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PoE 3.3 Duelist Starter Builds - Slayer | Gladiator | Champion

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Incursion league finally comes to us, and we can enjoy it now. Before you start your trip, you'd better find some really good PoE 3.3 builds to use, PoecurrencyBuy has prepared a lot of PoE 3.3 Builds, and this is one of these builds, today, we will share some Duelist builds for Incursion league beginning. And our Incursion currency service is online too, you can buy new league orbs and currency from us now!


PoE 3.3 Duelist Starter Builds - Slayer | Gladiator | Champion


Duelist Slayer 


1. [PoE 3.3] From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide


2. [PoE 3.3-Slayer] Muirey's 2h Freezing Cyclone! ~Freeze All Content ~

3. [PoE 3.3] For Slayer / Champion - Ngamahu Cyclone Build (Uber Lab Runner, End Game Viable)


1. [PoE 3.3] From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide

Changes in 3.3 - This is a (tiny) Buff


You will find really no changes affecting this build apart from a little buff within the Trickery node. It now grants 20% elevated damage rather of 20% elevated elemental damage. So  2% damage! :P


We are able to are now using Vaal ST rather of ST because the jewel now grants both versions from the skill. We'll see if that's well worth the trade-off.


Within the unlikely chance which i missed something within the patch notes or among the new uniques helps the build, I'll add it here.



+ Can easily do all content in the game

+ Cheap, non meta gear

+ Fast and fun to play, 0.5 sec Whirling Blades, easy to dodge boss slams

+ 2-button build. We only use ST and WB, everything else is automated

+ 7K life without Belly

+ Huge leech

+ Good clear speed

+ Great boss killing ability

+ Great league starter

+ Suitable for SSF

+ Easy to level, all skills available very early

+ No required gear

+ Not likely to get nerfed (no meta gear or mechanics)

+ Spectral Wolves as decoys



- We have to switch a gem for clear/single target

- Not the current meta million DPS build



Endless Hunger, Brutal Fervour, Headsman, Bane of Legends

Endless Hunger is our priority. Together with Brutal Fervour it is essentially what makes a Slayer.

Brutal Fervour gives us endless leech and more damage.

Headsman gives us a conditional damage increase and protects us from reflect.

Bane of Legends gives us onslaught and 20% cull which are great damage boosts.



Kill all is the best option.



Map clearing: Whirl around killing mobs. Make use of your flasks for additional damage where necessary. Anything else (immortal call, bloodstream rage, ice golem, enfeeble) is automated. This can be a two button build.


Bosses: Facetank in charge using slower projectiles rather of GMP. Use WB to prevent telegraphed hits (Shaper slam etc.). If you notice your wellbeing drained whirl away for any sec to allow leech enable you to get to full health. Repeat before the boss is dead.


Level 100 tree: http://poeurl.com/bSoU


Full build: https://www.pathofexile.com/forum/view-thread/2077519



2. [PoE 3.3-Slayer] Muirey's 2h Freezing Cyclone! ~Freeze All Content ~

I've done t16/Shaper with this particular build with/without VP and both could obtain the kills. That stated, VP was much smoother kills and permitted me to disregard some mechanics which i wasn't in a position to ignore without VP. I've only done Uber Atziri with VP.


Within the finish, the choice is yours. I favor the VP play style so it's my choice however if you simply dislike VP it'll work perfectly acceptable for you. My only suggestion could be shedding some damage to get either more existence/existence regen nodes or extra elevated existence leech per second.



+ Fast clear speed

+ Cyclone kills as you move, no stopping

+ Frozen things can't hit you

+ Melee build, see their frozen faces before they shatter

+ Immune to Stun and Bleed

+ 3c budget gets you farming maps

+ No corpses left behind to be raised/detonated

+ Insane leech with VP and Slayer Ascendancy



- Melee build, gotta get up close and personal

- Min/max End game items will be very expensive

- Requires one specific unique which makes SSF hard to go full cold.



Zone into map, hit a quicksilver flask then spin to win anytime a pack is near. Elemental reflect is no longer a thing we need to worry about so makes it even easier. 


With bosses, drop totem and employ flasks vaal haste when you are able. As always with Cyclone make certain not to lock yourself in to the animation whenever a boss does something particularly nasty. Once they make a move nasty, LEAP you fool! Then leap to get Fortify. If you're a work hard you are able to leap to maintain Fortify.


End tree: http://www.poeurl.com/bJGN


Check more details: https://www.pathofexile.com/forum/view-thread/2071340



3. [PoE 3.3] For Slayer / Champion - Ngamahu Cyclone Build (Uber Lab Runner, End Game Viable)

This is really another Ngamahu's Flame Cyclone build.


I have not performed a Slayer before and so i made the decision to provide a go in internet marketing and produced this build in patch 2.5 according to Slayer's impressive 2H AOE set of skills.


The next information ought to be enough for those who wish to farm Uber lab all day long lengthy.



+ Endless Hunger from Slayer tree provide leech effect similar to Atziri's Acuity Gloves

+ You will be able to clear Uber Lab by level 75

+ You are immune to bleed and stun during fights

+ You have 20% culling strike, effectively lowering boss health by 20%

+ Very fast clearing speed due to high AOE radius

+ High life regen making it easy to handle traps in Uber lab



- Leveling to level 55 could be a chore but from there onward it is a breeze

- Elemental reflect can still be an issue (use ruby flask when you run into elemental reflect and you should be fine)

- Can't do no life no mana leech map




Q: I don't have enough intelligence to use the gems.


Get 2 rings with high intelligence roll (30+ on each) and you will have enough intelligence to use all gems listed in the guide. You can also get intelligence from jewels.


If you are running Enfeeble curse, stop levelling the gem once it reaches level 13.


Q: I don't have enough mana after running Flammability + Enfeeble + Herald of Ash.


You will need Enlighten 4 to run all 3.


Alternatively, you can drop Herald of Ash or swap Flammability with Enfeeble.


Q: Is Impresence better than Xoph's Blood?


No. Xoph's Blood still provides more damage (covers in Ash) than Impresence but Impresene is a very good alternate amulet to Xoph's Blood.


Q: I can't afford double anger rolled Watcher's Eye. Should I go for extra fire or fire penetration?


Based on POB simulation (shown below), definitely go for extra fire if you can only afford having 1 anger roll on Watcher's Eye.


Shaper DPS Comparison For Watcher's Eye


Q: I managed to get 2R 2B 2G on Bronn. Should I change to 3R 2B 1G?


3R 2B 1G provide the most damage output but both setups have cleared Shaper so you can certainly go for the colour combination that shows up first.


Skill Tree Level 95: www.poeurl.com/bE1W


Find the full build: https://www.pathofexile.com/forum/view-thread/1819239


Duelist Gladiator 


1. [PoE 3.3] KissMeQuick's Gladiator Reave | Beginner Friendly | Insane Scaling | Uber Elder & Uber MF & HC


2. [PoE 3.3] Phys Spec Throw Gladiator [SHAPER DOWN!] Uber Lab, Guardians, FUN, FAST & CHEAP!

3. [PoE 3.3] Bleedquaker - 300k+ DPS on a Tank - Block/HP, Explosions - Atziri/UberIz/T16


1. [PoE 3.3] KissMeQuick's Gladiator Reave | Beginner Friendly | Insane Scaling | Uber Elder & Uber MF & HC

Honestly, right now, I didn't suppose I'd create this kind of insane animal build. This build continues to be pressed to absolute limits of the items a person can perform this game and may now fly through Uber Elder, hurry Shaper on 3rd day's the league, easily farm maps with just about all mods and literally equip all MF gear and become among the best MFing builds that's cheap And may kill T16 Guardians by using it. I highly suggest you to definitely try the claw version MF build out too, particularly when beginning a personality! It's absolutely bonkers and I am playing it for that 3rd league consecutively now!


What are the cons and pros?

Honestly, there aren't any cons while playing this Reave build aside from the inability to run no leech and reflect maps which match for nearly every build available.


+ Mapping is top tier in speed and smoothness while being able to finish all content!


+ Super strong league starter! I am often first 5 who kill Shaper every league without notifying!


+ Very flexible and can be modified however you want


+ No gem swaps needed for bosses, even Shaper!


+ Kill bosses fast at the high range - You can kill Forge of The Phoenix boss at 75% of your range with Vaal Reave while he channels his explosion.


+ No dangerous mobs that can kill you - I've never died to an Abyss spinner!


+  Able to switch off to full quantity gear( 81% IIQ & 244 IIR) and farm up to T16! 


+ 2 weeks of nolifing still hasn't burned me out while other builds may take 1 day to become boring even among my favourite classes


+ Cool as HECK dual wield!


+ 1+ million Shaper DPS even with crazy cheap gear - up to 50 MILLION with GG gear!


+ 79%+ Spell Block & Block, 60%+ Evade, 80%+ Phys reduction, 50%+ Base resistances, Immortal Call, Endurance charges, 6K+ HP, Fortify, Arctic Armour and more!


+ Very Hardcore and Solo Self Found viable


+ Giant half screen range - The biggest melee AOE in the game!


What do you think about Lacerate?


Lacerate as of this moment isn't a more sensible choice over Reave because although it has a little more damage in PoB, it's 3-5x less AOE, is slower and requires both projectiles hitting to be able to achieve the POB damage which isn't always possible with this little AOE against bosses.

Lacerate could be good with two-handed weapons but on single handed weapons, you need to still continually be using Reave or BF.


What about Blade Flurry?


Blade Flurry is 80% exactly the same PoB damage, clunky to make use of, bad to farm with, and also the effective damage is about exactly the same / lower and it is more grippy since Reave can remain in a greater range which will keep us alive longer   provides for us some safe distance/time before bosses attack us again so we jump away again.

As well as all AOE channelling skills that bosses have - Shaper Beam / Phoenix Explosion / Killing Minotaur as they walks through rocks for you etc.


POB link level 100 tree: https://pastebin.com/gUkxQtAc


Check full build: https://www.pathofexile.com/forum/view-thread/2064695



2. [PoE 3.3] Phys Spec Throw Gladiator [SHAPER DOWN!] Uber Lab, Guardians, FUN, FAST & CHEAP!

In 3.3, I made the decision to carry out making my very own build. I needed to mix the best Ascendancy, Gladiator, using what I believe is easily the most fun skill, Spectral Throw. And actually, this build became kick-ass and incredibly cheap to obtain began.


At level 95:

• 71/75 block/spell block (potentially 75/75 with perfect corruption Grelwood Shanks)

• 7200+ life

• 90% physical damage reduction

• 100% bleed chance and bleed explosions

• Can run some Phys reflect maps (the more mobs the better, bosses may be hard)

• The coolest attack MTX in the game


This build relies on a 7-link Spectral Throw with Lioneye's Vision (level 15 pierce) and 4 extra projectiles with dual Grelwood Shank swords. We go Bloodstream Magic and Brutality, therefore, we don't have to run ANY auras. All of our gear is Strength/Dex based therefore we don't have any problems missing stats for gear and just need 27 Int for the CWDT jewel. We use GMP to map and Slower Projectiles to completely melt bosses.

Pantheons are really kind of huge for all of us. We do not take Vaal Pact so you want to get just as much regen and leech rate as you possibly can. An enormous supply of us would be the Soul of Arakaali Pantheon using the upgrade from Arachnoxia within the T5 map Toxic Sewers. We abuse this by utilizing an amount 1 Cast When Damage Taken with an amount 3 Immortal Call while using the Bloodstream Rage. When Immortal Call procs (so it does frequently) we stop using the Us dot from Bloodstream Rage. This activates the Arachnoxia upgrade and grants 50% elevated Recovery of Existence and Shield if you have stopped taking Damage With Time Lately. 50% elevated leech rate plus our innate regen means we are healing lots of existence very rapidly. I would suggest you receive this upgrade As soon as possible.
For our minor Pantheon, we grab Soul of Tukohama with the Tahsin upgrade. This grants us 2% life regen while stationary which is very useful, especially during lab or stationary bosses.
In my helmet I am while using 30% reduced ST deceleration enchant. The 40% elevated ST damage enchant can also be excellent. I shuttle between which I love more. You ought to be fine with either.
If aren't using Gripped Mitts, run Cruel Lab a couple of occasions to obtain a good counter-attack enchant in your mitts. A little bit of additional obvious and damage.
In case your Kaom's Roots aren't corrupted, use a Cruel lab enchant in it. Elevated attack speed on kill is right for DPS, regenerate existence an mana if hit lately is right for defence. Your decision.
Passive tree: https://bit.ly/2Jnni1n
Full build here: https://www.pathofexile.com/forum/view-thread/2136532
3. [PoE 3.3] Bleedquaker - 300k+ DPS on a Tank - Block/HP, Explosions - Atziri/UberIz/T16

Update 3.3
3.3 was AGAIN a nice update on this build. No nerfs and some nice buffs!
- EQ now has a much lower delay for the aftershock effect!
- EQ now as a Vaal Version that adds damage and fun :)
The playstyle is CHR: Charge hit and run.
We use Shield Charge associated with faster Attacks to manoeuvre in addition to charging into groups. Another links are Maim and Fortify. Fortify will use a buff for you personally, Maim will raise the damage in addition to adding two nice debuffs for 30% from the group. They'll move slower and they'll suffer elevated physical damage.
When you're within the group you hit together with your Earthquake. Just about all groups die with only one hit, because of the various kinds of buffs you use. When they don't die from initial hit, they'll die in the bleed, in the Aftershock or in the Aftershock bleed. About 99% of the groups die following the Aftershock (~,6 seconds). And also, since we use Temporal Chains like a second curse, groups cant split and try to escape.
Because of the high block chance proccing your trigger skills VERY frequently along with the right glove enchants, You'll almost never need to hit two times. Only exceptions are a few rares and a few groups using the massive mod (more existence).
Whenever you block a success, you receive a stacking buff with 8% elevated physical damage in addition to 4% movement speed. In map clearing situations, you typically have three to five stacks active, causing you to as much as 20% faster.
- Very safe (6k++ life, 77% hit AND spell block, big leech) -> can go afk in maps
- Very good group damage and clear speed 
- Atziri / Uber lab viable (did both at lv 80 on a 5L on 3.0 beta, missing 5 skillpoints due to missing acts)
- Can do all maps including Guardians
- Can do almost all map mods (except no leech, Hexfont and Blood magic)
- HC viable (though I never played much HC, so others might judge if this is true)
- Blood everywhere, looking very nice with different gore themed MTX
- Uses bleed as a main damage source -> something special :)
- Can reach more than 250k single target DPS with investment and much higher group damage
- The build needs two expensive items to get its full potential: 
1) +1 Curse Anvil (2 to 3 Exalted)
2) Helm with uber lab enchant for lowest EQ duration (about 50C)
- "only" 250k+ damage so no million DPS content destroyer :)
- Will struggle to do Shaper due to "low" single target damage
New PoB Link: https://pastebin.com/RZ1KfALa
Read full build: https://www.pathofexile.com/forum/view-thread/1916114

Duelist Champion


1. [PoE 3.3][HC][Cheap][Starter] Hank the Tank: High Armour Cleave Champion Uber Lab Farmer
1. [PoE 3.3][HC][Cheap][Starter] Hank the Tank: High Armour Cleave Champion Uber Lab Farmer

3.3 Update note: Nothing has changed. Build plays exactly the same with one exception: You may drop Kaom's Roots now if you want. Still good against Temp Chains and Chill/Freeze though.
This build functions as a cheap option to most regular Uber Lab farming builds. All products are relatively cheap even at the beginning of a league and could be compensated for within the very first day or more right into a league with normal farming. This will make it a perfect farming tool for day 3 onwards, using its sole purpose to trivialize both Izaro and Argus, even if fully buffed, enabling you to carry other players or farm Uber Lab to make money.
It's suggested for starter or HC players alike, as it can certainly also map fairly well using the little investment it requires. The greatest I've presently taken this character was legacy T15 Dark Forest in Standard following the finish of Abyss league. I possibly could easily facetank the Barrage with no scratch, and each hit he put at me, the only real factor I do not recommend tanking is his Bleed stacks. They'll ultimately kill you when you exhaust flasks.
Tips and tricks
Use the Overwhelming Odds jewel at the beginning until you finish Cruel Lab to give yourself Fortify with Cleave.
Have patience with traps. ~90% of the deaths I see in Lab come from impatient players that won't evaluate the pattern for five seconds and merely run straight through it and into dying. Always prepare correctly having a flask "of Staunching" to eliminate Bleed. This build won't cure your idleness of staying away from this stuff, therefore it is for you should you won't listen and adapt.
Avoid Physical Reflect and Elemental Weakness maps. The previous still hurts despite all of the minimizations and really should be prevented if at all possible. However, it's doable if you do not go full Rambo and spend some time with packs. The second is just a problem if you fail to overlap your resistances enough.
Any rare weapons in early stages will have the desired effect, however, the build can seem to be a little slow initially.
It is because the build will require off at lvl 58, when you are able equip the Ichimonjis, and begin to shine at lvl 67, when you are able equip Bringer of Rain for the pseudo-six-link.
You'll need some Dex in some places, however, you can bypass this by having a Jade amulet or similar or if you take a  30 Dex node around the tree and change it later.
Should you lack resistances, use a low-level Wholesomeness of Elements before you find better gear.
Another cheap alternative is by using Tabula Rasa along with a rare helmet to cap resistances.
You should use other weapons with Soul Taker. This method for you to still run both Elegance and Determination.
Passive tree: http://poeurl.com/bLsB
Find more information about this build: https://www.pathofexile.com/forum/view-thread/2087746
2. [PoE 3.3] Cleverist's Champion Sunderer - League Starter to Uber Elder - 3+mil Shaper DPS - Super Fast

I have been managing a Sunder build for 3 leagues now and I simply cannot work through the flexibility and obvious speed. During Harbinger and Abyss, I had been managing a modified form of Mathil's Gladiator Sunderer however with the alterations in 3.3 I swapped to some Champion. The brand new ascendancy enables us to decrease Resolute Technique and swap to some critical damage build with no disadvantage to requiring to stack precision.
This build has amazing obvious speed and that I have removed all content. I removed HOTGM and Uber Elder while using Part of the Cat version. It might be doable while using Non-League Specific version just quite a bit harder and that I most likely not have the skill (or stable enough web connection - lag). If you wish to farm Uber Elder this build is not for you personally. For me personally, it had been simply exciting which I might take a Sunder build towards the very finish game. I've got a number of videos below together with a Deathless Shaper run as well as an Uber Elder kill.
1. Very High Clear Speed
2. High DPS
3. Great mobility
4. Can clear all content and run all maps except Phys Reflect
5. Reasonable survivability
6. No skill switching for bosses necessary
7. Good Uber Lab runner as a bonus
8. Really fun to play 
1. Not a real face-tank build, you NEED to move
2. Not a "boss killer" like some builds but more than capable
3. Not very high life
4. You will die, I'm not going to lie
How to Play
There really isn't much to playing a Sunder character but the general play style is as follows,
1. Leap Slam between packs to maintain fortify and re-slam occasionally to reapply to fortify.
2. Drop your totem.
3. Sunder to your heart's content.
4. Try and remember to keep blood rage up which is easy with the clear speed of this build.
Some advice for faster obvious speed is applying the Numlock Trick. Bind your "attack in position" answer to a numpad key. Then while holding that key lower, switch on num lock. Now, whenever you leap slam you will not run between attacks whatsoever.
For boss fights, you should use Righteous Fire to trigger Adrenaline before you decide to engage. Throughout the fight, you may want to use Craze to create your charges. It adds plenty of damage but following a certain point, you will not have to bother since your DPS could be more than enough as you can tell in certain of my videos.
PoB link: https://pastebin.com/f6tqECW4
Full build: https://www.pathofexile.com/forum/view-thread/2147822
3. [PoE 3.3] Lifting's Uber Lab Warchief Totem Champion

What's new in 3.3?
Nothing has changed that is worth mentioning in 3.3. The build remains strong!
- Beginner and new league "friendly" - the build is very simple in design and execution.
- Budget friendly. Start with rare items and upgrade to the suggested unique items once you can afford it.
- Easy and fast to level.
- Very tanky.
- Permanent Fortify & Onslaught.
- High life regeneration, making labyrinth traps easier to deal with.
- Your totems can taunt, making bosses much less dangerous.
- Good for farming Uber lab, Atziri and Guardians. Shaper is doable too if you upgrade from Kondo's Pride to Starforge.
- Some people don't enjoy the "totem playstyle"
Levelling Tips
1. Level 1-12: Use Cleave, associated with Opportunity to Bleed & Maim.
2. Level 12  before you grab Ancestral Bond: Use sunder having a 2-handed axe, mace or staff. Link Sunder with Opportunity to Bleed, Maim and when you achieve level 18 and/or get possess a 4-link include Melee Physical Damage
3. When you are Ancestral Bond, begin using Warchief Totems, optimally inside a 4-link.
Note: When you get Ancestral Bond your character can't deal damage with skills. You'll have to depend on your totems after that on.
4. Level 50-60  try getting an inexpensive 5-linked armor for the Warchief setup.
5. Level 61  Get Kondo’s Pride.
Note: before you get bloodstream magic and/or make use of the brutality support jewel I’d recommend running Herald of Ash and Hate for any nice temporary damage boost.
Finished skill-tree at level 93: https://bit.ly/2LStHjK
Find full build details: https://www.pathofexile.com/forum/view-thread/1960538
Are you playing Incursion league now and do you like to play Duelist in the game? We hope that these PoE 3.3 builds could be a great help if you are starting your journey in Incursion. When you plan to buy PoE Currency and Orbs, just come to our website, where you can get all you need and want in the new season!
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