link

Leveling - https://pastebin.com/sXaxhMwG (there are 3 versions in the POB)

Endgame - https://pastebin.com/FW8BrzyJ


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