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POE 3.3 Witch Starter Builds - Necromancer | Occultist | Elementalist

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Yes, we can enjoy the Incursion League now, so PoecurrencyBuy is going to share some really good Witch Starter Builds with all of the Path of Exile players and if you have any questions and ideas about these PoE 3.3 Builds, just let us know, you can leave your comments below or email to [email protected].


POE 3.3 Witch Starter Builds - Necromancer | Occultist | Elementalist


Witch Necromancer :


1. [3.3] Zombiemancer - High Survivability - End Game Viable

2. [3.3] Pure Skeleton Warriors Summoner, 1.9M Shaper DPS, All Content Viable (Videos Inside)


3. [3.3] [HC] Torchbearer's Off-Screen Summoner - [Command 90+ Minions] - [HC/Uber endgame viable]


1. [3.3] Zombiemancer - High Survivability - End Game Viable

The aim of this build was to create a pure Zombie build that feels as smooth as you possibly can to map with yet still time is capable of doing all content hanging around.


It's not necessary to cast any spells with this particular build, things are automated, the only real factor you need to do is Shield Charge directly into everything, you've enough survivability to tank just about everything.




I'm going to list all the defensive layers here that keep you alive


First 'Cast when Damage Taken' setup:

Level 2 CwDT

Level 8 Spirit Offering


This triggers if you take 583 damage, means that you will recover energy shield each time Spirit Offering will get cast and gain extra elemental resistances, the most crucial defensive layer from the build. You'll rarely even drop lower for your Life pool while standing right inside every mob.


Second 'Cast when Damage Taken' setup:

Level 1 CwDT

Level 1 Desecrate

Level 1 Convocation

Level 1 Immortal Call


This triggers if you take 528 damage, what this means is it will likely be cast prior to the Spirit Offering.

Desecrate gives you corpses for that Offering.

Convocation makes your Zombies maintain you faster, growing the obvious speed.

Immortal Demand extra physical burst defense.



I'm going to list all the offensive layers here that make your Zombies strong


Frenzy Charges: 

Two Carnage Chieftain specters grant your Zombies craze charges. Individuals are far more effective on minions compared to what they take presctiption players. I let you know that to assemble them within the "Support Spectres" section below.



You utilize Hate associated with Generosity and Haste associated with Enlighten to possess enough mana left for Shield Charge.


Spirit Offering: 

Zombies gain extra Chaos damage.


Elemental Equilibrium: 

You proc EE by hitting opponents together with your Shield Charge using lightning damage on among the rings. This enhances the cold harm to Hate and also the fire harm to "Mon'tregul's Grasp".


Animate Guardian: 

Your Animate Guardian boosts the damage of the Zombies by wearing "Leer Cast" and "Dying Breath".


Map Clear: 

The mod "Opponents wiped out by Zombies explode dealing Fire Damage" of "Mon'tregul's Grasp" as well as their slam is sufficient for clearing maps so it's not necessary to make use of a Melee Splash jewel, this will make room for an additional damage support jewel.


Full passive tree: http://www.poeurl.com/bPFr


PoB link: https://pastebin.com/4MXf70Nn


For more details: https://www.pathofexile.com/forum/view-thread/2017232



2. [3.3] Pure Skeleton Warriors Summoner, 1.9M Shaper DPS, All Content Viable 

In 3.3 all Vaal skill gems include the non Vaal version as well, therefore we Swap Summon Skeletons for Vaal Summon Skeletons, lose level 21 gem but gain a disgusting pack of 6L Vaal skeletons, more than worth it.


Ranking The Build:


Clear Speed: 6

Survivability: 8

Single Target: 9

Fun Factor: 8


This can be a Skeleton only build, I needed to determine what they are as with maps and endgame bossing.

They are not just like Specters or Flame Golems for obvious, as their AI continues to be pretty dumb.

But they are a great deal more powerful for bossing.




SRS + Zombies before you get Bone Sculptor from Cruel Labyrinth, from there you are able to drop anything else, change to Skeleton Players watching everything melt.


Only use single curse Temporal Chains until red maps, more damage is not needed before this.


Leveling Trees


20 Points



40 Points



60 Points



80 Points



100 Points



Final Tree



PoB link: https://pastebin.com/C5Q8GBgs


Recommended Tree and Gear (Level 90): https://pastebin.com/J2f6KDHp


Check more: https://www.pathofexile.com/forum/view-thread/2109541

3. [3.3] [HC] Torchbearer's Off-Screen Summoner - [Command 90+ Minions] - [HC/Uber endgame viable]

The build plays around getting an enormous quantity of minions available (over 80 if stacked up), when using the new Billed Dash ability and it is mechanics to pressure these to play "Off-screen", effectively providing you with an enormous increase in defenses & cleaning up whole rooms as well as killing bosses without your presence. Which makes it a very safe choice for HC and endgame content.
Using the auto technician changes to Billed Dash & Vaal Summon Skeletons (not announced yet), I'll be updating the guide for everybody that wishes to experience it as being a starter to follow along with. To date using what continues to be announced concerning the new Billed Dash auto technician - it's a MASSIVE buff for this build and seems like an enjoyable experience and might potentially let us, off-screen minions, farther away than ever before!
When GGG decides to provide us information on Vaal Summon Skeletons changes, I'll make an update note for your too - it's likely the deciding factor when the build it's still viable in 3.3. or otherwise!
+ Extremely Safe (Can go up to 13,000 effective life/ES (60%/40%) with massive physical damage reduction).
+ Extremely Satisfying To Play (Command up to 90 minions).
+ Can Clear All Content Solo.
+ Huge Meatshield. 
+ A Lot Of Active Abilities (Unique Playstyle).
+ Relatively Cheap To Build.
+ Defense Oriented (Great For Newer Players).
- Usually, Gem Slot Starved While Leveling.
- Little Bit Weak Vs. Chaos Damage
Level 22/23 Summon Vaal Skeletons - 46 Minions
Animate Guardian - 1 Minion
Golem - 1 Minion
Spectral Wolf - 20 Minions
Summon Skeleton - 13 Minions
Summon Zombie - 10 Zombies
Summon Phantasm On Kill - 10 Minions.
Summon Spectre - 2 Minions
The Elevated durations from a mix of Ascendancy points, gems & unique products produce a comfortable quantity of uptime for those minions mentioned above, where one can freely refresh them as long as you are dealing with rooms of opponents and maintain them throughout the map boss fight. You technically can move up to 100~ minions, but generally, you'll positively have as much as 75-80 minions while mapping.
Full Passive Skill Tree: https://bit.ly/2LNgtoj

Witch Occultist:


1. [3.3] BRO, DO YOU EVEN SUMMON? Skeleton crit Dark Pact BOSSKILLER

2.  3.3 Queen of Chaos Lahkesiis Essence Drain [LL&CI] - [LHC/SC/SSF] - [All Content]


1. [3.3] BRO, DO YOU EVEN SUMMON? Skeleton crit Dark Pact BOSSKILLER

I'm wondering about people claim it's easier to go self-casted Dark Pact compared to skeleton-casted one (after Vaal Pact nerf skeletons are your best option during boss fights unless of course, you play a totem build). Since I Have really preferred unusual mechanics of casting your spells on your minions I made the decision to consider my on the job it.


I've been messing a little into Road to Building. After I already carried out with the idea I had been all set to go for many practices. I respected an entire tree of 1 of my old Standard figures. Used to do all Book of Skill quests and began collecting gear and testing my char on red maps. 2 days later I acquired a Shaper set and deleted him effortlessly despite I'd no training with playing DP before - that helped me wish to share the concept with PoE community.



-millions of dps with affordable gear

-interesting mechanics

-cheap to start with

-good league starter

-decent clearspeed if you self-cast

-safe clearspeed if you cast on skeletons

-not totally a glass cannon

-doesn't rely on flasks

-in case of danger provides instant escape if you manage to have some corpses in a good spots near to you



-difficult to play (definitely not a one button build)

-optimizing your gear may sink some currency

-not super tanky


95 lvl tree: 


POE 3.3 Witch Occultist PIC 1


I suggest beginning with the skills available right from the start like Freezing Pulse, Volatile Dead or Firestorm. At 28 obtain the Dark Pact jewel. At that time, you ought to have traveled to any or all Existence nodes on the right side from the Passive Tree. Section of Effect nodes can also be suggested to obtain once you get near to them. Next nodes you might visit are chaos damage nodes, then your crit nodes. Skip all power charge nodes. When you're done with the proper side travel left side. Get Whispers of Disaster for  1 curse and travel lower for Existence and AoE nodes. You are able to skip crit and minion existence ones since at the moment your damage ought to be sufficiently good to kill bosses fast. I actually do recommend buying Tabula Rasa before fighting Kitava in act 10 (or perhaps before fighting him in act 5 if you're able to afford it). When you are getting all Existence nodes inside a tree you need to get crit nodes next. At approximately lvl 85 begin taking power charge nodes. Things I did in Abyss league is getting another node spaced during leveling (e.g. Nullification, Fangs from the Viper) and respecting them just after i was getting enough skill suggests take all of the  1 power charge nodes previously. Which was even the time I switched from self-found rare wands to Void Batteries. I suggest you to complete exactly the same. Make sure to also provide Brinerot Flag for power charge maintain once you change to Void Batteries.


Full details: https://www.pathofexile.com/forum/view-thread/2028063



2. POE 3.3 Queen of Chaos Lahkesiis Essence Drain [LL&CI] - [LHC/SC/SSF] - [All Content]


+ Very high Chaos Damage 

+ Very high Damage Over Time

+ Very Tanky

+ Do Any map mod

+ All Content

+ LHC/SC/SSC Viable

+ Insane Amount of Health Regen 

+ Can do Map Players have no Mana Regeneration .



- Not the Faster Map clearer But fast


CI Version 


Lvl 90 Skill tree 3.3: http://poeurl.com/bPzl


LL Version 


Skill tree 3.3: http://poeurl.com/bVmV


For example: https://www.pathofexile.com/forum/view-thread/1963181



Witch Elementalist:


1. [3.3] GOLEMENTALIST (Flame Golems Elementalist) Build (Easy & Safe for everyone!) +Video guide!


2. [3.3 Video Guide] Blade Vortex Inpulsa Clear Speed Build

3. [3.3 Video Guide] Volatile Dead Elementalist (or Inquisitor) [HC/SC/Uber Izaro/Shaper]


4. [PoE 3.3] Triple Herald Blade Vortex Elementalist

5. [PoE 3.3] Enki's Arc Witch - a beginner & SSF-friendly Lightning Caster - Lv95 in SSF Incursion!


1. [3.3] GOLEMENTALIST (Flame Golems Elementalist) Build (Easy & Safe for everyone!) +Video guide!


I am pretty sure we will have to buy new Harmonies (for as cheap as possible lol).

As far as I could understand the golem skills cooldown contributed to the actual golems' skills they were casting. So it was kinda (OLD Harmony's):


Golem Skills have (20-30)% increased Cooldown Recovery Speed

Golems have (10-15)% increased Cooldown Recovery Speed


in 3.2: 30+15=45% to golems (supposed to be just 15) and 30% to golem skills.

in 3.3: 45% to golems and 30% to golem skills. So basically the same, just properly working.

the 3.2 ones will be "fixed" and will only have 15% cooldown (not 45%).


Why a "NEW" golem build at this time? Used to do an investigation and to tell the truth, the majority of the older builds are waaay too complex and heaped with unnecessary data or outdated information. After I began this project I had been pretty lost, as many people suggested 5 golems.. some 7.. some 6.. this gear... that gear. ES... Life.Curses... Things to choose?

I then began examining the ACTUAL playing figures and consulted some players too. And just after a little extensive research, I emerged to conclusions and my very own vision from the build.

Since I have removed the majority of the finish-game quite happy with this exact setup and literally no extra effort, I made the decision to depart this build as simple and simple as you possibly can to both new and old players. It's an easy setup here, without complex double-curse curse-on-hit, EE self-cast stuff along with other unnecessary stuff that I literally not worthwhile for 99.99% from the game.




+massive AOE

+high effective HP: can be around 10K+ in total (3-4k life & 4-7k ES)

+Chill, Freeze, Reflect, Ignite, Shock IMMUNE! Flasks are free! 

+very passive gameplay. Good for SUPER BORED people! :D

+any bosses are EZ PZ. You just run around. You can do them very early on. I killed Atziri at 68 with level 16 gem and Shaper with level 19 gem. Uber Izaro is a complete joke. 




-Can be hard to pull off the ground in the fresh economy (Anime Stone jewel requires about 80-100c investment)

-End-game HYBRID gear can be expensive if you min-max.

-Not a "wander" clear speed

-Not a "Blade Flurry 20M Shaper dps"

-You need a bit of chaos resistance (if no Shavronne's Wrappings)

-If you don't like BORING builds, this might not be for you! hehe


For Ascendancy: Liege of the Primordial, Elemancer, Paragon of Calamity, whatever (uber lab)

Bandits: Kill All


Passive Skill Tree


Path of building: https://pastebin.com/xMHnHJkX


See more details: https://www.pathofexile.com/forum/view-thread/2146515



2. POE 3.3 Blade Vortex Inpulsa Clear Speed Build

Is this build for you?


1. If you are looking for a top-tier clear speed Blade Vortex build.


2. A build that is viable in both hardcore & softcore.


3. Insanely high clear speed with high eHP & strong defenses.


4. If you prefer a build guide that has a video linked to it.


Build Enabling/Enhancing Items:


Inpulsa may be the primary big item we're using to boost our general obvious speed with. You are able to take part in the build without them but is a bit slower.

The most crucial unique item is really a super cheap set of Hrimsorrow which converts 50% of the physical harm to cold, this combined with support jewel "Physical to Lightning" you're not dealing any physical damage whatsoever, enabling you to run Physical Reflect folded maps and you're both shocking & freezing your opponents reliably with crits.


Other enhancing items are the following:

Taste of Hate

Atziri's Promise

Bisco's Leash




Defence & Utility


The build utilizes lots of crits enabling you to reliably freeze & shock your opponents on the top of a couple of other minor tweaks listed below


An easy CWDT setup coupled with Immortal Call has existed for you versus Bone Husks & Porcupines.


Here is a link to a downloadable calculator for how much effective HP you'll have with Mind Over Matter: Mind Over Matter eHP Calculator


Finished skill tree: http://poeurl.com/bVnb


More information: https://www.pathofexile.com/forum/view-thread/2144831



3. [3.3 Video Guide] Volatile Dead Elementalist (or Inquisitor) [HC/SC/Uber Izaro/Shaper]

Build Enabling/Enhancing Items:


As you are leveling you are able to acquire a Nycta's Lantern that will carry you completely till you really can afford a Doryani's Catalyst Scepter, both of them are great inclusions in the build and causes it to be inexpensive to operate effectively with.


3x Grand Spectrum Cobalt Jewels exist for you to sustain the Mother effect.


Pure Talent Viridian Jewel is insanely effective with this build within the late game stage.


Chernobog's Pillar Black Tower Shield is among many great shields you should use for that build and it is the most popular for this.


Flask wise there are 2 great options:


1) Atziri's Promise for added leeching & dmg output


2) The Wise Oak to help penetrate enemy resistances and also to grab yourself mitigating more incoming damage, it's suggested to balance your resistance for optimal utilization of this flask.


Pantheon Choices:


Pantheon List


Major God:


- Soul of the Brine King

Helps you avoid getting chain stunned.


Minor God:


- Soul of Shakari

Makes you immune to poison damage later on.


Skill-gems & Setups:


Volatile Dead:


- Volatile Dead, Spell Cascade, Controlled Destruction, Elemental Focus, Fire Penetration, Concentrated Effect




- Cremation, GMP, Concentrated Effect, Elemental Focus




- Desecrate, Spell Cascade, Arcane Surge, Faster Casting


I tend to make sure my Arcane Surge procs on every second cast (usually around lvl 11).


Decoy Targets:


You have 2 options here:


1) - Spell Totem, Summon Skeleton

2) - Decoy Totem




- Cast When Damage Taken, Immortal Call




- Clarity, Herald of Ash


If you're playing softcore you can have less mana and add both Herald of Thunder & Herald of Ice if you wish.


Stand alone sockets:


- Flame Golem, Lightning Golem




- Flame Dash, Faster Casting



With 3.3 you could use the Vaal Impurity of Fire (Corrupted Purity of Fire gem) gem to negate fire resistances if you prefer that playstyle!


Leveling Tips:


Simply employ Magma Orb or whatever other ability you want until you hit lvl 12 by which situation I suggest using Firestorm. This can then be utilized until you hit lvl 16 in act 2 and get the Desecrate skill jewel that will are now allowing you to return to act 1 and get Spell Cascade, individuals 2 linked together will permit you to switch entirely to the Volatile Dead setup which needs to be linked such as this in early stages:


Volatile Dead - Spell Cascade either Added Lightning or Added Cold (or both if at all possible) till you'll be able to grab yourself Controlled Destruction & Elemental Focus that will replace individuals 2 when available.


In this area of the game it's strongly suggested to possess these 4 auras:


Clearness - Herald of Thunder & Herald of Ice, Herald of Ash.


You may have less Skill it's this and so I recommend utilizing a Skill growing amulet like a Jade Amulet.


You will keep by using this till your lvl 41 by which situation you'll be able to equip the Nycta's Lantern that will carry you to definitely yellow tier maps or even more. You need to move your Volatile Dead setup inside using Volatile Dead - Spell Cascade - Elemental Focus. You won't want to switch from this till you receive a 5L or 6L by which situation you need to relocate your Cremation within this (yes it's much better than an ordinary 4L) using these links: Cremation - GMP - Conc Effect. Make use of this till you really can afford the finish-game weapon Doryani's Catalyst.


Passive tree: http://poeurl.com/bGDs


For example https://www.pathofexile.com/forum/view-thread/2049756



4. [PoE 3.3] Triple Herald Blade Vortex Elementalist

This is actually the Triple Herald Elementalist Blade Vortex build - my attempt to help make the Elementalist great again. An excellent all-rounder, viable for those content.


Build Theory


The restored Elementalist ascendancy provides a good synergy using the Blade Vortex skill and also the heralds.


The Pendulum of Destruction provides a very visible and welcome AoE boost or elemental damage boost when it's needed.


The build uses the 3 elements via damage conversion and additional elemental damage:


Cold using the Hrimsorrow mitts


Lightning using the Physical to Lightning support


Fire using the Herald of Ash and also the Added Fire Damage support


Whatever extra elements you achieve with a home formed weapons


So while using the Mastermind of Discord ascendancy with all of three Heralds you receive that 25% elemental transmission on everything.



Good clear speed  

CE or T16 Guardian map clear

Good single target damage  

Pretty tanky - 7-8k eHP

Fairly cheap to gear, not gated behind rare/expensive uniques. Good league starter, SSF is possible.

Scales exceptionally well in the end-game.




Blade vortex mechanics may feel clunky to some

Have to be in melee range to deal damage


Bandits: Help Alira.

Crit multiplier, resists, mana regen - the lot, everything is used for this build.




Pendulum of Destruction -> Mastermind of Discord -> Shaper of Desolation -> Beacon of Ruin



Major: Brine King (prevents unlocks)

Minor: Gruthkul (Phy's damage reduction) or Shakari (poison immunity)


Two duration clusters tree (level 92): www.poeurl.com/bYeh


Check the full tree: http://www.pathofexile.com/forum/view-thread/2112439



5. [PoE 3.3] Enki's Arc Witch - a beginner & SSF-friendly Lightning Caster - Lv95 in SSF Incursion!

With this particular guide, I wish to give a fundamental caster build for novices and veterans alike that scales well into the endgame, is customizable through various item choices and can also be performed self-found.


Even if you aren't new, please read the guide carefully.



+ cheap to gear

+ fully SSF-capable

+ customizable setup

+ relatively fast mapping

+ flexible, can run most mapmods



- not made for facetanking

- Lightning has a huge damage range

- requires good Flask & Buff management


Main Mechanics in this build

Chaining: Arc is really a lightning-based spell having the ability to chain between monsters.


Every time it chains, it will likewise split to some second nearby enemy where it cannot chain further. The quantity of occasions Arc can chain depends upon its jewel level and could be elevated by enchantments, with no more than 10 chains attainable with this particular build.


Shock: An elemental status condition which boosts the damage an opponent takes by as much as 50% for any duration, according to our lightning damage worked inside a single hit. Arc possesses an implicit 10% opportunity to shock, which we further amplify and support through shock effect to make sure consistently strong shocks on all targets.


Semi-Crit: Rather of going full-scale on crit, we simply acquire some to proc Elemental Overload, a conditional buff which provides us with a 40% more damage multiplier if we have crit previously 8 seconds.


Mind over Matter: This can be a Keystone which redirects 30% of harm we decide to try our mana pool, as lengthy once we have adequate mana. To ensure that this to work, we want an unreserved mana pool comparable to approximately. 43% in our existence pool along with a magic formula to refill mana, which we gain through regeneration and optionally leech.


Mapping & Boss fights

Should you meet each one of these conditions, mapping ought to be very simple. Move about with Shield Charge, from time to time drop Orb of Storms and kill stuff with Arc and keep distance.


Try to obtain a sense of your flasks, their durations so when for their services.


Bosses are a bit more challenging, the bottom line is to decrease Orb of Storms close enough to proc EO and blind them while getting enough distance safe while remaining inside Orb of Storms' radius for that extra damage it adds. Decoy Totem really aids in might gives you a chance to observe and discover their patterns and mechanics. The most crucial rule is: if their skill is extremely telegraphed by visual or audio cues, then it is designed to hurt you bad!


Lv100 Passive Tree: https://goo.gl/R6Fknz


The full build is here: http://www.pathofexile.com/forum/view-thread/1147951


These are POE 3.3 Witch Starter Builds that PoecurrencyBuy wants to share with you, and you can find more builds here. When you are playing with Incursion league, you can buy Poe Currency and Orbs from us, we will always your best choice to buy orbs in Incursion league, as before!

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