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PoE 3.9 Templar Starter Builds (PC,PS4,Xbox,Mobile)

PoeCurrencyBuy Date: Dec/04/19 00:28:02 Views: 1073

PoE 3.9 will bring the biggest update of the year, including new map mechanism - Conquerors of the Atlas, and new skill gems and boss. PoeCurrencyBuy, as always, brings the latest PoE 3.9 Templar Builds, Guardian, Hierophant, Inquisitor to players. There are starter builds for beginners, these builds are cheap. There are also very powerful builds that can easy kill uber, so just choose your favorite build to enjoy PoE 3.9!

PoE 3.9 Templar Starter Builds (PC,PS4,Xbox,Mobile)

 

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Templar Guardian

[3.9] PoE Herald of Agony Spectre Guardian Cheap Build

[3.9] Cyclone Summoner - Heralds of Agony and Purity, Summon Holy Relic - League starter

 

[3.9] PoE Herald of Agony Spectre Guardian Cheap Build

Gems Setup

Body Armour: Herald of Agony | Minion Damage | Damage on Full Life | Empower | Pierce | Maim

Change pierce for vile toxin for single target boss fights. Although very few boss fights don't come with adds, so I just use pierce for everything. To use something like Vicious Projectiles instead of Maim, you will need 36% or more mana reduction on your Circle of Nostalgia if you want to use Hatred plus a second 35% mana reduction aura. With Maim you only need 34%.

Glove: Hatred - Generosity - Enlighten - Flesh and Stone OR Skitter Bot

Glove needs to come with +1 to gem level OR enlighten needs to be level 4, otherwise you will not be able to use Hatred even with full mana reservation skill points until you get Circle of Nostalgia. Once you have all three, you can use Skitter Bot. 

Skitterbot (or Discipline) + Dread Banner is a great substitute during leveling before you can turn Hatred on. 

Weapon: Poacher's Mark - Desecrate - Spirit Offering

You can use another curse like Projectile Weakness, or a defensive curse like Enfeeble & Temporal Chains. However frenzy charges will add another 25% MORE damage for your crawler so I prefer to use that instead. Since I am now using Spectres and have Onslaught all the times, I use spirit offering as it is a little more damage and provides elemental resistance. 

Offhand - Whakatutuki o Matua: Raise Spectres - Meat Shield - Feeding Frenzy

What makes this build special, try it and you will never go back to any other flavor of Herald of Agony!

Helmet: Convocation - Vaal Molten Shell - Increased Duration - Clarity

Add levels to clarity as needed to reserve all except maybe 50 points of your mana, you don't need it until Watcher's Eye. 

Boots: Ball of Lightning - Poison Support Faster Casting - Flame Dash

Herald of Agony itself is 20% poison chance, combined with Poison Support it is already 80% poison chance, with Golden Rule it is enough to keep stacks up. Notice you will need lesser poison support instead of poison support until you can add chaos damage to your spells, Circle of Nostalgia provides this. During leveling you will likely want to have both Poison Support and Lesser Poison Support. Faster Casting is great as it benefits both Ball of Lightning and Flame Dash.

 

Path of Building Link: https://pastebin.com/UZnuyeYY

 

 

[3.9] Cyclone Summoner - Heralds of Agony and Purity, Summon Holy Relic - League starter

Do you want to play a spicy new build which has the following?

  • 3 new skills

  • 1 new unique item

  • Damage while moving

  • Ability to tank the darkness for minutes at a time, ensuring you can always explore those hidden Delve pathways

  • A summoner that doesn't care about chain

  • Ability to do all map mods

Then this is the build for you!!

Credit for the original build concept goes to sViin, who's build is the inspiration for this one.

 

Mechanics

This build uses Cyclone to summon and activate powerful minions. With Cyclone, you attack 6.16 times per second. Here's a list of things that happen as a result:

  • Two Holy Relics trigger roughly every .62 seconds

  • You gain and sustain virulence stacks (very easy to sustain 40) summoning the Agony Crawler

  • Summon and sustain Sentinels of Purity (against uniques, but you can also get them from your poison kils sometimes)

  • Gain 150 life and 14 mana on hit

Playstyle

The best way to get an idea for the build is to watch the videos above.

  • Simply pop your non-life flasks and Cyclone through packs - your minions will do the rest!

  • You can very easily face-tank high level bosses with this build (eg. I did a Minotaur at level 79 with under 5k hp facetanking).

  • The only somewhat annoying map mod for the build is physical reflect as your relics will one-shot themselves. To run this mod, just summon one relic at a time before entering each new pack. The relic and your agony crawler will mop up just fine.

Path of Building Link: https://pastebin.com/8R5WtwLH

More Details: poeurl.com/cocZ

 

Templar Hierophant

[3.9] PoE Freezing Pulse Hierophant Easy Build

[3.9] LiftingNerdBro's Tri/Quad Frostbolt Totems Hierophant - Strong League Starter!

 

[3.8] PoE Freezing Pulse Hierophant Easy Build

Primary damage links in order of priority

Freezing Pulse -> Controlled Destruction -> Hypothermia -> Cold Penetration -> Increased Critical Strikes -> Added Cold Damage

Note that if you are not yet using a Soul Mantle you'll need to equip a Spell Totem gem to convert Freezing Pulse into a Totem; the support gems above are listed in order of priority so drop gems as needed to fit your current available links.

Offensive support 4-link

Frostbite -> Arcane Surge -> Increased Duration -> Spell Cascade

This should be your priority for your first spare 4-link. Remember to level your Arcane Surge gem such that the mana cost of Frostbite is equal or higher than the trigger for Arcane Surge to grant its buff effect. You want Frostbite to grant Arcane Surge every single time it is cast; maximum uptime is worth more than slightly increasing Arcane Surge's buff effect. Spell Cascade allows you to both increase Frostbite's cost (to give you more room for a higher level Arcane Surge) and allows you to blanket a much larger area without increasing Frostbite's cast time.

The reason this gem link does not contain Faster Casting is that it is intended to be socketed into Shaper gloves that contain the affix "Socketed Gems are supported by level 18/20 Faster Casting" on them. Until you have such gloves, feel free to drop Increased Duration for Faster Casting.

For late-game purposes, Projectile Weakness will actually prove to be a stronger curse damage-wise than Frostbite, with two caveats; a much lower mana cost (making it harder to consistently trigger high-rank Arcane Surge) and a very high Dexterity requirement (155 Dexterity required for rank 20). As such, I recommend you stick with Frostbite from the outset and only in endgame once you have the flexibility and currency to start refining gear for minor stats like Dexterity, consider switching to Projectile Weakness. Just remember to keep an eye on your rank of Arcane Surge; you generally want to trigger that buff within 2 casts of your curse so that you are never without the Arcane Surge buff.

Offensive support 4-link

Frost Bomb -> Intensify -> Increased Area of Effect -> Increased Duration

This 4-link setup gives us access to Cold Exposure, an additional -25% Cold Resistance penalty that stacks on enemies on top of any other sources of penetration we are using. We can't actually deal damage with Frost Bomb, so we are only concerned with supports that improve this effect; Intensify and Increased Area give it a much larger radius and Increased Duration will improve how long the Frost Bomb remains to pulse its effect as well as how long the Cold Exposure lasts on enemies once applied. 

Utility support 4-link

Steelskin -> Cast When Damage Taken -> Increased Duration -> (Your Choice)

I've actually started running Steelskin over Immortal call as of late; even though we do generate Endurance Charges in this build, we have a low base amount of physical mitigation, and do not rebuild our Endurance Charges that consistently after Immortal Call eats them, which can leave us a bit vulnerable to physical damage once Immortal Call wears off if we are not fully out of danger. Steelskin doesn't consume our Endurance Charges when it triggers, so we get to keep the additional physical mitigation at all times. The downside of Steelskin is that it requires a much higher rank of skill gem to really be useful later, so you'll want to level up Steelskin and Cast When Damage Taken to relatively high levels. I personally run a level 17 Cast When Damage Taken and a level 19 Steelskin, which allows Steelskin to absorb up to around 2k damage during its buff effect.

The final link here is yours to decide; Vaal Righteous Fire would be my recommendation as it is a big damage increase when available. Just make sure whatever you slot here is high enough rank that it is not triggered autoamatically by Cast When Damage Taken unless you want it to be.

Damage support 3-link

Cold Snap -> Cast When Damage Taken -> Bonechill

I run this 3-link setup in my weapon so that when enemies strike me, it will drop a Cold Snap chilling area under them that increases the cold damage they take thanks to Bonechill support. Keep Cast When Damage Taken at level 1 in this setup (which will allow you up to a level 7 Cold Snap) since we don't care how much damage Cold Snap itself does, so we want this to trigger as much as possible. 

Movement support 3-link

Flame Dash -> Lightning Warp -> Faster Casting 

Not much to say here, you just want your movement skills to cast as fast as possible. If you don't find yourself using Lightning Warp much, consider replacing it with a Portal gem for the free portals.

 

Path of Building Link: https://pastebin.com/R9yhtWtH

 

 

[3.9] LiftingNerdBro's Tri/Quad Frostbolt Totems Hierophant - Strong League Starter!

  • + Beginner and new league "friendly" - the build is somewhat simple in design and easy to understand.
  • + Great clear speed all the way up to tier 16 maps.
  • + Easy to level.
  • + Budget-friendly. The build works great with just rares until you can afford the suggested unique items later.
  • - Relatively weak single target damage (still enough to kill Uber Elder with proper gear though)

Damage Setup

- Frostbolt, Spell Totem, Controlled Destruction, Inc. Critical Strikes, Hypothermia (5-link) & Cold Penetration (6-link).

Note: Consider swapping out Inc. Critical Strikes for Multiple Totems Support late game if you are above 55% effective crit chance without it anyway. This will allow you to summon 4 totems.

Defensive Setup

- Cast When Damage Taken (lvl 14), Steelskin (lvl 18), Lightning Golem (lvl 16) & Clarity.

Mobility, Damage & Regen

- Flame Dash, Faster Casting, Culling Strike & Arcane Surge (lvl 4-8).

Note: Despite Ancestral Bond, Flame Dash is still able to cull the enemy once it reaches <10% HP. This is because it still counts as a "hit". Culling Strike also increases the cast speed of Flame Dash if you get quality on it.

Utility

- Frost Bomb, Increased Duration & Increased Area of Effect.

Curse & Vaal Skills

- Vaal Righteous Fire, Frostbite, Arcane Surge (lvl 10) & Increased Duration.

Arcane Surge procs when a supported active skill-gem (Frostbite or Flame Dash in this case) is cast and ONLY if it passes the mana threshold requirement. A level 20 Frostbite, linked with Arcane Surge and Increased Duration has a mana cost of 77. This means you can level Arcane Surge to level 10 (in that setup) and ensure a reliable proc every time you cast your curse. Make sure to keep an eye on the mana threshold of the skill as you level.

Check this link for more info on Arcane Surge: https://pathofexile.gamepedia.com/Arcane_Surge_Support

Path of Building Link: https://pastebin.com/R53DDZmG

More Details: poeurl.com/bCi1

 

Templar Inquisitor

[3.9] PoE Storm Brand Inquisitor Beginner Build

[3.9] Beginner Friendly: Winter Orb Inquisitor [Uber Elder & Fast]

 

[3.9] PoE Storm Brand Inquisitor Beginner Build

  • + Beginner and League Starter Friendly
  • + Brand Playstyle.
  • + Mind over Matter. Acrobatics/Phase Acrobatics.
  • + Gearing is straightforward.
  • + Not that many buttons to press.
  • - Can't do Elemental Reflect. Even with pantheons or anti-reflect rings you will do too much damage and one-shot yourself to elemental reflect. Look out for this mod when doing maps. Reroll maps with reflect and don't choose maps with reflect if Zana presents you with an option (be careful for unid maps!)

This is a beginner-friendly, league-starter viable, solo-self-found viable, and comprehensive Storm Brand Inquisitor guide. The leveling section in this guide is meant to take players with a fresh install or in a fresh league and get them into maps and started on a powerful character. Interested readers can find gear priority, stat suggestions, mechanics explanations, and a whole bunch of links that might be useful for newer players.

 

Storm Brand

Storm Brand - Faster Casting - Added Lightning - Increased Crit Chance - Controlled Destruction - Chain/Added Cold

Brand Recall

Brand Recall - Arcane Surge - Empower - Enhance

Auras

Wrath. It's a more multiplier for damage.

Heralds/Aspects/Arctic Armor/Curse-Blasphemy

Utility

Cast When Damage Taken – Immortal Call

Whirling Blades/Shield Charge – Fortify – Faster Attacks – Blood Magic – Culling Strike

Flame Dash/Lighting Warp/Frostblink

Lightning Golem

Decoy Totem - Multiple Totems Support

Other Nice to Haves

Lightning Spire Trap - Increased Area of Effect - Controlled Destruction - Trap and Mine Damage

This is a great way to supplement your single target damage.

Vaal Haste: For all the speed demons.

Vaal Grace: Great all around Defensive buff in sticky situations.

Enduring Cry: Life/Mana regeneration on command as well as a bonus for Endurance Charges which are useful! (Damage reduction and increased Immortal Call Duration).

Quality Priority

Storm Brand > Damage Supports (All give .5% increase) > Increased Crit Strikes

 

Path of Building Link: https://pastebin.com/mmGEzF8a

 

 

[3.9] Beginner Friendly: Winter Orb Inquisitor [Uber Elder & Fast]

 

Is this build for you?

1. If you are looking for a Winter Orb build that has good enough single target damage for the end-game!2. A build capable of competing in the clear speed meta.

3. Boss kill potential despite being designed as a clear speed build.

4. A cheap yet very effective clear speed build.

5. If you prefer a build guide that has a video linked to it.

 

Ice Spear

- Ice Spear, Unleash, Controlled Destruction, Cold to Fire, Elemental Focus, Added Cold

Note:
Unleash is not shown in PoB but it will repeat the DPS displayed 3 times more with slightly less dmg (26%) making the single target DPS insane with the click of 1 button every 2-3 seconds. Do keep in mind that you need to stay a bit back so the projectiles reaches the second form as well as aiming the mouse as far away as possible to avoid spreading the projectiles. Also note that faster projectiles modifiers are bad as the second form won't happen as early which means you want 0% quality on your gem.

If you decide to use the higher budget items such as Yoke of Suffering, it is important to make sure Ice Spear can shock enemies, at which point Elemental Focus is replaced and Added Cold will take its place. If you then add another socket to the links it would be Slower Projectiles.

Winter Orb

- Winter Orb, Increased Duration, Combustion, Infused Channeling

Note:

Before you get yourself a Frostferno you're gonna want to change Infused Channeling or Duration for Cold to Fire. We are mainly clearing with this ability and making sure it applies Combustion on bosses for the insane single target damage provided by Ice Spear.

Auras

- Hatred

- Herald of Ash

- Herald of Purity

- Vaal Righteous Fire, Increased Duration

Note:

The Herald of Purity doesn't do much for us, but by having it linked in the Malachai's Artifice with Hatred being applied to these minions, they will then apply Cold damaged Elemental Equilibrium which significantly increases our fire damage dealt to enemies.

Vaal Righteous Fire is only used for increased damage vs bosses in general.

Mobility/Utility

- Leap Slam, Faster Attacks, Fortify

- Portal

CWDT

- Cast When Damage Taken, Immortal Call, Wave of Conviction

Note:

Make sure to keep CWDT at a low lvl I prefer lvl 3 and Immortal Call cannot be higher than lvl 5 with that in mind.

Wave of Conviction with Avatar of Fire allows us to make enemies take even more fire damage from our Winter Orb & Ice Spear!

Regarding Charges

Intuitive Leap is used to reach Overcharged however, vs bosses like Shaper and/or Uber Elder you can use something like Power Charge on Crit via Orb of Storms if you wish.

 

Path of Building Link: https://pastebin.com/iFuQV8xV

More Details: poeurl.com/cCNe

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